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View Full Version : Online game stat hacking?


Wolfx5
6th March 2005, 16:17
Well, no other section for this, as its a strategy / RPG game...

Its called Darkthrone and its a pretty popular online free game( about 200,000 members)

Anyway, I was wondering if its AT ALL possible to hack/edit ones own stats for this game. Stats like how many citizens you have, or how much gold you have etc.

If someone can even give me some pointers as to how I would go about this, maybe something to do with editing your own packets that get sent from the site to you and back?

GandoN2004
9th March 2005, 13:47
if its php game i think the only way to hack it is actually hack... (find valurnable port or send trojan/keylogger) also u can use proxy and macro to get lots of clicks but u need a very long proxy list :D

Wolfx5
12th March 2005, 11:32
Does anyone know if packet editing would yield any results?

What do you mean about proxies and macros for more clicks?
Darkthrone limits your clicks for citizens to 350 clicks = 250 citizens a day + 100 credits.

I know what proxies do, I dont understand what you want to do with them. :ermm:

ka0s
12th March 2005, 12:51
the proxy's are so your IP change's on every click. Because most browser based game's have protection so you cant keep clicking from the same I.P. So you just use the proxie list to keep changing IP.

GandoN2004
12th March 2005, 16:03
install a good proxy then make a macro that refreshes the page or clicks the link or jus download auto refresh progarm... run the proxy load a good ip list and run the macro... leave this thing for some time and u got the clicks

deadbeef
13th March 2005, 02:09
make a list of 250 working proxys (easy) and a small script to give you citizens with them
then keep running the script every day

btw, packet editing could have good results, but it would be stupid as *almost* everything (unless you want to carry out advanced network attacks) you can do meddling with the network you could do with just your web browser
if you've got lots of spare time you could check for buffer overflows and hijackable sql queries, but if error output is turned off it will be hard to get anything out of it

owen___nolan123
10th July 2005, 16:14
and where do we get that?