View Full Version : So anyone working on Autoaim?
choch85
29th June 2005, 21:30
I sorta am. Kinda working on figuring out more about the weapons (if hitcan or not) and more about how to game processes a bullet hit. Is anyone else working on an autoaim for bf2? I bet HelioS is, or prob. already has :dead: , how's bout anyone else?
GiantBehemoth
29th June 2005, 22:02
It's alot more difficult because of the leading and stuff. BF2 has some weird differences in leading your target (slower bullets?)
Pistol seems to be able to hit with a short lead when they are fully running, but it take much more distance to hit with carbines..that's in my experience anyway.
So wtf, pistol 9mm shoots and arrive at a 1000 metres (sp?) in less than half a second? something wrong with that.
Anyway, the leading is a big bitch to work out I think. Most people aren't still.
Personally I just use the shotgun and pwn everyone up close as an engineer. 1 shot 1 kill pretty much, unless they are terribly lucky. Btw, I put some C4 on a heli earlier today and everyone loaded onto it (like 4 ppl) and when it flew off I said "Time to blow up Mr. Heli"
everyone tried to bailbut I instantly hit the detonator and got 3 out of 4. One of them hit the ground before he could open his chute.
Sorry to hijack your thread :/
AA has an aimbot that leads doesn't it? perhaps that's a good place to look at.
choch85
30th June 2005, 03:55
I already have my bullet-time/speed compensation class finished. I'm not worried about that :)
I was just curious who else was developing an AA. I bet the majority won't say...judging by the lack of responses. That and the fact that 90% of the people on this site don't know how to program :beard:
HelioS
30th June 2005, 05:14
I haven't coded an aimbot for BF (yet)
There are some basic stuff you need to figure out first (for an engine hook aimbot)
1) Find the array where all players are being stored, or create your own array by hooking the internal constructors/destructors of the players
2) Find the location and rotation of those players
3) Find the cameralocation and camerarotation (can be used for your weapon location and rotation)
4) Find the Team of the players and use it to determin if it's an enemy
5) Find a way to determin if the player is visible
6) Find a way to set your own rotation after the aimbot has selected a target
Considering you don't have an SDK or scripting language in BF2, this could take a while.
GiantBehemoth
30th June 2005, 16:55
That and the fact that 90% of the people on this site don't know how to program :beard:
I think that number is a bit unrealistic. While I may not do anything for hacking games, I sure in hell can "program". Anyway, alot of people don't have the skills or the type of programming to hack games. For example, how am I going to put my PHP and XML skills to use while hacking a DX game? I think it's more like 80% can't create hacks for X game but at least 20% of that 80% know some kind of programming language.
So we're left with alot less than 90% I think.
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