greatskull26
12th April 2005, 15:37
# See the documentation for what these variables do
# New variables have comments above them
bindIp
encrypt 0
# 0 = normal server, 1 = oRO, 2 = pRO
serverType 0 <-------------set to 2 if your playng n pro
XKore 0 <---------- set to 1 if you want to see your character
XKore_silent 1
exeName ragexe.exe
commandPrefix ;
master <--------------- see this in server.txt
server 1 <----------- see this in server.txt 1st slot=0 2nd slot =1 3rd slot=2
username <------------ your ro username
password <------------- your ro password
char <-------------1st slot=0 2nd slot =1 3rd slot=2
sex 0=girl , 1= boy
pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode
secureAdminPassword 0
adminPassword wreebriv
callSign
dcOnDeath 0 <----- -1 = not respawn , 1= bot will not walk back to lockmap
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0 <----------if set to 1 kore will dc when empty arrows
dcOnMute 0
autoRestart 0
autoRestartMin 10800
autoRestartSeed 3600
autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900
autoConfChange {
minTime
varTime
lvl
joblvl
}
# autoBreakTime [week day, first three letters only] {
# startTime [start time]
# stopTime [stop time]
# }
#
# Note:
# Time must be given in 24 hour format,
# 9:30 P.M. would be specified as 21:30
autoBreakTime {
startTime
stopTime
}
verbose 1
debug 0
debugPacket_unparsed 1
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugDomains
showDomain 0
squelchDomains
verboseDomains
message_length_max 80
# If you play oRO or euRO, you should set chatLangCode to 1
chatLangCode 0
logChat 1
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
attackAuto 3 <-----------set to 3 if you want to attack everything in its way
attackAuto_party 1 <------------ attacks anything that attacks your party mate
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1 <------------ attack only monsters in lockmap
attackDistance 15,14,13,12,11,10,9,8,7,6,5,4,3,2,1 <-----desired distace
attackMaxDistance 2.5
attackMaxRouteDistance 20 <-------------- i advise to set this at minimum
attackMaxRouteTime 4 <---------------- sec the bot calculate its route
attackMinPlayerDistance 2 <----------- attacks 2 blocks near a player
attackMinPortalDistance 4 <------- attacks 4 blocks near a portal
attackUseWeapon 1 <---------- set to 0 if your a mage or acolyte
attackNoGiveup 0 <-----set to 1 if you want to attack a monster w/o damaging it
attackCanSnipe 1 <---------- set to 1 if your a hunter
attackCheckLOS 1 <=----------- if set 1 it calculate if it has a straight path of attack
runFromTarget 0 <----------- set to 1 useful in attacking minorous :cool:
runFromTarget_dist 10 <------- # of distance it runs b4 it attacks monster
lockMap <----------- map you whant to bot, fill this up so that your bot would not
go anywhere
lockMap_x lockMap_x & lockMap_y use this if your a mage or huunter nice if
your in gh :smoke:
lockMap_y
lockMap_randX
lockMap_randY
saveMap <------------- write where you save your character
saveMap_warpToBuyOrSell 0
route_randomWalk 0 <--- set 1 or higher value it makes bot walk like real player
set to 0 if you want to use autosearch
route_randomWalk_maxRouteTime 75
route_maxWarpFee <---------- max zeny you whant pay to kafra
route_teleport 1 <----------- it does not walk to lockmap it use teleport skill
route_teleport_minDistance 150
route_teleport_maxTries 80 <--------- # of times bot trries to tele b4 it sees a
portal
route_step 15 <----------- # of steps it walks
#
# attackSkillSlot [skill to use, lookup from tables/skills.txt or type 'skills' in console] {
# lvl [number]
# dist [number]
# maxCastTime [number, in seconds]
# minCastTime [number, in seconds]
# hp [range, in %]
# sp [range, in %]
# onAction [activate the skill only on current AI action, eg attack, move]
# whenStatusActive [activate the skill only when the listed status/state/ailments/look active]
# whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# whenFollowing [flag]
# spirit [range, number of sprit ball]
# aggressives [range, number of monster attacking]
# stopWhenHit [flag]
# inLockOnly [flag]
# notWhileSitting [flag]
# notInTown [flag]
# timeout [number, in seconds before the skills can be activated again. A