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greatskull26
12th April 2005, 15:37
# See the documentation for what these variables do
# New variables have comments above them

bindIp
encrypt 0
# 0 = normal server, 1 = oRO, 2 = pRO
serverType 0 <-------------set to 2 if your playng n pro

XKore 0 <---------- set to 1 if you want to see your character
XKore_silent 1
exeName ragexe.exe
commandPrefix ;

master <--------------- see this in server.txt
server 1 <----------- see this in server.txt 1st slot=0 2nd slot =1 3rd slot=2
username <------------ your ro username
password <------------- your ro password
char <-------------1st slot=0 2nd slot =1 3rd slot=2
sex 0=girl , 1= boy

pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode

secureAdminPassword 0
adminPassword wreebriv
callSign

dcOnDeath 0 <----- -1 = not respawn , 1= bot will not walk back to lockmap
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0 <----------if set to 1 kore will dc when empty arrows
dcOnMute 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoConfChange {
minTime
varTime
lvl
joblvl
}

# autoBreakTime [week day, first three letters only] {
# startTime [start time]
# stopTime [stop time]
# }
#
# Note:
# Time must be given in 24 hour format,
# 9:30 P.M. would be specified as 21:30

autoBreakTime {
startTime
stopTime
}

verbose 1
debug 0
debugPacket_unparsed 1
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugDomains
showDomain 0
squelchDomains
verboseDomains

message_length_max 80
# If you play oRO or euRO, you should set chatLangCode to 1
chatLangCode 0

logChat 1
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons

attackAuto 3 <-----------set to 3 if you want to attack everything in its way
attackAuto_party 1 <------------ attacks anything that attacks your party mate
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1 <------------ attack only monsters in lockmap
attackDistance 15,14,13,12,11,10,9,8,7,6,5,4,3,2,1 <-----desired distace
attackMaxDistance 2.5
attackMaxRouteDistance 20 <-------------- i advise to set this at minimum
attackMaxRouteTime 4 <---------------- sec the bot calculate its route
attackMinPlayerDistance 2 <----------- attacks 2 blocks near a player
attackMinPortalDistance 4 <------- attacks 4 blocks near a portal
attackUseWeapon 1 <---------- set to 0 if your a mage or acolyte
attackNoGiveup 0 <-----set to 1 if you want to attack a monster w/o damaging it
attackCanSnipe 1 <---------- set to 1 if your a hunter
attackCheckLOS 1 <=----------- if set 1 it calculate if it has a straight path of attack

runFromTarget 0 <----------- set to 1 useful in attacking minorous :cool:
runFromTarget_dist 10 <------- # of distance it runs b4 it attacks monster

lockMap <----------- map you whant to bot, fill this up so that your bot would not
go anywhere
lockMap_x lockMap_x & lockMap_y use this if your a mage or huunter nice if
your in gh :smoke:
lockMap_y
lockMap_randX
lockMap_randY

saveMap <------------- write where you save your character
saveMap_warpToBuyOrSell 0

route_randomWalk 0 <--- set 1 or higher value it makes bot walk like real player
set to 0 if you want to use autosearch
route_randomWalk_maxRouteTime 75
route_maxWarpFee <---------- max zeny you whant pay to kafra
route_teleport 1 <----------- it does not walk to lockmap it use teleport skill
route_teleport_minDistance 150
route_teleport_maxTries 80 <--------- # of times bot trries to tele b4 it sees a
portal

