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thevilone
22nd July 2002, 02:28
Do u think it would be possible to code Team Properties through guns. As None of the Allies /axis weapons are the same.

Nochek
22nd July 2002, 05:19
Sure it would.

KeKs
22nd July 2002, 13:37
yes but i think it would be alot of work because u need to change the whole team recognition of the hack.

So if you get it done tell us :=)

thevilone
22nd July 2002, 18:19
Might Try it but i don't play DoD to often :(

thevilone
27th July 2002, 17:48
K. I started work on it. and got it working to some extent . But when someone pulls a knife the whole system goes haywire and crashes. So I think i have to take a new approach :(.

Figured out problem But basically Done it now. Time to get my Prone aiming and i think i may just have a decent DoD tweak :D

KeKs
29th July 2002, 23:00
nice to hear

do you release it?

or you just tell us and keep it for u ? :D

thevilone
30th July 2002, 10:26
Its buggy as hell but might do . crashes alot for some weird reason so still tryin gto fix it but basically 90%complete


(Btw it ain't VAC proof. i gave up :( )

ELX[ReapeR]
31st July 2002, 05:15
Why don't you just make it aim at the axis/allies model names?
That would be allot easier... ;)

luck777jojo
31st July 2002, 05:28
I thought that DOD still didn't have VAC installed so what's the point of a VAC proof hack for DOD

thevilone
31st July 2002, 07:14
Didn't really think about that at the time. But Its pretty messed up. Usable but messed up . My VAC comment is because That was my first goal. Which i failed miserably on completing. Just thought i'd mention it to all the loving caring ppl out there ;). Plus The It was derived from My TFC hack which will soon to VAC proof :(

ELX[ReapeR]
31st July 2002, 17:43
I heard that DoD will also have the VAC in an other post.

luck777jojo
31st July 2002, 20:40
yes dod will have vac eventually but it won't have it at the moment so at the moment there is no need for a dod VAC proof hack

ELX[ReapeR]
1st August 2002, 05:17
Also there is no need for the VAC in DoD since that they changed allot of the code in v2.1 due to lag problems, so not one aimbot properly detects the teams. :ermm:

KeKs
1st August 2002, 17:16
but that is because of the coding , wen just need a pire dod hack.....

thevilone
3rd August 2002, 03:52
K i have once again failed miserably. My brother's left so can't get no help so u's guys will have to help

First sorry bout gettin my and maybe ur hopes up. I've started again and i've been reading some tut's

OGC_TRY
if (me.ent)
{
if (cvar.team<=0 && (vPlayers[GetPlayerByIndexX(me.ent->index)].team != vPlayers[ax].team)) return true;
if (cvar.team==1) return true;
if (cvar.team>1 && (vPlayers[GetPlayerByIndexX(me.ent->index)].team == vPlayers[ax].team)) return true;
}
return false;
OGC_CATCH(return false;)

This is a fragment from joolz. it ain't much own its on but i think this may be my way of gettin this to work, But do any of yous know the names of both teams as i've tried axis/ allies and it ain't worked. sorry for bothering u's and thanx in advance for your time