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snoochy
14th June 2005, 16:03
couldn't find the other thread I was reading, since you guys cleaned house...
Anyway I was playing on multiplayer and guys were spawning on my team with enemy tags and i wasnt able to kill them (ff off) im sure. And i wasn't the only one trying to shoot them in my squad, meaning we all saw the enemy tag... anyone else seen this.....

JT6954
14th June 2005, 20:09
couldn't find the other thread I was reading, since you guys cleaned house...
Anyway I was playing on multiplayer and guys were spawning on my team with enemy tags and i wasnt able to kill them (ff off) im sure. And i wasn't the only one trying to shoot them in my squad, meaning we all saw the enemy tag... anyone else seen this.....


define enemy tags...no matter what team u are on, the opposing team has red tags.

snoochy
14th June 2005, 22:22
couldn't find the other thread I was reading, since you guys cleaned house...
Anyway I was playing on multiplayer and guys were spawning on my team with enemy tags and i wasnt able to kill them (ff off) im sure. And i wasn't the only one trying to shoot them in my squad, meaning we all saw the enemy tag... anyone else seen this.....


define enemy tags...no matter what team u are on, the opposing team has red tags.


in bf2 no matter what what team your on axis or allies when you spawm you and your team spawn with a BLUE tag, and when I spawned there would be a guy who was i my squad spawning with a RED tag wich is an enemy tag....BLUE GOOD, RED BAD.... its not like bfv or 42 where only allies spawn with blue axis spawn w/red....

sirnaut
14th June 2005, 22:43
what if you could make them show green like the squad tag

CaptainCox
15th June 2005, 22:13
Did anyone start searching for tags yet?, I tried a bit using the traditional method 40-70 etc but so far nada, i get something but its not tags. Also tried 1 and 0 with the same result.

Newfs
16th June 2005, 03:52
I havent started yet but Im going to. I want to find ViewDistance, Accuracy, and tags. I think minimap was designed to be hack proof to be honest.

Weedh3ad
16th June 2005, 07:49
I shit you not i was playing the other day and I was on the allies. I seen someone running around, didnt see any tag, but seen he was dressed like an axis. So I started shooting at him but then i noticed his blue tag flash enough to notice it was blue, then i lost him. I was like WTF! and someone else also witnessed it.

fishy80
16th June 2005, 09:13
well if he is dressed like enemie and he is on your team what does that mean?
he picked up and enemy kit off the ground... (im pretty sure it makes you wear their cloths too

muhko
16th June 2005, 12:08
With the tags you get a match searching range 1-65 but there is a different address for each player on the map - to get them to work you have to poke the "on" value (65) constantly (think Tsearch freeze function).

Although from what i can work out the game can only display one enemy tag at a time - if you freeze one and then another the first dissapears.

Like-wise you can never see more than one enemy tag in game without hacking which leads me to believe that nametags is not possible with our conventional methods.

faldo
16th June 2005, 15:38
I just play with switched teams... i can see tags and minimap posisions of the enemy team. Works great =o)

Weedh3ad
16th June 2005, 18:26
what do you mean switched teams?
and i didnt know you could pick up enemy kits.

faldo
16th June 2005, 18:35
The server sends information about both teams to every client, just like in BF1942/BF:V, so all you gotta do is fool the server into believing you're on the oposite team. Then you'll see their tags as if they were your own team members aswell as oposit team players on the minimap.
All this has been explained before =o)

Weedh3ad
16th June 2005, 18:53
yea i found it after reading this post. heheh. Looks like some complicated shit tho. Im tired of downloading hacks that are gay as hell and wanna make my own to my own needs. Im trying at the moment but you gotta be SMART AS HELL. I just wanna sit back, smoke a blunt, and kill mafukaz! If I never noticed anyone hacking I wouldnt hack. But I gotta doit to even out the fun.

