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sAtAn
10th August 2002, 02:38
Heres my Vector maker Now there is one thing wrong with it it doesn't add the vectors to the alias
Vector Maker:
"*" "+ Aim Vector Maker/Tester" { // By: sAtAn
"*" "Clear Vector's" "avclear;adclear"
"*" "Show Vector List" "console_toggle;later 0.2;avlist"
"*" "+ Test Vector 1" {
"*" "+ Standing" { // Change aiming vectors for standing
"*" "+ Height" { // Change the aiming height for this vector
"*" "Height (+)" "repeat1;vec1 avadd 0 +1 x x;avadd 1 x x x"
"*" "Height (-)" "repeat1;vec1 avadd 0 -1 x x;avadd 1 x x x"
}
"*" "+ Forward" { // Change how much it aims forward for this vector
"*" "Forward (+)" "repeat1;vec1 avadd 0 x +1 x;avadd 1 x x x"
"*" "Forward (-)" "repeat1;vec1 avadd 0 x +1 x;avadd 1 x x x"
}
"*" "+ Right" { //Change how much it aims to the right for this vector
"*" "Right (+)" "repeat1;vec1 avadd 0 x x +1;avadd 1 x x x"
"*" "Right (-)" "repeat1;vec1 avadd 0 x x -1;avadd 1 x x x"
}
}
}
"*" "+ Ducking" { // Change aiming vectors for ducking
"*" "+ Height" { // Change the aiming height for this vector
"*" "Height (+)" "repeat1;vec1 avadd 0 x x x;avadd 1 +1 x x"
"*" "Height (-)" "repeat1;vec1 avadd 0 x x x;avadd 1 -1 x x"
}
"*" "+ Forward" { // Change how much it aims forward for this vector
"*" "Forward (+)" "repeat1;vec1 avadd 0 x x x;avadd 1 x +1 x"
"*" "Forward (-)" "repeat1;vec1 avadd 0 x x x;avadd 1 x -1 x"
}
"*" "+ Right" { //Change how much it aims to the right for this vector
"*" "Right (+)" "repeat1;vec1 avadd 0 x x x;avadd 1 x x +1"
"*" "Right (-)" "repeat1;vec1 avadd 0 x x x;avadd 1 x x -1"
}
}
}
}
"*" "+ Test Vector 2" {
"*" "+ Standing" { // Change aiming vectors for standing
"*" "+ Height" { // Change the aiming height for this vector
"*" "Height (+)" "repeat1;vec2 avadd 0 +1 x x;avadd 1 x x x"
"*" "Height (-)" "repeat1;vec2 avadd 0 -1 x x;avadd 1 x x x"
}
"*" "+ Forward" { // Change how much it aims forward for this vector
"*" "Forward (+)" "repeat1;vec2 avadd 0 x +1 x;avadd 1 x x x"
"*" "Forward (-)" "repeat1;vec2 avadd 0 x +1 x;avadd 1 x x x"
}
"*" "+ Right" { //Change how much it aims to the right for this vector
"*" "Right (+)" "repeat1;vec2 avadd 0 x x +1;avadd 1 x x x"
"*" "Right (-)" "repeat1;vec2 avadd 0 x x -1;avadd 1 x x x"
}
}
"*" "+ Ducking" { // Change aiming vectors for ducking
"*" "+ Height" { // Change the aiming height for this vector
"*" "Height (+)" "repeat1;vec2 avadd 0 x x x;avadd 1 +1 x x"
"*" "Height (-)" "repeat1;vec2 avadd 0 x x x;avadd 1 -1 x x"
}
"*" "+ Forward" { // Change how much it aims forward for this vector
"*" "Forward (+)" "repeat1;vec2 avadd 0 x x x;avadd 1 x +1 x"
"*" "Forward (-)" "repeat1;vec2 avadd 0 x x x;avadd 1 x -1 x"
}
"*" "+ Right" { //Change how much it aims to the right for this vector
"*" "Right (+)" "repeat1;vec2 avadd 0 x x x;avadd 1 x x +1"
"*" "Right (-)" "repeat1;vec2 avadd 0 x x x;avadd 1 x x -1"
}
}
}
"*" "+ Test Vector 3" {
