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Red Esquadron
12th June 2005, 02:26
Aew galley, with the authors' of those tutoriais copyrights I wanted to facilitate the search of the people's of that forum tutorias.. good oh space the tutoriais de:mage,armor,turtle,ice,grub and boomer...


Mage: choose of the items> 2 DUAL + / / 1 DUAL

1st round:
if the opponent goes shield (sate, lighting, mage or JD), begin with a same SS that she doesn't have the Anglo and force... arriske, because if you get right the guy, you/he/she already arranges a harmful of 400, 450... and same wandering, but arriving close, something close to 250, 300.


detail 1: if he is close mto, care for you it not to lose his/her shield.

detail 2: if the enemy begins with SS and it goes MAGE, and him same to remove his/her shield, don't use SS... it uses DUAL +, because if vc gives SS it will remove at the most about 230, and it will equal delay. in case he removes the shield of him same, use DUAL+, and vc will play denovo... using DUAL +(nisso vc again begins removing of him about 650)

During the game: Be never thrilled with THOR, it FORCES or THUNDER and spend his/her DUAL one... that soh makes vc to increase the delay. Always use DUAL +, however with some exceptions...

advised to use DUAL:
1. before the wind to change;
2. before tornado;
3. to kill the enemy.

Avoiding to play with MAGE:
In case the enemy chooses NAK, coloke map randon and use BIG FOOT.
sink him hehehe, but naum uses mage! map randon because maps that NAK naum works exist, and BIG FOOT digs everything. of truth, be not fear and embarrassed, use BF!

Clue: Regarding the Anglo to be used, what such 55?
PQ Anglo 55?
1. Anglo that almost in all I marry gives them to do;
2. Anglo balãozinho, in other words, nor High Anlge, nor SG;
3. to always use an Anglo during the games, he/she makes vc to learn the winds and to decorate places.

Exceptions of the Anglo 55:
1. strong wind in favor, above 10, then use 65... 70... 75;
2. strong wind upward, above 15, then use 65... 70... 75;
3. when vc be dug, then use what gives

More clues: (tah bone to remind, but vamo there!)
1. it never aims at in the head, aim at in the foot, because he/she has less risk of wandering and of start vc it digs the enemy, making him to change of Anglo and force (it is as if vc attacked 2 times, pq if he wanders, POINT shovel vc!)

2. whenever possible, if there is one it seems close, glue in her. you will use tall Anglo, but it will be more difficult the guy to get right you.

3. against ARMOR, to each shot 2 of him, give DUAL + (delay qse is equaled)
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Armor: General data

Life: 950
Type: Mechanical
Shot type: Explosive (he/she doesn't have advantage nor disadvantage against any mobile one)
Strong against: Mobile of blow (Nak, Boomer, Hoist, and Turtle).
+4% protection against damage
Weak against: Mobile electric (Lightning, JD, Grub, and Aduka).
-4% protection against damage
Power: Big
Protection: Medium
Movement: Medium

:: Fast description

Armor is a mobile one very easy of using, and ribbon a good easy damage. Different from nak and boomer, he doesn't have any special guile for playing correctly. He aims at as a mobile one normal, and all their shots have the same weight (medium) in other words, same it influences of the wind. That means that an aim (angle and force) they are for all of the shots.

:: Advantages xD

+ Shots remove a good easy damage
+ Both shots can bungar an opponent.
+ In a dual+, the shots are similar, getting right the 2 the enemy (not always...)
+ He/she has 4% of protection against mobile of blow
+ Without attack disadvantage, because his/her attack is of the explosive type
+ Easy to use and to understand


:: Disadvantages = /

- He/she doesn't move a lot (actually very little)
- Without attack advantage against mobiels
- It takes more 4% of damage against mobile electric
- Very considerable Delay for all of the shots
- Little HP (950)

:: Shots

: Shot 1

Medium damage: 150
Weight: Medium
Delay: 770
Angle: 45°
Description: A simple candy with a red luzinha. Usually used as "shot of testing aim", or also for bungar the enemy. If you want bungar somebody, don't shoot in his/her head, throw a little in the right, and see the same damage and the great hole below of the enemy!

: Shot 2

Medium damage: 250
Weight: Medium
Delay: 970
Angle: 35°
Description: A "thiner" candy. She has a "semi bleats" inside of her, when the candy reaches the objective, the gunpowder" "rest (heauea) it reaches the enemy, giving something as 125 of damage.
For bungar, make the same, throw a little the enemy's right.
NEVER USE SG OF ARMOR! Besides being half noob, the gunpowder" "rest will hardly ever get right the enemy, causing well damage. When the candy diffuses in the enemy, he sinks a little, for that the shots coming of top are better! icon_smile.gif

: I remove Special

The special shot has 2 forms, a normal one (that is exactly equal to the shot 1) and transformed her, that he "opens" after about 3segundos, giving more damage.

Medium damage: 300
Weight: Medium
Delay: 1320
Angle: 45
Description: After being in the air for 3 seconds, he changes (or he/she opens, as they speak). He wins a metal body and "wings", both red ones. It is as a navezinha of the game snes STG, heiahuea. That shot NO BUNGA the enemy, in other words, DÀ IN the JACK FRUIT!! xD

:: Items to use

I recommend to catch 1 dual (for "FINISH HIM") and 2 dual +. If it be enabled other items (they usually incapacitate) it tries powerups.
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Turtle: the shot of the turtle hey a lot of bom(aconselho to play in the server 6 because there is no use of changes of defesa)O shot of the turtle removes in it measured 500(100 thor) the dual good acertadocom thor ribbon ties 700(so did that feat an or twice)
the dual + it removes of 400(100 thor) with thor it can remove 500
The shot 1 in itself has one measured from 1600 to 200 of damage
the shot 2 has one measured from 250 to 290 of damage
Now SS of the turtle hey his/her mortal secret (jah removed 795)
For who has aim(a majority simple aqui)eh finds an angle a lot of alto(ou the highest the possivel)q the shot when it goes c to divide it will fall aligned)
In case the wind is a lot for side of the enimigo uses back shot
* * * * His/her shot 2 has q to be used of high angle because for catching right he/she has q if juntar(como the shot of the knitting)

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Ice : For mobile essi I indicate the following dual itens:1 and 2 duals +
ALWAYS Q will USE DUAL + it USES THE SHOT 2 PRIMEIRO(Cada shot 2 diminue the defense in 5)
In a battle it uses the dual(tiro 2)E first later the duals +(lembrece the shot 2 always in front of T1

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grub: Grub was always called of mobile of noob... but if vc knows to use vc wins any mobile one....