Nseven
16th June 2005, 20:15
guys who cares about the minimap when you can have team chams
bf4.jpg (http://nseven.elitecoders.org/bf4.jpg)

faldo
16th June 2005, 20:37
Not everyone is as smart as you Nseven ;)

caliber1942
16th June 2005, 20:56
guys who cares about the minimap when you can have team chams
bf4.jpg (http://nseven.elitecoders.org/bf4.jpg)

nice work nseven, but it would be helpful to put tutorials up or maybe some sort of workup on how you acheived this using directx hacks. it's nice to brag here but you can also help others by spreading the knowledge. i haven't delved much into direct x hacking or driver hacking.

i disagree with you however about not needing the minimap. it helps quite a bit from a top down point of view to know where the enemy is and what they are driving and etc. and their relative distance and direction of travel are. the map will always be a useful tool. plus, the thread was about tags-

anyways, nice work-

my 2 cents-
cal

CaptainCox
16th June 2005, 21:38
Yea, played with chams and colored models "Spart U da man" but must say that when flying YOU DO NEED MAP !!! ;) gona start looking again couse its in there somewhere....for real.
Did a bit of Zoom searching " 1 not zoomed, 0.1-0.90 Zoomed" just to be at the safe side but no go....so far, gona keep at it, no doubt :)

snoochy
16th June 2005, 23:04
yaeh nice work n7 but why don't u do a tut, funny I think i'm jacking my own threadllll :dead:
minimap???
In addition I have been messing with tsearch and I was wondering I got my searches down to 24 but when I would change to check two things came to mind your always blue so u cant change you, correct. so are u looking for the arrows obove your team to change and lastly the values seem to change alot just by alt tabing back and forth, so if it a value of 2 before you tab to game then come back to move on (checking systematically each value) and you come back the next one to check is now a 1 wtf do you do with that... thanks in advance....Limited knowledge but i'll push forward :ermm:

Hanny
17th June 2005, 12:33
really nice , use your WoW WH also , ^^ hope a nice tut will comeout

Sparten
17th June 2005, 14:24
just so you dont all give up on the tags thing, here is a little SS, http://img217.echo.cx/img217/3070/screen0071dt.png
hint: RendD3D.dll(not static base) is where the magic happens.

SnagglePuss
17th June 2005, 15:35
Hi all,
Spart id just like to say nice work on the radar hack, was that made personally? (i assume it was :lick: ) i was wondering where i would find the .dll file u mentioned above, as in my BF2 demo directory the only .dll that looks remotly like it is called RendDX9.dll (or am i just a lil stupid as to not notice thats it? :laugh: ) oh...and i would be very greatful if u could possibly make a tut on what to do in the file to have the radar like its shown in the SS. Cheers guys, keep up the good work and Thanks in advance.
Snagglepuss

Sparten
17th June 2005, 15:55
Hi all,
Spart id just like to say nice work on the radar hack, was that made personally? (i assume it was :lick: ) i was wondering where i would find the .dll file u mentioned above, as in my BF2 demo directory the only .dll that looks remotly like it is called RendDX9.dll (or am i just a lil stupid as to not notice thats it? :laugh: ) oh...and i would be very greatful if u could possibly make a tut on what to do in the file to have the radar like its shown in the SS. Cheers guys, keep up the good work and Thanks in advance.
Snagglepuss

ups your right its RendDX9.dll. minimap is in bf2.exe

CaptainCox
17th June 2005, 19:09
@Sparten, GREAT WORK MAN!!! the nicest pic i have seen in a long time man. WELL DONE :)
I guess dreams does come true...if you try hard enough ;)

HelioS
17th June 2005, 20:20
You mean like this :P

http://helios.game-deception.com/SShots/HelioS-Radar-BF2.jpg

PS: This is done in a different way than Sparten

aapje
17th June 2005, 21:03
HelioS does it again, no game safe for him.

Hanny
18th June 2005, 00:06
are there any good tut to make one of those (or try ^^ )

tnx :)

Woojoo
18th June 2005, 00:40
HelioS or Sparten set up a tut.