"*" "+ Standing" { // Change aiming vectors for standing
"*" "+ Height" { // Change the aiming height for this vector
"*" "Height (+)" "repeat1;vec3 avadd 0 +1 x x;avadd 1 x x x"
"*" "Height (-)" "repeat1;vec3 avadd 0 -1 x x;avadd 1 x x x"
}
"*" "+ Forward" { // Change how much it aims forward for this vector
"*" "Forward (+)" "repeat1;vec3 avadd 0 x +1 x;avadd 1 x x x"
"*" "Forward (-)" "repeat1;vec3 avadd 0 x +1 x;avadd 1 x x x"
}
"*" "+ Right" { //Change how much it aims to the right for this vector
"*" "Right (+)" "repeat1;vec3 avadd 0 x x +1;avadd 1 x x x"
"*" "Right (-)" "repeat1;vec3 avadd 0 x x -1;avadd 1 x x x"
}
}
"*" "+ Ducking" { // Change aiming vectors for ducking
"*" "+ Height" { // Change the aiming height for this vector
"*" "Height (+)" "repeat1;vec3 avadd 0 x x x;avadd 1 +1 x x"
"*" "Height (-)" "repeat1;vec3 avadd 0 x x x;avadd 1 -1 x x"
}
"*" "+ Forward" { // Change how much it aims forward for this vector
"*" "Forward (+)" "repeat1;vec3 avadd 0 x x x;avadd 1 x +1 x"
"*" "Forward (-)" "repeat1;vec3 avadd 0 x x x;avadd 1 x -1 x"
}
"*" "+ Right" { //Change how much it aims to the right for this vector
"*" "Right (+)" "repeat1;vec3 avadd 0 x x x;avadd 1 x x +1"
"*" "Right (-)" "repeat1;vec3 avadd 0 x x x;avadd 1 x x -1"
}
}
}
"*" "+ Test Vector 4" {
"*" "+ Standing" { // Change aiming vectors for standing
"*" "+ Height" { // Change the aiming height for this vector
"*" "Height (+)" "repeat1;vec4 avadd 0 +1 x x;avadd 1 x x x"
"*" "Height (-)" "repeat1;vec4 avadd 0 -1 x x;avadd 1 x x x"
}
"*" "+ Forward" { // Change how much it aims forward for this vector
"*" "Forward (+)" "repeat1;vec4 avadd 0 x +1 x;avadd 1 x x x"
"*" "Forward (-)" "repeat1;vec4 avadd 0 x +1 x;avadd 1 x x x"
}
"*" "+ Right" { //Change how much it aims to the right for this vector
"*" "Right (+)" "repeat1;vec4 avadd 0 x x +1;avadd 1 x x x"
"*" "Right (-)" "repeat1;vec4 avadd 0 x x -1;avadd 1 x x x"
}
}
"*" "+ Ducking" { // Change aiming vectors for ducking
"*" "+ Height" { // Change the aiming height for this vector
"*" "Height (+)" "repeat1;vec4 avadd 0 x x x;avadd 1 +1 x x"
"*" "Height (-)" "repeat1;vec4 avadd 0 x x x;avadd 1 -1 x x"
}
"*" "+ Forward" { // Change how much it aims forward for this vector
"*" "Forward (+)" "repeat1;vec4 avadd 0 x x x;avadd 1 x +1 x"
"*" "Forward (-)" "repeat1;vec4 avadd 0 x x x;avadd 1 x -1 x"
}
"*" "+ Right" { //Change how much it aims to the right for this vector
"*" "Right (+)" "repeat1;vec4 avadd 0 x x x;avadd 1 x x +1"
"*" "Right (-)" "repeat1;vec4 avadd 0 x x x;avadd 1 x x -1"
}
}
}
}
Alls i wanna is there any way to add a vector to an alias? Besides the way I didn't it?
Any help would be great Thanks!

[JAPS]Suicide
10th August 2002, 22:28
I've never tried ogc 10 b4, so i dont know what you might want 2 do, but you could always get that old aimvec maker thats like 100 aliases.

:D

Easy_Lamer
12th August 2002, 15:46
try the vec maker from the counter-strike board.