View Full Version : nid support priest config(openkore)
wafudwight34567
2nd May 2005, 11:05
nid support prist config kse ung nakita ko na config pang support prist indi siya mag follow.
rubentan
2nd May 2005, 11:10
nid support prist config kse ung nakita ko na config pang support prist indi siya mag follow.
pls post in english.. did you try mine? u need to configure it to follow your party members.. and u need to put the party member name..
youghee
2nd May 2005, 12:14
nid support prist config kse ung nakita ko na config pang support prist indi siya mag follow.
Learn to read the manual before asking... Learning by yourself will do you better than begging for someone to help you... If you don't understand a part then ask... at least you tried....
arcadianknight
2nd May 2005, 19:15
here is a series block of party skills, its working fine just put the name in the target field
partySkill Heal {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp < 90
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 1
inInventory_name
inInventory_qty
}
partySkill Increase AGI {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 200
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Increase AGI
target_aggressives
target_monsters
target_timeout 100
inInventory_name
inInventory_qty
}
partySkill Blessing {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 200
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Blessing, Cursed, Chaos
target_aggressives
target_monsters
target_timeout 100
inInventory_name
inInventory_qty
}
partySkill Kyrie Eleison {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 0
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Kyrie Eleison
target_aggressives
target_monsters
target_timeout 40
inInventory_name
inInventory_qty
}
partySkill Impositio Manus {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 200
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Impositio
target_aggressives
target_monsters
target_timeout 100
inInventory_name
inInventory_qty
}
partySkill Aspersio {
lvl 5
sp
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 500
disabled 0
inLockOnly 0
target
target_hp
target_whenStatusActive
target_whenStatusInactive Aspersio
target_timeout 150
}
partySkill Gloria {
lvl 5
sp
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 10
disabled 0
inLockOnly 0
target
target_hp
target_whenStatusActive
target_whenStatusInactive Gloria
target_timeout 150
}
follow 1
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection
followDistanceMax 3
followDistanceMin 2
followLostStep 12
followSitAuto 0
followBot 1
opps i forgot
route_step 11 - for the bot you want to support
hope this help you, but next time read the manual.....
almario
2nd May 2005, 19:57
sir rubentan thx pla coz the changing weapons you thought me was successfull
wafudwight34567
3rd May 2005, 05:41
here is a series block of party skills, its working fine just put the name in the target field
partySkill Heal {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp < 90
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 1
inInventory_name
inInventory_qty
}
partySkill Increase AGI {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 200
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Increase AGI
target_aggressives
target_monsters
target_timeout 100
inInventory_name
inInventory_qty
}
partySkill Blessing {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 200
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Blessing, Cursed, Chaos
target_aggressives
target_monsters
target_timeout 100
inInventory_name
inInventory_qty
}
partySkill Kyrie Eleison {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 0
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Kyrie Eleison
target_aggressives
target_monsters
target_timeout 40
inInventory_name
inInventory_qty
}
partySkill Impositio Manus {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 200
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Impositio
target_aggressives
target_monsters
target_timeout 100
inInventory_name
inInventory_qty
}
partySkill Aspersio {
lvl 5
sp
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 500
disabled 0
inLockOnly 0
target
target_hp
target_whenStatusActive
target_whenStatusInactive Aspersio
target_timeout 150
}
partySkill Gloria {
lvl 5
sp
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 10
disabled 0
inLockOnly 0
target
target_hp
target_whenStatusActive
target_whenStatusInactive Gloria
target_timeout 150
}
follow 1
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection
followDistanceMax 3
followDistanceMin 2
followLostStep 12
followSitAuto 0
followBot 1
opps i forgot
route_step 11 - for the bot you want to support
hope this help you, but next time read the manual.....
how come everytime i go near the prist it kyrie's me?and sorry rubentan for no putting it in english
arcadianknight
3rd May 2005, 06:58
try t ochange the timeout man.... try to understan the block of codes bro.
sisiw_pRO
3rd May 2005, 19:38
timeout and target timeout in party skill blocks works diffrently...whenever u leave the screen area of the FS bot then the target timeouts kicks in.but if u have no target timeout whenever u leave the FS bot screen and u came to the bot's view u will again be buffed all over again
version1.6
4th May 2005, 00:28
ngeee no need to put time outs
rubentan
4th May 2005, 02:24
ngeee no need to put time outs
yeah... the whenstatusinactive is more of a better use..
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