route_step 15 <----------- # of steps it walks

#
# attackSkillSlot [skill to use, lookup from tables/skills.txt or type 'skills' in console] {
# lvl [number]
# dist [number]
# maxCastTime [number, in seconds]
# minCastTime [number, in seconds]
# hp [range, in %]
# sp [range, in %]
# onAction [activate the skill only on current AI action, eg attack, move]
# whenStatusActive [activate the skill only when the listed status/state/ailments/look active]
# whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# whenFollowing [flag]
# spirit [range, number of sprit ball]
# aggressives [range, number of monster attacking]
# stopWhenHit [flag]
# inLockOnly [flag]
# notWhileSitting [flag]
# notInTown [flag]
# timeout [number, in seconds before the skills can be activated again. A small timeout is always good to counter lag]
# disabled [flag, to disable this block temporary]
# monsters [list of monster to use this skill with, coma separated]
# notMonsters [list of monster not to use this skill with, coma separated]
# maxUses 0 [number]
# target_whenStatusActive [activate the skill only when the monster have the listed status/state/ailments/look active]
# target_whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# inInventory_name [activate skill only if you have a certain item in inventory]
# inInventory_qty [range, specify how many items you must have in order to activate this skill]
# }
#
# notes:
# range supports the following operators: - .. > >= < <=, eg: 20-50, 20..50, > 10, < 80
# eg: hp <-- don't care
# eg: sp > 10 <-- only when we have more then 10% sp left

attackSkillSlot Double Strafe { <---- skiil you want to use
lvl 10 <--------- if you dont put anything here kore will assume the max
lvl of the skill
dist 15,14,13,12,11,10,9,8,7,6,5,4,3,2,1 <---------- desired distance to
snipe monsters
maxCastTime 0
minCastTime 0
hp
sp > 10 <------------- uses skill if sp is greater that 10% of its max sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters <------put te monster you want to kill here
notMonsters
maxUses 1 <---------- set to 0 if you want to use skill all the time
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

* if you want to use many skills just copy paste the above block besure to include the { this means that the block stars here and } which means the skill block end here

attackComboSlot Blitz Beat { <---------- put skill here that you want to use after
the 1st skill that you use
afterSkill Double Strafe <-------skill you first use
waitBeforeUse
dist 1.5
isSelfSkill 1
}

sitAuto_hp_lower 70 <----- bot sits when hp is 70%
sitAuto_hp_upper 100
sitAuto_sp_lower 30 <------ bot sits when sp is 30%
sitAuto_sp_upper 100
sitAuto_over_50 1

sitAuto_idle 1

shopAuto_open 0 <------------set to 1 if you whant to vend
shop_random 0 <----------- set 1 if you whant to shop randomly

teleportAuto_hp 60 <---------tele when reaches 60%
teleportAuto_sp 1
teleportAuto_idle 1 <------- set to 1 if you want to enable tele search
teleportAuto_portal 0 <---- set to 1 if if you want it to tele if it sees a portal
teleportAuto_search 1 <----------- enables telesearch
teleportAuto_minAggressives 3 <---------- tell kore to tele when attack by number
of aggressives
teleportAuto_minAggressivesInLock 0 <------- auto tele in lockmap if attack by
aggressive
teleportAuto_onlyWhenSafe 0 <------------- set to 1 tells kore to tele if no ppl are
around
teleportAuto_maxDmg 400 <--------tele if reach maximum damge
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1 <----kore tele if it calculates next damage to kill you
teleportAuto_useSP 0 <------- set to 1 if you whant to use sp in teleport
teleportAuto_emptyName 1
teleportAuto_allPlayers 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 1
teleportAuto_dropTarget 0
teleportAuto_attackedWhenSitting 1

useSelf_skill Improve Concentration {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp <= 100
onAction
whenStatusActive
whenStatusInactive Concentration
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 1
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

useSelf_skill_smartHeal 1

useSelf_item Red Potion {
hp < 90
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 1
notInTown 1
timeout
disabled 0
inInventory_name
inInventory_qty
}

useSelf_item Piece of Cake {
hp <= 61
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 1
notInTown 1
timeout
disabled 0
inInventory_name
inInventory_qty
}

partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}

itemsTakeAuto 2
itemsGatherAuto 2
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 49