Xare
18th June 2005, 01:34
Yes i got tags working for BF 2 ;)

http://img163.echo.cx/img163/9977/tags8gs.th.jpg (http://img163.echo.cx/my.php?image=tags8gs.jpg)


But when i try to poke in at that address with my ASM trainer the game crashes :(

I checked my opcodes over and everything looks good. Something i dont know about .dll's prolly


*edit* Took a few seconds of thought and now when i start up the game the static tags are already enabled ;p

Supremespeed
18th June 2005, 01:46
DIE HELIOS ><! I gatta learn more code :/

SnagglePuss
18th June 2005, 01:53
huhuhuu lol these are looking good guys, nice work! Thanks Spart for confirming the .dll file, but like i say...i know Jack about wth i do with it :disappoin :paranoid:
Snagglepuss

HelioS
18th June 2005, 04:15
You guys should have a look at the post i made about the GetTeam() function in this thread
http://www.mpcforum.com/showthread.php?t=95059

Some of the returnaddresses that are located in the RendDX9.dll might be interesting :P

Hanny
18th June 2005, 17:40
it is that you edit the dll file , or find something with tsearch and then add it ,

who do you add the dll file with what proggie ?? i got the search going (with bf1942 still can not get it in bf2 :x) i think i am missing something...

CaptainCox
18th June 2005, 19:55
To Inject a DLL you need a Injector, there is some here on MPC if you search, mcMike did one for e.g. How you complie the DLL...C++, or another prog of your choice, but your best bet would be C++, there is also some source code if you search etc.

HelioS
18th June 2005, 21:16
If you want to interact with the engine itself like for example get the TeamNumber from every player on the map you have to make your own .dll and inject it into the BF2 process.

For NameTag and Minimap hacks you can do it from an injected .dll but it's not needed.
I wrote a small console application that is able to patch the BF2 process with WriteProcessMemory (google is your friend) without having to inject a .dll first.

Hanny
19th June 2005, 14:36
tnx for info now i known what to look for tnx :D

snoochy
20th June 2005, 06:32
Nice, man i have been gone for the weedend and I when I come back I have alot to catch up on!!!! Good job guys...

MoonDoggy
21st June 2005, 12:33
well i just experienced something a little different the other morning on the demo.
i was on a server with ff turned off and this guy who had a blue tag was shooting me and my health was decreasing and i just kinda stood there because i was trying to figure out what the hell was going on and yep he killed me.now the weird shit...the kill showed him as red on the kill @top while the whole time his tag color was blue above his head,i swear! and i gave up smoke and booze over a year ago so im not tripping lol.anybody seen this or even heard of it in other games?

caliber1942
21st June 2005, 17:57
Got tags working: here is a shot of it:


http://www.savefile.com/filehost/files3.php?fid=7869772

shows all enemies tags at any distance (or pretty far distance). i have found, as the others, that work must be done in the drawdx9.dll...
can be done by changing two addresses-

still working on being able to change tag colors and also trying to show both teams on the minimap at the same time, possibly with enemy in red-

btw, any help in finding the above would be appreciated.

best,
cal

p3n1
21st June 2005, 18:04
Got tags working: here is a shot of it:


http://www.savefile.com/filehost/files3.php?fid=7869772

shows all enemies tags at any distance (or pretty far distance). i have found, as the others, that work must be done in the drawdx9.dll...
can be done by changing two addresses-

still working on being able to change tag colors and also trying to show both teams on the minimap at the same time, possibly with enemy in red-

btw, any help in finding the above would be appreciated.

best,
cal

Looks good, keep working on it! scruie is doing nearly the same, i think. so why not stick together and help each other? Something like a "MPC USER Multihack"...
I mean, this thread here is something like the "i help u, u help me" topic...

Let's see, what's on the to do list?