small timeout is always good to counter lag]
# disabled [flag, to disable this block temporary]
# monsters [list of monster to use this skill with, coma separated]
# notMonsters [list of monster not to use this skill with, coma separated]
# maxUses 0 [number]
# target_whenStatusActive [activate the skill only when the monster have the listed status/state/ailments/look active]
# target_whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# inInventory_name [activate skill only if you have a certain item in inventory]
# inInventory_qty [range, specify how many items you must have in order to activate this skill]
# }
#
# notes:
# range supports the following operators: - .. > >= < <=, eg: 20-50, 20..50, > 10, < 80
# eg: hp <-- don't care
# eg: sp > 10 <-- only when we have more then 10% sp left
attackSkillSlot Double Strafe { <---- skiil you want to use
lvl 10 <--------- if you dont put anything here kore will assume the max
lvl of the skill
dist 15,14,13,12,11,10,9,8,7,6,5,4,3,2,1 <---------- desired distance to
snipe monsters
maxCastTime 0
minCastTime 0
hp
sp > 10 <------------- uses skill if sp is greater that 10% of its max sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters <------put te monster you want to kill here
notMonsters
maxUses 1 <---------- set to 0 if you want to use skill all the time
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}
* if you want to use many skills just copy paste the above block besure to include the { this means that the block stars here and } which means the skill block end here
attackComboSlot Blitz Beat { <---------- put skill here that you want to use after
the 1st skill that you use
afterSkill Double Strafe <-------skill you first use
waitBeforeUse
dist 1.5
isSelfSkill 1
}
sitAuto_hp_lower 70 <----- bot sits when hp is 70%
sitAuto_hp_upper 100
sitAuto_sp_lower 30 <------ bot sits when sp is 30%
sitAuto_sp_upper 100
sitAuto_over_50 1
sitAuto_idle 1
shopAuto_open 0 <------------set to 1 if you whant to vend
shop_random 0 <----------- set 1 if you whant to shop randomly
teleportAuto_hp 60 <---------tele when reaches 60%
teleportAuto_sp 1
teleportAuto_idle 1 <------- set to 1 if you want to enable tele search
teleportAuto_portal 0 <---- set to 1 if if you want it to tele if it sees a portal
teleportAuto_search 1 <----------- enables telesearch
teleportAuto_minAggressives 3 <---------- tell kore to tele when attack by number
of aggressives
teleportAuto_minAggressivesInLock 0 <------- auto tele in lockmap if attack by
aggressive
teleportAuto_onlyWhenSafe 0 <------------- set to 1 tells kore to tele if no ppl are
around
teleportAuto_maxDmg 400 <--------tele if reach maximum damge
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1 <----kore tele if it calculates next damage to kill you
teleportAuto_useSP 0 <------- set to 1 if you whant to use sp in teleport
teleportAuto_emptyName 1
teleportAuto_allPlayers 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 1
teleportAuto_dropTarget 0
teleportAuto_attackedWhenSitting 1
useSelf_skill Improve Concentration {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp <= 100
onAction
whenStatusActive
whenStatusInactive Concentration
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 1
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill_smartHeal 1
useSelf_item Red Potion {
hp < 90
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 1
notInTown 1
timeout
disabled 0
inInventory_name
inInventory_qty
}
useSelf_item Piece of Cake {
hp <= 61
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 1
notInTown 1
timeout
disabled 0
inInventory_name
inInventory_qty
}
partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}
itemsTakeAuto 2
itemsGatherAuto 2
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 49
#
# note:
# location based NPC format is supported, format: map x y
# where map is the map where the NPC is standing, while x y is the _EXACT_ coordition where the NPC is standing
# eg: storageAuto_npc alberta 113 60
#
buyAuto Silver Arrow { <----- if out of arrow it goes to town to buy arrows
npc <----------- tool dealer address ex. pay_in02 15 24
standpoint
distance 5
minAmount 0 <--- suggest not to put anyhting here
