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View Full Version : Compiling .u in SWAT 4 ??


Emmortal
8th May 2005, 21:28
Hey, does anyone know how to compile files in swat 4? Core.u wont extract and without those classes u cant compile anything. I think we are gonna have to have a sdk. Im just wondering if anyone knows how to yet. also, we really need a swat 4 forum

pHaez
9th May 2005, 14:39
Well technically, you can just look at it in notepad, figure out if the class is an int, char, etc. Then just download the UnrealEngine Runtime, and define the classes in the core.uc. That is how we did it with Americas army, except we had to use utpt instead of notepad since they left no source in plain text. so it should be easier with swat 4.

nightmare
9th May 2005, 19:22
I'll see if the admins agree on a swat 4 sub forum under fps.So far it has already met some of the things that it needs to have so its worth a shot :)

Emmortal
9th May 2005, 23:15
yeah we really need one, swat 4 is gonna be really popular :)
hm where can i get the unrealengine runtime?

00kes
10th May 2005, 02:39
there u go.....http://udn.epicgames.com/Files/UE2/Runtime/UE2Runtime-22262002_Demo.exe

DotProduct
13th June 2005, 02:04
has anyone succeeded in compile for this game??

i get...

Saving Core...
Failed to find directory:

History: ExportPackage <- CompilePackage <- LoadEditPackages <- UMakeCommandlet::Main

Flip1989.
13th June 2005, 04:13
Yo nightmare, hopefully the admins will go for a subforum.
almost all the threads in the Other FPS forum are Swat4 related, hopefully starting a forum for swat4 will attract more people and hopefully people who have experience in making hacks.

However you posted this awhile ago saying you would talk wit the *admins*, Soo I guess the admins didnt go for it.