gerber
14th April 2005, 20:17
verbose 1
debug 0
debugPacket_unparsed 1
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugDomains
squelchDomains
verboseDomains
message_length_max 80
chatLangCode
logChat 0
logPrivateChat 0
logPartyChat 0
logGuildChat 0
logSystemChat 0
logEmoticons 0
attackAuto 3
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 0
attackDistance 1
attackMaxDistance 3
attackMaxRouteDistance 50
attackMaxRouteTime 4
attackMinPlayerDistance 0
attackMinPortalDistance 5
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
runFromTarget 0
runFromTarget_dist 6
lockMap beach_dun3
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY
saveMap Byalan
saveMap_warpToBuyOrSell 1
route_randomWalk 1
route_randomWalk_maxRouteTime 15
route_maxWarpFee
route_teleport 1
route_teleport_minDistance 150
route_teleport_maxTries 8
route_step 15
attackSkillSlot Bash {
lvl 5
dist 2
maxCastTime 0
minCastTime 0
hp > 50
sp > 100
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives > 4
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters all
notMonsters
maxUses 2
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}
attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
}
sitAuto_hp_lower 25
sitAuto_hp_upper 90
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0
sitAuto_idle 1
shopAuto_open 0
shop_random 0
teleportAuto_hp 20
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 1
teleportAuto_search 0
teleportAuto_minAggressives 3
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSP 0
teleportAuto_emptyName 1
teleportAuto_allPlayers 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_dropTarget 0
teleportAuto_attackedWhenSitting 0
useSelf_skill Endure {
lvl 7
maxCastTime 0
minCastTime 0
hp <= 80
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 0
timeout 230
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill_smartHeal 1
useSelf_item Concentration Potion {
hp <= 100
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 0
timeout 1800
disabled 0
inInventory_name
inInventory_qty
}
useSelf_item Yellow Potion {
hp <= 30
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 0
timeout 1800
disabled 0
inInventory_name
inInventory_qty
}
partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}
itemsTakeAuto 2
itemsGatherAuto 0
itemsMaxWeight 45
#itemsMaxWeight_sellOrStore 48
#
# note:
# location based NPC format is supported, format: map x y
# where map is the map where the NPC is standing, while x y is the _EXACT_ coordition where the NPC is standing
# eg: storageAuto_npc alberta 113 60
#
buyAuto {
npc
standpoint
distance 5
minAmount 2
maxAmount 3
}
sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5
storageAuto 0
storageAuto_npc 51743
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
getAuto Awakening Potion {
minAmount
maxAmount 30
passive 1
}
follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0
tankMode 0
tankModeTarget
dealAuto 1
partyAuto 1
partyAutoShare 0
guildAutoDeny 1
chatTitleOversize 0
shopTitleOversize 0
seconds_per_block 0.12
sleepTime 10000
intervalMapDrt 1
avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoid_ignore_0
avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800
autoEmote_word_0
autoEmote_num_0
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch_default_rightHand +5[fire]two-handed sword
autoSwitch_default_leftHand +5[fire]two-handed sword
autoSwitch_default_arrow
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
equipAuto {
def
monsters
skills
weight 0
whileSitting 0
onTeleport 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
skillsAddAuto 0
skillsAddAuto_list
autoResponse 0
ignoreAll 0
itemHistory 0
autoTalkCont 0
noAutoSkill 0
portalRecord 2
beepOnPM 0
beepOnChat 0
#alias_heal sp 28
partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}
itemsTakeAuto 2
itemsGatherAuto 0
itemsMaxWeight 45
#itemsMaxWeight_sellOrStore 48
#
# note:
# location based NPC format is supported, format: map x y
# where map is the map where the NPC is standing, while x y is the _EXACT_ coordition where the NPC is standing
# eg: storageAuto_npc alberta 113 60
#
buyAuto {
npc
standpoint
distance 5
minAmount 2
maxAmount 3
}
sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5
storageAuto 0
storageAuto_npc 51743
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
getAuto Awakening Potion {
minAmount
maxAmount 30
passive 1
}
follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0
tankMode 0
tankModeTarget
dealAuto 1
partyAuto 1
partyAutoShare 0
guildAutoDeny 1
chatTitleOversize 0
shopTitleOversize 0
seconds_per_block 0.12
sleepTime 10000
intervalMapDrt 1
avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoid_ignore_0
avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800
autoEmote_word_0
autoEmote_num_0
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch_default_rightHand +5[fire]two-handed sword
autoSwitch_default_leftHand +5[fire]two-handed sword
autoSwitch_default_arrow
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
equipAuto {
def
monsters
skills
weight 0
whileSitting 0
onTeleport 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
skillsAddAuto 0
skillsAddAuto_list
autoResponse 0
ignoreAll 0
itemHistory 0
autoTalkCont 0
noAutoSkill 0
portalRecord 2
beepOnPM 0
beepOnChat 0