maxAmount 1000 <------ max arrows to buy
}
sellAuto 1
sellAuto_npc ex. payon_in02 87 34
sellAuto_standpoint
sellAuto_distance 5
storageAuto 1
storageAuto_npc ex. pay_arche 55 123
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
relogAfterStorage 1
getAuto Silver Arrow {
minAmount
maxAmount 4000 <---- tells bot how many arrows should be in inventory
passive
}
follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0
tankMode 0
tankModeTarget
dealAuto 1
partyAuto 0
partyAutoShare 1
guildAutoDeny 1
chatTitleOversize 0
shopTitleOversize 0
seconds_per_block 0.12
sleepTime 10000
intervalMapDrt 1
avoidGM_near 1
avoidGM_near_inTown 1
avoidGM_talk 0
avoidGM_reconnect 1800
avoid_ignore_0
avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800
autoEmote_word_0
autoEmote_num_0
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch_default_rightHand +5 Hunter Bow
autoSwitch_default_leftHand +5 Hunter Bow
autoSwitch_default_arrow Silver Arrow
autoSwitch Sohee { <--------------switches weapon when attacking sohee
rightHand +7 Gakkung Bow [Skel Worker *2] [2]
leftHand +7 Gakkung Bow [Skel Worker *2] [2]
arrow Silver
distance
useWeapon
}
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
* I made this to autoequip arrows when it is out of arrows
equipAuto Silver Arrows {
def
monsters Sohee , Munack , Bongun , Soldier Skeleton , Archer Skeleton , Hydra , Mandragora
skills
weight 0
whileSitting 0
onTeleport 0
hp <= 100
sp <= 90
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
equipAuto Clip [Creamy] {
def Clip [Yoyo]
monsters <------------- monsters that your attacking
skills
weight 0
whileSitting 0
onTeleport 1
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
statsAddAuto 1 <------------- auto add stats
statsAddAuto_list 90 agi , dex 99 <------ adds agi first if it reaches 90 it then adds
dex until it reaches 99
statsAddAuto_dontUseBonus 1 <------- does not add bonus stats
skillsAddAuto 0
skillsAddAuto_list
allowedMaps
allowedMaps_reaction 1
autoResponse 0
ignoreAll 0
itemHistory 0
autoTalkCont 0
noAutoSkill 0
portalRecord 2
beepOnPM 1
beepOnChat 1
ksPlayers
#alias_heal sp 28
the rest ill explain next time ....smoke muna :smoke:
# New variables have comments above them
bindIp
encrypt 0
# 0 = normal server, 1 = oRO, 2 = pRO
serverType 0 <-------------set to 2 if your playng n pro
XKore 0 <---------- set to 1 if you want to see your character
XKore_silent 1
exeName ragexe.exe
commandPrefix ;
master <--------------- see this in server.txt
server 1 <----------- see this in server.txt 1st slot=0 2nd slot =1 3rd slot=2
username <------------ your ro username
password <------------- your ro password
char <-------------1st slot=0 2nd slot =1 3rd slot=2
sex 0=girl , 1= boy
pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode
secureAdminPassword 0
adminPassword wreebriv
callSign
dcOnDeath 0 <----- -1 = not respawn , 1= bot will not walk back to lockmap
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0 <----------if set to 1 kore will dc when empty arrows
dcOnMute 0
autoRestart 0
autoRestartMin 10800
autoRestartSeed 3600
autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900
autoConfChange {
minTime
varTime
lvl
joblvl
}
# autoBreakTime [week day, first three letters only] {
# startTime [start time]
# stopTime [stop time]
# }
#
# Note:
# Time must be given in 24 hour format,
# 9:30 P.M. would be specified as 21:30
autoBreakTime {
startTime
stopTime
}
verbose 1
debug 0
debugPacket_unparsed 1
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugDomains
showDomain 0
squelchDomains
verboseDomains
message_length_max 80
# If you play oRO or euRO, you should set chatLangCode to 1
chatLangCode 0
logChat 1
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
attackAuto 3 <-----------set to 3 if you want to attack everything in its way
attackAuto_party 1 <------------ attacks anything that attacks your party mate
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1 <------------ attack only monsters in lockmap
attackDistance 15,14,13,12,11,10,9,8,7,6,5,4,3,2,1 <-----desired distace
attackMaxDistance 2.5
attackMaxRouteDistance 20 <-------------- i advise to set this at minimum
attackMaxRouteTime 4 <---------------- sec the bot calculate its route