Getting n7's hack pb proof
Minimap for both teams - as you mentioned
Adjustable FOV, i hate to play with FOV set to 110, i need 140 :p
Adjustable Zoom FOV
Auto-"Enemy spotted" for better teamplay :)
...

caliber1942
21st June 2005, 19:33
good ideas.

for the FOV stuff, i will be able to do that simply when i get the retail version (hopefully today - was one of the ones that pre-ordered from gamespot and i got the headset and everything with it)

i think i have the minimap coming soon. the problem with this all is that when pb starts scanning the retail version (if it hasn't already) then these small code changes and stuff start turning into SEH and DETOURS programming and etc., which is hard to describe and etc. to people without experience, etc. i can help with hacking the game, but hiding it from pb is another animal and you probably won't get alot of talk about specifics here unless you have pretty good friends in the circle here.

i agree, though, let's keep the flow of knowledge about gethering the addresses and using the tools going-
best,
cal

Spontaneous
21st June 2005, 19:51
Well granted I havent even tried hacking BF2 yet, you guys are doing great work. I must say, by time I get to it, most of the methods will be discovered. Lucky for me I really dont have to worry about hiding from PB as plain NOP style hacks work for me. Still you guys are doing an amazing job and I just wanted to say good work.

HelioS
21st June 2005, 23:39
http://helios.game-deception.com/SShots/HelioS-Radar-BF2-Retail.jpg
SShot sais it all :P

p3n1
21st June 2005, 23:43
http://helios.game-deception.com/SShots/HelioS-Radar-BF2-Retail.jpg
SShot sais it all :P
HEHE n1ce one, once again you show us your supremacy ;)
but correct me if i'm wrong, you're not going to release it? but with the help u gave us, we'll be able to do it on our own (hopefully)...

Weedh3ad
21st June 2005, 23:57
Why release hacks when you can force everyone to learn on their own? heheh. Theres the n7 cham hack released already.....i tried it for 2 mins and was like f*k dis, i wanna make my own. I'd feel WAAAAAAAY better if I get banned for using my own hack that I made. Not i got banned for using n7's hack...sounds weak.

p3n1
22nd June 2005, 00:02
Why release hacks when you can force everyone to learn on their own? heheh. Theres the n7 cham hack released already.....i tried it for 2 mins and was like f*k dis, i wanna make my own. I'd feel WAAAAAAAY better if I get banned for using my own hack that I made. Not i got banned for using n7's hack...sounds weak.
yeah, but everything we try, helios has done already :)

caliber1942
22nd June 2005, 00:07
Helios-

still working on the BF2 Demo so that i get my skills and bearings down for the retail. Can't seem to get the minimap to do right. if you remember, i narrowed down the calls to GetTeam() from DX9.dll to:

036cf47b
036cf488
036cf5b4
036cedc5
036cedd1
036cf059
036cf065
03742b8f

and i am hoping that the code to modify is near some of those addresses, specifically the one's that call GetTeam so close to each other, as Xollox said. However, if I NOP as he described, I don't get the minimap to show anything. Have I not found the right address(es) to look at, and is it a NOP for sure or some other code change (JE to JNZ or whatever). most of my changes do things to my own players' tags (like turn them red, make their tags disappear, etc.) but i can't seem to get the icons on the map to show up like Xollux described. prolly i just need to do more experimenting. I feel like the code to modify has to be near the above addresses-

Also, is your minimap showing all enemies all over map or just within your "view cone" like a sweeping radar just in front of you?

anyways, congrats on your hack-

best,
cal

Spontaneous
22nd June 2005, 00:51
Well I know sparten is at the same level of helios mainly. If I started hacking the game when the demo was released, I would be very close to that level myself(except for the dx hacks as I never got the hang of them but gamehacks). Personally I think sparten doesnt know as much he is really does. I give a lot of credit to sparten. I helped him start out and now I know in my mind, has past me up in knowledge of most game hacking but I still got ya in VB knowledge tho :P. I am sure there are some others that might have a nice ammount of hacks going right now too. Havent heard from bf194lover lately and I bet he blows everyone away. But goggles I am willing to bet is up there. Cliber seems to be catching up. p3n1 would most likely be next in line catching up. Like I said, by time I get a chance to hacking bf2, most of everything would have been done by other people by then.