#alias_heal sp 28
debug 0
debugPacket_unparsed 1
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugDomains
squelchDomains
verboseDomains
message_length_max 80
chatLangCode
logChat 0
logPrivateChat 0
logPartyChat 0
logGuildChat 0
logSystemChat 0
logEmoticons 0
attackAuto 3
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 0
attackDistance 1
attackMaxDistance 3
attackMaxRouteDistance 50
attackMaxRouteTime 4
attackMinPlayerDistance 0
attackMinPortalDistance 5
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
runFromTarget 0
runFromTarget_dist 6
lockMap beach_dun3
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY
saveMap Byalan
saveMap_warpToBuyOrSell 1
route_randomWalk 1
route_randomWalk_maxRouteTime 15
route_maxWarpFee
route_teleport 1
route_teleport_minDistance 150
route_teleport_maxTries 8
route_step 15
attackSkillSlot Bash {
lvl 5
dist 2
maxCastTime 0
minCastTime 0
hp > 50
sp > 100
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives > 4
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters all
notMonsters
maxUses 2
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}
attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
}
sitAuto_hp_lower 25
sitAuto_hp_upper 90
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0
sitAuto_idle 1
shopAuto_open 0
shop_random 0
teleportAuto_hp 20
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 1
teleportAuto_search 0
teleportAuto_minAggressives 3
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSP 0
teleportAuto_emptyName 1
teleportAuto_allPlayers 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_dropTarget 0
teleportAuto_attackedWhenSitting 0
useSelf_skill Endure {
lvl 7
maxCastTime 0
minCastTime 0
hp <= 80
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 0
timeout 230
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill_smartHeal 1
useSelf_item Concentration Potion {
hp <= 100
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 0
timeout 1800
disabled 0
inInventory_name
inInventory_qty
}
useSelf_item Yellow Potion {
hp <= 30
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 0
timeout 1800
disabled 0
inInventory_name
inInventory_qty
}
partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}
itemsTakeAuto 2
itemsGatherAuto 0
itemsMaxWeight 45
#itemsMaxWeight_sellOrStore 48
#
# note:
# location based NPC format is supported, format: map x y
# where map is the map where the NPC is standing, while x y is the _EXACT_ coordition where the NPC is standing
# eg: storageAuto_npc alberta 113 60
#
buyAuto {
npc
standpoint
distance 5
minAmount 2
maxAmount 3
}
sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5
storageAuto 0
storageAuto_npc 51743
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
getAuto Awakening Potion {
minAmount
maxAmount 30
passive 1
}
follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0
tankMode 0
tankModeTarget
dealAuto 1
partyAuto 1
partyAutoShare 0
guildAutoDeny 1
chatTitleOversize 0
shopTitleOversize 0
seconds_per_block 0.12
sleepTime 10000
intervalMapDrt 1
avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoid_ignore_0
avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800
autoEmote_word_0
autoEmote_num_0
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch_default_rightHand +5[fire]two-handed sword
autoSwitch_default_leftHand +5[fire]two-handed sword
autoSwitch_default_arrow
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
equipAuto {
def
monsters
skills
weight 0
whileSitting 0
onTeleport 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
skillsAddAuto 0
skillsAddAuto_list
autoResponse 0
ignoreAll 0
itemHistory 0
autoTalkCont 0
noAutoSkill 0
portalRecord 2
beepOnPM 0
beepOnChat 0
#alias_heal sp 28
partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}
itemsTakeAuto 2
itemsGatherAuto 0
itemsMaxWeight 45
#itemsMaxWeight_sellOrStore 48
#
# note:
# location based NPC format is supported, format: map x y
# where map is the map where the NPC is standing, while x y is the _EXACT_ coordition where the NPC is standing
# eg: storageAuto_npc alberta 113 60
#
buyAuto {
npc
standpoint
distance 5
minAmount 2
maxAmount 3
}
sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5
storageAuto 0
storageAuto_npc 51743
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
getAuto Awakening Potion {
minAmount
maxAmount 30
passive 1
}
follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0
tankMode 0
tankModeTarget
dealAuto 1
partyAuto 1
partyAutoShare 0
guildAutoDeny 1
chatTitleOversize 0
shopTitleOversize 0
seconds_per_block 0.12
sleepTime 10000
intervalMapDrt 1
avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoid_ignore_0
avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800
autoEmote_word_0
autoEmote_num_0
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch_default_rightHand +5[fire]two-handed sword
autoSwitch_default_leftHand +5[fire]two-handed sword
autoSwitch_default_arrow
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
equipAuto {
def
monsters
skills
weight 0
whileSitting 0
onTeleport 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
skillsAddAuto 0
skillsAddAuto_list
autoResponse 0
ignoreAll 0
itemHistory 0
autoTalkCont 0
noAutoSkill 0
portalRecord 2
beepOnPM 0
beepOnChat 0
#alias_heal sp 28