PDA

View Full Version : new to this - so many questions


thegreatasian
13th June 2005, 22:55
hey, im so new to this so pls have patience with me. so, i write a .u using if then statements? how do i know values to input ? how do i get around pb ?

answers you can post here, or msn me at asian_nation415@hotmail.com

thnx




=UHL= Underground Hacking League !

DyslexicCheater
13th June 2005, 23:35
Don't waste your time on Unreal Scripting.

RuffianSoldier
14th June 2005, 00:03
Idk about that - Ijust started learning it and its easy as pie!

DotProduct
14th June 2005, 01:14
dc not everyone has the knowledge u have... but i myself prefer coding uscript because its the fastest thing to learn and is the funnest to code... and its not tooo far off from other coding languages there right around the bend

RuffianSoldier
14th June 2005, 02:26
The way I see it is: Hacking the game at the source.

thegreatasian - download udpt and look through the .Us - you can learn alot from that

DyslexicCheater
14th June 2005, 08:22
Unreal Script is a waste of time; simple as that. There are a myriad of reasons for this. You learn nothing that you can apply to games that don't run on the Unreal Engine.
The developers (UbiSoft) have free reign when it comes to restricting UScript. In one patch all your hard work could be wiped away in an instant if it is their will to do so.
Lots of effort has to be put forth for you to even be able to test your code properly. You are creating hacks for a multiplayer environment but most of the posts infesting this forum in terms of UScript queries are regarding how to stay in the multiplayer environment long enough to test your product without being banned. Creating hacks in a language that automatically without fail bypasses CVars, Whitelist, and several other forms of PB Detection by nature allows for much easier testing abilities.
It isn't that much easier than learning a real programming language that doesn't have the flaws it has, and gives the programmer more control over essential things including memory management and system API.
There is no official documentation on their implementation of the Unreal Scripting API. They broke the standard when they implemented it into their game, and all documentation on Unreal Scripting that you can find on the net in well organized form is slightly erroneous at best.As to your comment DotProduct, failure to have the knowledge is not a hindrance; what hold people back are these simplistic foolish paths. Unreal Script is a cop out. Nothing more, nothing less. The speed in which you can learn it makes no difference if you have no real use for it. As to it not being far off from other language, this is only true in concern to syntax. In UScript the user is not required to clean up the mess he/she makes in memory, and it thus advicates sloppy, messy, lazy programming which can literally create a barrier for someone who mastered Unreal Scripting and then tries to hack a game that doesn't run off that Engine.

frikos
14th June 2005, 10:55
You learn nothing that you can apply to games that don't run on the Unreal Engine.


that's what i miss too, there, now i cant do shit in BF2 O.O


The developers (UbiSoft) have free reign when it comes to restricting UScript. In one patch all your hard work could be wiped away in an instant if it is their will to do so.


You said it yourself, it's ubisoft ... they want stop it in RvS because this would mean to support that game again... even if they are able... if you see what they did with the source :speechles