p3n1
22nd June 2005, 02:55
this evening, i was wathing a batman film in poor quality ;) , i thought to myself, i have to make this damn minimap hack.
i fired up olly, got nearly the same addys as you, cal.
here it goes:

RendDX9.035CF47B
RendDX9.035D1102
RendDX9.035D1A4D
RendDX9.034FC942
RendDX9.035CF488
RendDX9.035CF5B4
RendDX9.035CEDD1
RendDX9.035CF030
RendDX9.035D1111
RendDX9.035CF065
RendDX9.03642B8F
RendDX9.03643162
RendDX9.035D1A68
RendDX9.035CEDC5

then i saw, that all these addys ware called by just 4 functions:

035CF3F0
035CEB10
035CEFA0
03642670

my base address was in this case (it changes every time, you load bf2demo):
34d1000

so lets subtract this base adress from all addys a i got, and you have the hex offsets of the file RendDx9.dll itself.
this is were i got, but now im stuck at the moment and im tired... but i see an improvement. we just have to keep it up, then we'll reach our goal :)
regards

HelioS
22nd June 2005, 03:57
The minimap hack isn't inside RendDX9 but inside the BF.exe itself
enemy tags is inside RendDX9 though

stephenm000
22nd June 2005, 04:07
Will PB scan for these changes?

p3n1
22nd June 2005, 08:52
The minimap hack isn't inside RendDX9 but inside the BF.exe itself
enemy tags is inside RendDX9 though
ok, thx for the advice HelioS! i have a lot of addresses from there, too. but since the exe has a static base address, they are the same as yours, i presume. :classic:
Will PB scan for these changes?
sure they will, if they learn to program like the stereotype of an pizza eating man, thats sitting in his darkened room half the night and not like script kiddies. :D
in fact, they will, they got their lame md5 hashes of some specific files and memory ranges. but md5 can be broken, i think.

Sparten
22nd June 2005, 09:50
sure they will, if they learn to program like the stereotype of an pizza eating man, thats sitting in his darkened room half the night and not like script kiddies. :D
in fact, they will, they got their lame md5 hashes of some specific files and memory ranges. but md5 can be broken, i think.

yea you think, if you wanna break that md5 i suggest you start working on it :D sure you could hack the pbcl.dll directly to alter the md5, but then you will have to update you hack everytime pb updates, unless you have some fanzy patten search going on.

any direct edeting of the main exe .text is easy for them to detect unless you know how to hide your tracks.
all the info needed to get by the md5 memoryscan has been posted, maby in cryptic ways, but the info is here.

Hanny
22nd June 2005, 10:36
baah my head is going to explode with all this info , but i am getting there ^^

muhko
22nd June 2005, 11:31
Bare in mind that the RendDx9.dll does not have a static base so the addresses you post might not be relevent for other people.

As far as nametags go to make them work you have to force a JE to JMP - you are in the right area so just keep on it. As one final tip the JE you have to alter leads to a line that contains an address (address is in dynamic memory) that holds the nametagviewdistance value (this is 120. float on Gulf of Oman map).

Keep at it Cal you are nearly there :)

caliber1942
22nd June 2005, 16:16
thanks for the help guys.... i guess for the minimap i got stuck trying to make it be in the dx9.dll because the tags were there (which i already posted a screenshot of that working!) so i probably need to start looking somewhere in these addresses?

bf2
----
71fad5
71fae1

718011
71801d

717FEB
717FF7

71f8bc
7178c8

7182a0
7182ac

718275
718282

71fa9c
71fab3

71fa9c

579fb8

or a function that calls those addresses? still plugging at it.. thanks for the info and the encouragement.

best,
cal

p3n1
22nd June 2005, 16:29
thanks for the help guys.... i guess for the minimap i got stuck trying to make it be in the dx9.dll because the tags were there (which i already posted a screenshot of that working!) so i probably need to start looking somewhere in these addresses?

bf2
----
71fad5
71fae1

718011
71801d

717FEB
717FF7

71f8bc
7178c8

7182a0
7182ac

718275
718282

71fa9c
71fab3

71fa9c

579fb8

or a function that calls those addresses? still plugging at it.. thanks for the info and the encouragement.

