PDA

View Full Version : Reloading Action while Still Firing


(8)Hollowman
6th January 2005, 00:42
I was wondering if I could set like a fake reload action. Is that possible? And if so, could someone help me with it. Also if anyone tries to make it on their own, please try and make it so it is capable of being used on the demo. Thanks

(8)Hollowman
7th January 2005, 07:39
Come on people at least respond even if you dont know how to make this. Please, some feedback would be greatly appreciated. By the way, WormX when do you think that d3d tutorial is coming out. Hopefully soon ;) Thanks in advance, I of all people need the help. I just need someone to get me started.

drewpaul86
7th January 2005, 08:29
again wormx has dropped under the radar in these far reaches of the cheating community.

as for faking a reload, u can actually reload, just find an instant reload / no reload in one of the .u's that has doubtlessly been posted somewhere on these boards. when u start the reload, the animation occurs, however u are able to fire almost instantly.

as for the d3d tutorial, unless u find a new hooking method, which i have yet to figure one out yet, it will only do so much good as pb will detect almost all d3d hooks.

superdupe
8th January 2005, 03:17
doing this is actually not too hard, like drewpaul said, you can look in an old .u and find what ur looking for... while browsing utpt i found a way to instantl reload without making weird noises \like the old one, its pretty simple if you know uscript basics...

(8)Hollowman
8th January 2005, 05:54
I appreciate the replies guys. Was afraid this was another lost post of mine...oh well. Thanks, I'll search for those no reload scripts in the .u files, but I need to see what they did and I need someone to compile it for me since I have the umm...cough demo.

Another question...I hope this one gets answered too. How do I compile text files into .U's? I c annot use the ucc make feature in the demo, it does not work. So any ideas would be enjoyed, thanks.

Damage Inc.
8th January 2005, 06:10
doing this is actually not too hard, like drewpaul said, you can look in an old .u and find what ur looking for... while browsing utpt i found a way to instantl reload without making weird noises \like the old one, its pretty simple if you know uscript basics...
sometimes its the easy shit thats the hardest lol heres the old one that makes
the ****ed up sound (if u hit it fast it will sound like normal)
Me.EngineWeapon.ChangeClip();

.TriCycle.
8th January 2005, 06:18
Damage is that detected? or did u just put in2 a text file and drop it in2 the system folder?

also is that just for the demo.

Damage Inc.
8th January 2005, 06:21
Damage is that detected? or did u just put in2 a text file and drop it in2 the system folder?

also is that just for the demo.
i duno wtf ur talking about....but no that line is not detected in any way

(8)Hollowman
8th January 2005, 20:16
Well, dont worry about respnding to this post *CLOSED* wont work for the demo. Just found out. Thanks anyway guys.

GløGG
11th January 2005, 22:18
Noreload with the fastfire, alway's use them. When you reload and someone things he can atack

Hopefull
5th February 2005, 17:25
no reload sucks. i dont need it.

GLoGG
5th February 2005, 19:48
no reload sucks. i dont need it.

espacialy because of the tripple reload sound ..lol

Hopefull
6th February 2005, 16:18
yea. that is the problem.