View Full Version : Recoil
qwertrewq
22nd September 2002, 06:27
Hey, I'm sorry if there's already a thread out there discussing this, but is there a way to stop gun recoil? If so, where can I get it? (Also, how do I download stuff from multiplayercheats.de? I try to ftp but it always tells me password incorrect. Thank you!
flaco337
23rd September 2002, 12:31
You need to register and login first before you can download stuff. Go to tha main page and there is a link to tha downloads section.
danka
23rd September 2002, 15:01
yeah ... but what about the recoil? :o)
n00b134NooB
24th September 2002, 10:45
This should probably be in the coding forum.. Anyhow...
-In order to remove recoiling (for online play) you're likely going to need use a debugger.
I will give an example with Battlefield 1942 of where to perhaps start searching.
-You will notice that when firing the assult rifle, the camera offset appears to be somewhat randomized. This means that if we continually search every after each fire (while continually shooting) for a change, we should find that draw. Perform searches of equal between bursts and not equal after each round untill about 12 values are remaining. We know that what we're searching for is most likely stored as a float, so, that should eliminate all except for 2. Set a breakpoint on both the addresses found and trigger it through firing again.. You should get about 23 lines returned, the one we are looking for should be "mov dword ptr...,.....". Disassemble from about 10 lines before that point and search for the jump intruction leading into it, alter it to after the next test and recoiling should be skipped.
flaco337
25th September 2002, 04:02
I don't know about all of that, but for MOHAA you can just edit the .tik files for each gun, or even better, just download Sta7ics antirecoil mod it's great.
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