View Full Version : Source Code to Colored Model Aimbot?
TSwitch
20th September 2002, 22:28
Does anyone know where that is? Or just as well, how I can read whats being displayed by a program that has the entire screen?
Making an auto-potion cheat for a MMORPG... It uses nProtect so I can't do anything like read/modify it's memory without someone finding out, so I want the program to see how much life/mana/stamina is left and act upon it.
Thanks in advance.
R34P3R2525
20th September 2002, 22:49
Colored model aimbots r real buggy sometimes u dont even aim at players
TSwitch
21st September 2002, 05:07
I'm interested in the most famous of those hacks, the author of which I can't remember... It drew a aim area box on screen, and looked for specific colors in that area to aim towards. I wish to use the same technique in predefined areas on the screen to make an automatic potion user for a multiplayer game.
There is an HP,MP and Stamina bar in the same spot on every screen, as well as a quickaccess potion bar that you can access by either rightclicking the potion icon, or pressing 1, 2 or 3 for each of the 3 spots.
The problem is that it's too realistic: if you're in mid swing when you press one of these keys, you have to wait until the swing is over until you actually use the pot. And you die in the meanwhile.
So, if anyone knows how to read the screen like it does (the RPG is 3D with DirectX). or knows where I can find the source code to one of these cheats, I'd be very appreciative.
R34P3R2525
21st September 2002, 05:16
btw, what game u talking about lol
4star
21st September 2002, 06:22
TSwitch...i believe that was Chazz who wrote that hack...i think
TSwitch
21st September 2002, 09:04
yeah it was Chazz's.. the one with the purple dotted box.
No one's going to share how to do this?
The game is priston tale, a lame alternative to Ragnarok Online
R34P3R2525
21st September 2002, 18:13
O, first of all u need to draw a box or a "glow shell" around enemy's
4star
21st September 2002, 19:57
Well...i've looked for the source to a color aimbot for a LONG time...never found anything. :/
R34P3R2525
22nd September 2002, 05:49
guess it wasnt relesead
R34P3R2525
22nd September 2002, 05:51
u gotta code it urself then =P
4star
22nd September 2002, 08:07
nah...it had to have been released...GC and Spawnbot were both based off of chazz's source code... :-/
CHEETAH0E
22nd September 2002, 19:48
guys... it's easy.... just put the colored models on whatever, then u have to codde a standalone program with a defined fov... the bigger the fov, the more power it takes to scan over that area... once you center the fov, you scan every pixel, from left to right, top to bottom, a function should do it. once you've scanned it, if you found the desired color, then you get the position of the pixel(you should already have it, since you used it to get the color) and use SetCursorPos() or mouse_event to snap the mouse to the pixel, then just STOP scanning and start over, so you don't glitch between multiple pixels... that should work... and make a nice color aimbot... :)
4star
22nd September 2002, 21:02
yeah...easier said than done, atleast for me =/
TSwitch
23rd September 2002, 06:45
I'm not making an aimbot, I just need to scan predefined areas for certain colors to determine how much health is left.
Normally I'd just check the program's memory, but it has nProtect running to stop that stuff.
Any idea on how to check the pixels? Saves me some time STFI for an obscure topic...
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