best,
cal
hey cal,
i had no time 'til now, to look further through this. but i'll just post my addys here, until i can get back to hax :)

Call stack of main thread
Address Stack Procedure / arguments Called from Frame
0012FD98 0054BCBC Includes BF2.0055A8A0 BF2.0054BCB6 0012FDC4
0012FDC8 0049BA56 BF2.0054BBB0 BF2.0049BA51 0012FDC4
0012FDE4 0040BCAA Includes BF2.0049BA56 BF2.0040BCA7 0012FDE0
0012FE60 00402999 ? BF2.0040B710 BF2.00402994 0012FE5C
0012FEC4 00402B98 ? BF2.004028C0 BF2.00402B93 0012FEC0
0012FF0C 00402C39 ? BF2.00402A00 BF2.00402C34 0012FF08
0012FF1C 007D608D ? BF2.00402C00 BF2.007D6088 0012FF18

Call stack of main thread
Address Stack Procedure / arguments Called from Frame
0012E9BC 00717FFD Includes BF2.0055A8A0 BF2.00717FF7 0012E9D8
0012E9DC 00720611 BF2.00717F80 BF2.0072060C 0012E9D8
0012EB58 007213B1 ? BF2.00720380 BF2.007213AC 0012EB54

Call stack of main thread
Address Stack Procedure / arguments Called from Frame
0012E9BC 00717FF1 Includes BF2.0055A8A0 BF2.00717FEB 0012E9D8
0012E9DC 00720611 ? BF2.00717F80 BF2.0072060C 0012E9D8
0012EB58 007213B1 ? BF2.00720380 BF2.007213AC 0012EB54

Call stack of main thread
Address Stack Procedure / arguments Called from Frame
0012E9BC 00718017 Includes BF2.0055A8A0 BF2.00718011 0012E9D8
0012E9DC 00720611 ? BF2.00717F80 BF2.0072060C 0012E9D8
0012EB58 007213B1 ? BF2.00720380 BF2.007213AC 0012EB54

Call stack of main thread
Address Stack Procedure / arguments Called from Frame
0012FD38 004435E4 Includes BF2.0055A8A0 BF2.004435DE 0012FDAC
Call stack of main thread
Address Stack Procedure / arguments Called from Frame
0012E9AC 00718017 Includes BF2.0055A8A0 BF2.00718011 0012E9C8
0012E9CC 0071FA5A ? BF2.00717F80 BF2.0071FA55 0012E9C8
0012EB58 00721483 ? BF2.0071F830 BF2.0072147E 0012EB54

Call stack of main thread
Address Stack Procedure / arguments Called from Frame
0012FD38 004435E4 Includes BF2.0055A8A0 BF2.004435DE 0012FDAC

regards, p3n1

caliber1942
22nd June 2005, 17:30
hey cal,
i had no time 'til now, to look further through this. but i'll just post my addys here, until i can get back to hax :)

Call stack of main thread
Address Stack Procedure / arguments Called from Frame
0012FD98 0054BCBC Includes BF2.0055A8A0 BF2.0054BCB6 0012FDC4
0012FDC8 0049BA56 BF2.0054BBB0 BF2.0049BA51 0012FDC4
0012FDE4 0040BCAA Includes BF2.0049BA56 BF2.0040BCA7 0012FDE0
0012FE60 00402999 ? BF2.0040B710 BF2.00402994 0012FE5C
0012FEC4 00402B98 ? BF2.004028C0 BF2.00402B93 0012FEC0
0012FF0C 00402C39 ? BF2.00402A00 BF2.00402C34 0012FF08
0012FF1C 007D608D ? BF2.00402C00 BF2.007D6088 0012FF18

Call stack of main thread
Address Stack Procedure / arguments Called from Frame
0012E9BC 00717FFD Includes BF2.0055A8A0 BF2.00717FF7 0012E9D8
0012E9DC 00720611 BF2.00717F80 BF2.0072060C 0012E9D8
0012EB58 007213B1 ? BF2.00720380 BF2.007213AC 0012EB54

