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View Full Version : Ghetto Way of getting oC Hack v1.0 to work for DoD


vonmeth
27th July 2002, 08:54
This has a huge draw back that you will see after you read through ......

Choose the team you like, and will be playing on!

Now, for that team you chose, go find a model that works for DoD, that is differnt from the default ones. When I say different, I do not mean a different skin, I mean a different model!
The model needs to be different.

Me, being ghetto and all, downloaded one model, and used it for all the classes on that team.
(Allied Light Mohawk - Which is here (http://www.dod-skins.com/engine_skins.cfm?action=detail&skin=2315) )

Now when you get into game, turn on the "aimat unknown" and "unknown models".

This will draw the circle/rectangle/point only on the team that you left the models to the default (or default with a different skin).

Now you probably see the draw back. You have to pick the same team every time if you want for it to work.

I an thinking about converting the Counter-Strike models over (well, just one of them from both the T and CT) to DoD. Then oC will recognize those models and we (I) wouldn't have to go through all that trouble. [I already tried (and predicted ahead heh) using just the plan old models from counter-strike without messing around with it. They work in game but the animations are messed up, which doesn't really matter since it still works. The problem arises when someone prones {oh ya, like to add that this aimbot aims at prone people correctly} since the Counter-Strike models don't have that animation, they just sorta crouch down making the aimbot think his head is up.]

Or wait to see if the source code comes out and just edit that to make it recognize the two teams. (already working on that for DoD, but stopped since OGC10 is coming out soon)

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Additional Help - If one of the opposing teams model doesn't have the esp drawn on him, you must go select one of the models that works, and replace the non-working one with the working one.

Ex: axis-light doesn't have the esp drawn, and all his teammates do. Go select one of the other axis models (for example: axis-heavy), copy it, rename it to axis-light, and replace the old axis-light with the new one.
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P.S. I was sleepy when I wrote this, so I'm hoping it is actually coherent ....

tri0n
27th July 2002, 15:14
thx for doing that i will now propably check that out thx for u'r work nice work of course =)

Nochek
28th July 2002, 03:18
You know, you could do that or you could get any 100 tweaked OGCs that have vector aiming and not have to worry about messing with the models

vonmeth
28th July 2002, 07:47
Or not since OGC doesn't aim at people in prone position and the above way DOES.

Nochek
28th July 2002, 16:29
Well i see how hard it is to ad a vec for you newbies, very sorry

vonmeth
28th July 2002, 18:14
Oh ya, how convient.

Switch vecs everytime someone is in the prone position.

*Mephisto*
28th July 2002, 23:32
no you can add vecs ...like a 3rd vec.

luck777jojo
29th July 2002, 05:51
really... it's possible to add a prone vec??? could you please explain how because I never thought that it was possible without edeting the source

thevilone
29th July 2002, 18:15
I tired adding a third vec attribute. BUt couldn't get it to work. Always aimed above the player no matter what i tried inputting :(

Koha
4th August 2002, 06:03
well instead when they prone just shoot normally?? i mean u have the extra crosshair, a wall hack and little red and blue boxes?? so how hard can it be to miss them! (u even have no recoil)