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hans_kraut
14th September 2002, 16:32
hi, will there be one ? i mean, is anyone working on it ?

bink
15th September 2002, 01:54
The game has been out for all of what 2 days ?

You want one, go make it.

Boxing Ghandhi
15th September 2002, 16:23
bink, c'mon, he is asking politely...
there was a trainer with accuracy/fog/wallhack the same day it was released. who knows, someone made a aimbot the 2nd day?
and he didn't say that there should be one out... he asked if someone was working on one.

stop flaming.

bink
16th September 2002, 00:55
Originally posted by Boxing Ghandhi
bink, c'mon, he is asking politely...
there was a trainer with accuracy/fog/wallhack the same day it was released. who knows, someone made a aimbot the 2nd day?
and he didn't say that there should be one out... he asked if someone was working on one.

stop flaming.

Its not flaming, some people expect public hacks to quickly. In time everything for the most part everything becomes available. I apologize if my earlier post was to harsh, or not respectfull.

Googles
16th September 2002, 03:17
lol anyone can make one its really easy. I made one it works its dumb. Why should i give it out and ruin the game. I just like it for sniping got a score of 52 0 deaths and 4 from flags. Only thing is you have to turn it off before you get in planes or tanks cause it screws it up. On stalin its a charm. I don't realease cheats cause they ruin games and its no fun for people. Plue people come here to make anti cheats and i don't want mine ruined. Build yourself your own.. No im not emailing it to anyone.

I don;'t care if you think i am lying reverse
phycology doesn't work.

No i don't have guides for you

Easy_Lamer
16th September 2002, 08:10
Googles do I have to trust u that u got aimbot?
U sound like anti cheater........

Post an (non photoshop!!!) screenshot of it, thx.

n00b134NooB
16th September 2002, 10:35
Screenshots are useless as proof for anything "exactly the reason that admins won't ban people in most MMORPG's from ONE person's witness".. Only possible way to see if someone truly has an aimbot would be to watch them play from observer mode and check for instantanious or direct route based view shifting. Or inhuman mannuevering if in the case of a proxy being used, aka stoogebot style....

-Writing an "internal" aimbot is fairly easy (Of course this is not the best way).. Writing one with efficient prediction, now that's where the complicated task comes in. (Getting anything to kill someone using erratic evasion with over 100 ping in this game would be a significant challenge). -You'd do better without a simplistic aimbot than with one verse skilled players.

n00b134NooB
16th September 2002, 11:59
Googles.. There is one thing that confuses me.. How would the releasing of your aimbot ruin it? Autoaiming is not something that the creators can simply eliminate.... Perhaps they could add anti-debugger protection and scrambling, as they already have, however, this WILL occur regardless of your actions. Cheating will always become progressively more difficult, yet its possibility shall never be fully eliminated.

Silver Moep
16th September 2002, 12:08
Aimbot is not Possible at mopment because the SDK is not released for this Game and OpenGL hacks doesnt work because the Game is Direct 3D !

n00b134NooB
17th September 2002, 04:16
Silver Moep, technically in order for hacking, nothing is needed... That's why it's defined as hacking, Gaining inpermissable access. If an SDK or ingame scripting is used.. Then it's more modding then hacking. There are "many" ways to write aimbots. The use of GL functions are not necessary to do so.. As I mentioned before, one can write a proxy based auto-aimer similar to the stoogebot. This is a stand-alone program and has no direct ties to the game or interface of the game.

qcurve
17th September 2002, 04:56
hey noob great work on the trainer. have you ever made anything for mohaa? we have a wallhack but thats it. we would like a trainer and an aimbot *game has been out for a while now*

Acit0gyM
17th September 2002, 07:31
n00b134NooB will you make a " Proxy based auto-aimer similiar to the stoogebot " ? PLEASE!! OH PLEASE!! OH PRETTY PLEASE!!

hans_kraut
21st September 2002, 16:12
Its not flaming, some people expect public hacks to quickly. In time everything for the most part everything becomes available. I apologize if my earlier post was to harsh, or not respectfull.

np :)

i really don't care if there is an aimbot on release day or 100 days later. i just wanted to know if there already is one. now i know there is none and that's ok for me :)

Nemon
21st September 2002, 20:59
I made a proxy Aimbot once and i tell you its more bloody effort than its worth, the technical side of how the bot works is really pretty simple, its trying to figourout the games protocols thats the pain, i strongly advise against it.

I was thinking its pretty likly player information is stored linear in memory, finding the address of the first player and then iterating over the player data you could use this information to make a very nice aimbot, you would need player counts and player data sizes, then if you could find your own yaw/pitch you could directly affect the valuse resulting in a very fast clean aimbot.

Just an idea.

n00b134NooB
22nd September 2002, 03:44
Yes.. However.. There is a slight problem with making a quick clean aimbot in that manner (If EA adds server-side LOS checking it'd be slightly easier). You'd need to determine if a player is within sight, and, which portion to aim for in-order to make successful contact. IE, a player walks to a window with the upper left portion of the head vissible ONLY. Additionally, what if a player's head is not reachable due to being blocked by their lower-half, of course you'd want your aim dirrected at the next most dammaging or likely to hit region then their head? At least a spherical traceline system would need be used in order to effectively make shots count, and, make the fact you're using auto-aiming less notable to an observer. I agree that when you take this into account, an internal auto-aimer might seem better, unless you load mapping information into the proxy (Which would be a lot of work).

Fokker
24th September 2002, 20:42
I made some color skins and I have gotten a color model aimbot to work. It works pretty well. I mean it will track and fire but it all comes down to distance from the target and lag. So it will only work good at medium distances and under 100 ping. I trying to figure out how to make it work at long distance.

RastaMan
26th September 2002, 09:05
fokker can you tell me/us how to edit the skin colors please. I would like to give that a go what ur doing :D