#
# note:
# location based NPC format is supported, format: map x y
# where map is the map where the NPC is standing, while x y is the _EXACT_ coordition where the NPC is standing
# eg: storageAuto_npc alberta 113 60
#

buyAuto Silver Arrow { <----- if out of arrow it goes to town to buy arrows
npc <----------- tool dealer address ex. pay_in02 15 24
standpoint
distance 5
minAmount 0 <--- suggest not to put anyhting here
maxAmount 1000 <------ max arrows to buy
}

sellAuto 1
sellAuto_npc ex. payon_in02 87 34
sellAuto_standpoint
sellAuto_distance 5

storageAuto 1
storageAuto_npc ex. pay_arche 55 123
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps

relogAfterStorage 1

getAuto Silver Arrow {
minAmount
maxAmount 4000 <---- tells bot how many arrows should be in inventory
passive
}

follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0

tankMode 0
tankModeTarget

dealAuto 1
partyAuto 0
partyAutoShare 1
guildAutoDeny 1

chatTitleOversize 0
shopTitleOversize 0

seconds_per_block 0.12
sleepTime 10000

intervalMapDrt 1

avoidGM_near 1
avoidGM_near_inTown 1
avoidGM_talk 0
avoidGM_reconnect 1800

avoid_ignore_0

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800

autoEmote_word_0
autoEmote_num_0

# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch_default_rightHand +5 Hunter Bow
autoSwitch_default_leftHand +5 Hunter Bow
autoSwitch_default_arrow Silver Arrow

autoSwitch Sohee { <--------------switches weapon when attacking sohee
rightHand +7 Gakkung Bow [Skel Worker *2] [2]
leftHand +7 Gakkung Bow [Skel Worker *2] [2]

arrow Silver
distance
useWeapon
}


# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'

* I made this to autoequip arrows when it is out of arrows

equipAuto Silver Arrows {
def
monsters Sohee , Munack , Bongun , Soldier Skeleton , Archer Skeleton , Hydra , Mandragora
skills
weight 0
whileSitting 0
onTeleport 0
hp <= 100
sp <= 90
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

equipAuto Clip [Creamy] {
def Clip [Yoyo]
monsters <------------- monsters that your attacking
skills
weight 0
whileSitting 0
onTeleport 1
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}


statsAddAuto 1 <------------- auto add stats
statsAddAuto_list 90 agi , dex 99 <------ adds agi first if it reaches 90 it then adds
dex until it reaches 99
statsAddAuto_dontUseBonus 1 <------- does not add bonus stats

skillsAddAuto 0
skillsAddAuto_list

allowedMaps
allowedMaps_reaction 1

autoResponse 0

ignoreAll 0
itemHistory 0
autoTalkCont 0
noAutoSkill 0
portalRecord 2

beepOnPM 1
beepOnChat 1

ksPlayers

#alias_heal sp 28

the rest ill explain next time ....smoke muna :smoke:

Mackie0716
16th April 2005, 08:18
ei favor can u tell the whole configs for hunter (i dont want to edit the whole page) but my hunter is only lv57 how my character run from agresive monster??

drey
16th April 2005, 11:26
edit your mon_control.txt

this is the file that controls your bot's behavior when facing monsters . . .



look for it, i think someone has already posted sumthin bout this . . .











Peace!

bulbol
6th August 2005, 12:39
ei!!!1 enge po ng config pra sa hunter using awekes,improve concentration,heal at using b wings 4 back to save map to get silver arrows and awekes................

then auto storage for lootz.....
thx

drey
6th August 2005, 12:47
no begging, use the search

post in english or with a translation



. . .

bulbol
6th August 2005, 13:50
[QUOTE=greatskull26]# See the documentation for what these variables do
# New variables have comments above them

bindIp
encrypt 0
# 0 = normal server, 1 = oRO, 2 = pRO
serverType 0 <-------------set to 2 if your playng n pro

XKore 0 <---------- set to 1 if you want to see your character
XKore_silent 1
exeName ragexe.exe
commandPrefix ;

.
.
.
QUOTE]


i want to use my healing clip but its not using heal....
and only once im using awakes it need to control to use again
and my Improve concentration always use it and it use all of my sp then it will sit to take a enough sp thats why my bot like a depender....