attackMinPlayerDistance 2 <----------- attacks 2 blocks near a player
attackMinPortalDistance 4 <------- attacks 4 blocks near a portal
attackUseWeapon 1 <---------- set to 0 if your a mage or acolyte
attackNoGiveup 0 <-----set to 1 if you want to attack a monster w/o damaging it
attackCanSnipe 1 <---------- set to 1 if your a hunter
attackCheckLOS 1 <=----------- if set 1 it calculate if it has a straight path of attack
runFromTarget 0 <----------- set to 1 useful in attacking minorous :cool:
runFromTarget_dist 10 <------- # of distance it runs b4 it attacks monster
lockMap <----------- map you whant to bot, fill this up so that your bot would not
go anywhere
lockMap_x lockMap_x & lockMap_y use this if your a mage or huunter nice if
your in gh :smoke:
lockMap_y
lockMap_randX
lockMap_randY
saveMap <------------- write where you save your character
saveMap_warpToBuyOrSell 0
route_randomWalk 0 <--- set 1 or higher value it makes bot walk like real player
set to 0 if you want to use autosearch
route_randomWalk_maxRouteTime 75
route_maxWarpFee <---------- max zeny you whant pay to kafra
route_teleport 1 <----------- it does not walk to lockmap it use teleport skill
route_teleport_minDistance 150
route_teleport_maxTries 80 <--------- # of times bot trries to tele b4 it sees a
portal
route_step 15 <----------- # of steps it walks
#
# attackSkillSlot [skill to use, lookup from tables/skills.txt or type 'skills' in console] {
# lvl [number]
# dist [number]
# maxCastTime [number, in seconds]
# minCastTime [number, in seconds]
# hp [range, in %]
# sp [range, in %]
# onAction [activate the skill only on current AI action, eg attack, move]
# whenStatusActive [activate the skill only when the listed status/state/ailments/look active]
# whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# whenFollowing [flag]
# spirit [range, number of sprit ball]
# aggressives [range, number of monster attacking]
# stopWhenHit [flag]
# inLockOnly [flag]
# notWhileSitting [flag]
# notInTown [flag]
# timeout [number, in seconds before the skills can be activated again. A small timeout is always good to counter lag]
# disabled [flag, to disable this block temporary]
# monsters [list of monster to use this skill with, coma separated]
# notMonsters [list of monster not to use this skill with, coma separated]
# maxUses 0 [number]
# target_whenStatusActive [activate the skill only when the monster have the listed status/state/ailments/look active]
# target_whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# inInventory_name [activate skill only if you have a certain item in inventory]
# inInventory_qty [range, specify how many items you must have in order to activate this skill]
# }
#
# notes:
# range supports the following operators: - .. > >= < <=, eg: 20-50, 20..50, > 10, < 80
# eg: hp <-- don't care
# eg: sp > 10 <-- only when we have more then 10% sp left
attackSkillSlot Double Strafe { <---- skiil you want to use
lvl 10 <--------- if you dont put anything here kore will assume the max
lvl of the skill
dist 15,14,13,12,11,10,9,8,7,6,5,4,3,2,1 <---------- desired distance to
snipe monsters
maxCastTime 0
minCastTime 0
hp
sp > 10 <------------- uses skill if sp is greater that 10% of its max sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters <------put te monster you want to kill here
notMonsters
maxUses 1 <---------- set to 0 if you want to use skill all the time
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}
* if you want to use many skills just copy paste the above block besure to include the { this means that the block stars here and } which means the skill block end here
attackComboSlot Blitz Beat { <---------- put skill here that you want to use after
the 1st skill that you use
afterSkill Double Strafe <-------skill you first use
waitBeforeUse
dist 1.5
isSelfSkill 1
}
sitAuto_hp_lower 70 <----- bot sits when hp is 70%
sitAuto_hp_upper 100
sitAuto_sp_lower 30 <------ bot sits when sp is 30%
sitAuto_sp_upper 100
sitAuto_over_50 1
sitAuto_idle 1
shopAuto_open 0 <------------set to 1 if you whant to vend
shop_random 0 <----------- set 1 if you whant to shop randomly
teleportAuto_hp 60 <---------tele when reaches 60%
teleportAuto_sp 1