A simple tactics for getting right the shots is only to use the angle 70 for larger distances than about 5 cm... the shots fall in fileirinha and vc still wins bonus (in other words, it puts money in the pocket). In the beginning vc it can wander, but with practice vc it will be being called of aimbot (to speaking serious, it is very easy of getting right)


Good maps for grub - Miramo Town, Goal Mines HER/IT, Nirvana THE, Dummy Slope, Adium Root (more or less)

Bad maps for grub - Nirvana B, Cozy Tower B




Better items for grub:
Dual - Nor he/she needs to comment on Avoids Dual+, because it requests a more little of practice, because the shot 2 comes out lightly far away than the t1

Cure items - THE grub receives a creature bonus lives that gives plenty of life

Thunder - Without a doubt the BEST item for grub. He/she removes plenty of damage and still digging the enemy if vc knows to play (it never gets right the enemy in the kbeça with the shots of the grub, prefer to do them to roll, therefore vc digs the opponent)


Plus some clues:

- The grub is great obstacle raon. For being creature, the babies only space to follow you if they are VERY close.
- The same is worth for JD. The reach of the shot 2 will be very smaller.
- The best distance for grub is the medium distance, in other words, more or less a distance screen.
- In a 4x4, avoid to use grub, because he is weak and he/she dies without causing damages if it takes dt
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boomer:hookshot=hook shot and one of the easiest shots that vc can use with bomer

basic
hookshot and used when vc is inside of a hole and the wind this against vc.Normalmente vc should use a low angle to shoot on the wall of buraco.Quando the hook shot hey usado,vai to shoot upward and to fall down diagonally for the opponent's right

angles
hook shot hey usually shot among the angles 45 ties 85

wind
if the wind this equal or smaller q 14.O hook shot pod to be done against vento.Entretanto if the wind goes stronger q 14 the hookshot falhara,ele angers to arise and it had bent back and decera.Os even beginnings are applied for the wind going of that sorts out¢Ø
However, it is a different history when you find the wind increasing on that side¢×.Naum matters as fort is the vento,o hook shot can be done
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Bugged angle shot

Basic

The bugged angle shot is bugado. It was informed for the softnyx, but they didn't repair that angle.. err when the bugged shot is made, he will deviate in favor of the wind. It is very difficult of explaining, since he makes a curve that is going against the wind without any problem. (Look in the screenshot). That shot is useful, because when you get the exact point, you can give the same shot without some problem.

Angle

The bugged angle shot is only used with 88-89 degrees. It is "important" to remind that his/her angle is always the opposite of the angle of the wind. If the wind is going in that direction iç. Then his/her degree of 89 should be in that direction ix.

Wind

The wind is not an important factor for that shot. But you no conseguirar make him/it with the wind 0 or 1. the more strong the wind is, less force vc uses. Remember to put his/her angle in the opposite direction to the one of the wind.
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The basic for high shots.

For those that want high shots. That shot type is one of the more facéis, everything depends on the time of he/she practices.

The extremity of the left lake of the one of his/her screen ties the extremity on the right side is in the total 80-81 degrees (using all force) it depends on the where his/her enemy this. (with wind 0-1)

Look at the screen.
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shots to 89 degrees.

When you this playing with the boomer, you will find a situation the where his/her enemy is very close to you. It is perfectly safe to do shots with low angle. (I am speaking of less than 45 degrees. ) However it is obviate that it is going you to want to show some shots more extravagant hehe. Try the shot to 89 degrees.

The correct circumstances for the shot to 89 degrees.

iU the wind to be to 0 or 1. (Even with 2, you only increase an angle upward. Then use 90 degrees instead of 89.)

iu distances HER/IT between vc and his/her enemy has q to be smaller q 3 cm. (it uses full if it goes 3 exact cm)
iu AND then vc gets. uau! kmo vc made that!! vc hey a God!!! uauuu!!
* * * The rule of 3 cm is just applied for monitors with resolution of 17 inches.
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Shot of backs

It is hour of talking about back shots. One of the more dificéis of dominating, but easy to use.

Basic

But would Pq vc like to use the backs shots soon? Good.. I personally catch using me that shot, pq hey legal it is out that the 20 extra golds don't hurt anybody.

Angle

50-81.

I suggest that vc uses the angle 69 and 1/4 of force when vc is beginning. (his/her enemy has to be behind vc with one distances of approximately 4 to 5 cm.)

Wind

Wind going in the opposed direction the vc. Beginning from 4 to 26 being the strongest wind. The more strong the wind to be, less force vc uses.
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st3ph3nt4n
12th June 2005, 03:13
wow nice...thats lots of reading...haha you are a good source for resource =D

aznsnipingboi
12th June 2005, 03:44
yeah i agree pretty good =\

coldzero
12th June 2005, 03:52
im having a hard time understanding what hes saying... :(

st3ph3nt4n
12th June 2005, 03:55
yah it is kinda hard understanding him...but it is still really usefull