Call stack of main thread
Address Stack Procedure / arguments Called from Frame
0012E9BC 00717FF1 Includes BF2.0055A8A0 BF2.00717FEB 0012E9D8
0012E9DC 00720611 ? BF2.00717F80 BF2.0072060C 0012E9D8
0012EB58 007213B1 ? BF2.00720380 BF2.007213AC 0012EB54

Call stack of main thread
Address Stack Procedure / arguments Called from Frame
0012E9BC 00718017 Includes BF2.0055A8A0 BF2.00718011 0012E9D8
0012E9DC 00720611 ? BF2.00717F80 BF2.0072060C 0012E9D8
0012EB58 007213B1 ? BF2.00720380 BF2.007213AC 0012EB54

Call stack of main thread
Address Stack Procedure / arguments Called from Frame
0012FD38 004435E4 Includes BF2.0055A8A0 BF2.004435DE 0012FDAC
Call stack of main thread
Address Stack Procedure / arguments Called from Frame
0012E9AC 00718017 Includes BF2.0055A8A0 BF2.00718011 0012E9C8
0012E9CC 0071FA5A ? BF2.00717F80 BF2.0071FA55 0012E9C8
0012EB58 00721483 ? BF2.0071F830 BF2.0072147E 0012EB54

Call stack of main thread
Address Stack Procedure / arguments Called from Frame
0012FD38 004435E4 Includes BF2.0055A8A0 BF2.004435DE 0012FDAC

regards, p3n1

p3n1, where did you get these addresses (how did you capture them and with what as your breakpoint?) maybe i am looking at this all wrong, but it doesn't seem to be helpful addresses or maybe i am completely wrong about how i am going about this myself. our two address lists (which are from the bf2 DEMO code, not the .dll's) don't match up hardly at all. like i said, maybe i am doing something wrong...

anyways, hopefully i can test this more myself soon-

best,
cal

xollox
22nd June 2005, 17:44
Cal,

I see that you have the infantry minimap hack location listed there (well, not the actual place to NOP, but the GetTeam calls before the place to NOP.) I forget the vehicle minimap hack location...but you probably have it too.

caliber1942
22nd June 2005, 17:48
Cal,

I see that you have the infantry minimap hack location listed there (well, not the actual place to NOP, but the GetTeam calls before the place to NOP.) I forget the vehicle minimap hack location...but you probably have it too.

thanks dude... been driving myself crazy wondering if i was doing something wrong. now i just have to nop the right place. you mentioned that there was a distance problem..... how far can you see the enemy on the minimap? is it just within the "viewing cone" thingie that shows where you are looking or further? once i have this done, i want to work with you finding the place in the code needed to increase the distance...

hope i get it-

best,
cal

xollox
22nd June 2005, 17:52
Not sure exactly how far, but if I had to guesstimate I'd say about half of the way across the 16 player GoO (demo) map.

caliber1942
22nd June 2005, 19:42
i can't believe i am either this stupid or can't see what i am doing.... i have tried changing the jumps after the compares for all of the following addresses:

71fad5
71fae1

718011
71801d

717FEB
717FF7

71f8bc
7178c8

7182a0
7182ac

718275
718282

71fa9c
71fab3

71fa9c

in various ways and fashions after following the code, and etc. unfortunately i haven't seen one red dot on the minimap show up. i did tags rather easily. i just can't understand why i can't get this. i am obviously not changin the correct code, but i cannot see why. is the code for showing inf. and veh. on the minimap in fact near the above addressses (one of them)? can someone please PM the code changes to make this work so i can see wtf i am doing wrong. i have spent literally hours and hours with just this one thing. it was so freaking easy with bf and bfv, i cannot understand why i am having such a problem...

xollox and everyone i appreciate the help but if i could get the answer maybe i can work my way to it and see what i did wrong. i did find these addresses by breakpointing and etc.. just can't believe that this is this hard. maybe i am in the wrong place altogether.

struggling,
cal-