teleportAuto_idle 1 <------- set to 1 if you want to enable tele search
teleportAuto_portal 0 <---- set to 1 if if you want it to tele if it sees a portal
teleportAuto_search 1 <----------- enables telesearch
teleportAuto_minAggressives 3 <---------- tell kore to tele when attack by number
of aggressives
teleportAuto_minAggressivesInLock 0 <------- auto tele in lockmap if attack by
aggressive
teleportAuto_onlyWhenSafe 0 <------------- set to 1 tells kore to tele if no ppl are
around
teleportAuto_maxDmg 400 <--------tele if reach maximum damge
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1 <----kore tele if it calculates next damage to kill you
teleportAuto_useSP 0 <------- set to 1 if you whant to use sp in teleport
teleportAuto_emptyName 1
teleportAuto_allPlayers 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 1
teleportAuto_dropTarget 0
teleportAuto_attackedWhenSitting 1
useSelf_skill Improve Concentration {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp <= 100
onAction
whenStatusActive
whenStatusInactive Concentration
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 1
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill_smartHeal 1
useSelf_item Red Potion {
hp < 90
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 1
notInTown 1
timeout
disabled 0
inInventory_name
inInventory_qty
}
useSelf_item Piece of Cake {
hp <= 61
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 1
notInTown 1
timeout
disabled 0
inInventory_name
inInventory_qty
}
partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}
itemsTakeAuto 2
itemsGatherAuto 2
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 49
#
# note:
# location based NPC format is supported, format: map x y
# where map is the map where the NPC is standing, while x y is the _EXACT_ coordition where the NPC is standing
# eg: storageAuto_npc alberta 113 60
#
buyAuto Silver Arrow { <----- if out of arrow it goes to town to buy arrows
npc <----------- tool dealer address ex. pay_in02 15 24
standpoint
distance 5
minAmount 0 <--- suggest not to put anyhting here
maxAmount 1000 <------ max arrows to buy
}
sellAuto 1
sellAuto_npc ex. payon_in02 87 34
sellAuto_standpoint
sellAuto_distance 5
storageAuto 1
storageAuto_npc ex. pay_arche 55 123
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
relogAfterStorage 1
getAuto Silver Arrow {
minAmount
maxAmount 4000 <---- tells bot how many arrows should be in inventory
passive
}
follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0
tankMode 0
tankModeTarget
dealAuto 1
partyAuto 0
partyAutoShare 1
guildAutoDeny 1
chatTitleOversize 0
shopTitleOversize 0
seconds_per_block 0.12
sleepTime 10000
intervalMapDrt 1
avoidGM_near 1
avoidGM_near_inTown 1
avoidGM_talk 0
avoidGM_reconnect 1800
avoid_ignore_0
avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800
autoEmote_word_0
autoEmote_num_0
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch_default_rightHand +5 Hunter Bow
autoSwitch_default_leftHand +5 Hunter Bow
autoSwitch_default_arrow Silver Arrow
autoSwitch Sohee { <--------------switches weapon when attacking sohee
rightHand +7 Gakkung Bow [Skel Worker *2] [2]
leftHand +7 Gakkung Bow [Skel Worker *2] [2]
arrow Silver
distance
useWeapon
}
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
* I made this to autoequip arrows when it is out of arrows
equipAuto Silver Arrows {
def
monsters Sohee , Munack , Bongun , Soldier Skeleton , Archer Skeleton , Hydra , Mandragora
skills
weight 0
whileSitting 0
onTeleport 0
hp <= 100
sp <= 90
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
equipAuto Clip [Creamy] {
def Clip [Yoyo]
monsters <------------- monsters that your attacking
skills
weight 0
whileSitting 0
onTeleport 1
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
statsAddAuto 1 <------------- auto add stats
statsAddAuto_list 90 agi , dex 99 <------ adds agi first if it reaches 90 it then adds
dex until it reaches 99
statsAddAuto_dontUseBonus 1 <------- does not add bonus stats
skillsAddAuto 0
skillsAddAuto_list
allowedMaps
allowedMaps_reaction 1
autoResponse 0
ignoreAll 0
itemHistory 0
autoTalkCont 0
noAutoSkill 0
portalRecord 2
beepOnPM 1
beepOnChat 1
ksPlayers
#alias_heal sp 28
the rest ill explain next time ....smoke muna :smoke: