View Full Version : [Release] Battle Lith 2 DE
dubbls
2nd July 2005, 06:19
Battle Lith 2 DE v1.4 Released
Demo Edition
Readme.txt
================================================== =====
Version 1.4 updates
Added Zoom Hack
Added Automatic Enable / Disable Zoom on Right Mouse click
Added No Fade of all Name Tags
Added 30 Second Spawn Scan - Flashes Tags of all Dead People
Removed Temporary Debug Window
Fixed Display Enemy Name Tag Bug that showed dead/false Tags
Fixed Activate / Deactivate All Hotkeys
================================================== ====
O.K wtf is spawn scan? well when I fixed the bug I had in my Name Tag Display,
Annoying as it was I felt a sense of loss for 2 reason: 1. Whenever I was capturing a flag I could kill an enemy(s), stare at their dead name tag, and when it disapeared I knew they were spawning back in that very second so I could be prepared.
2. I pretty much knew when I nametag was dead anyway cause I know whats going on in the battlefield. so when they were dead if I needed Ammo/Different Weapon Pack I could quickly find a dead persons pack.
So I implemented Spawn scan which will flash all dead name tags for 30 seconds, more then enough time when capturing a flag, say you kill an enemy or a dead enemy that may allready be there, activate spawn scan and when their tag stops flashing, which will be way under 30 seconds, u know the instant they are going to spawn back in, most likely back at that flag to kill you, and of course to locate the weapons from dead enemy/friendly persons at any time.
Also its good to toggle the Fade/Unfade Name Tags while capturing a flag so you dont see a bunch of nametags when you are focusing on one area
================================================== ======
Features
-Display Enemy Name Tags (Undetected By Punkbuster- 7/26/05)
-No Fade / Fade All Name Tags Toggle Key (Undetected By Punkbuster- 7/26/05)
-Spawn Scan - Flash Dead Persons NameTag for 30 Seconds (Undetected By Punkbuster- 7/26/05)
-Zoom- Manual Zoom / Unzoom by Hotkey
-Zoom- Automatic Zoom / Unzoom on Right Mouse Click
-Display Enemy Location on Mini Map
-Crosshair Accuracy
-Unlock Renderer Console Commands
Some Useful Console Commands When Unlocked are:
-renderer.drawfogcolor 0/0/0 - Removes the fog
-renderer.drawskydome 0 or 1 - Removes or Adds the sky
-renderer.drawundergrowth 0 or 1 - Removes or adds the grass
-renderer.drawovergrowth 0 or 1 - Removes or adds the trees
-renderer.drawterrain 0 or 1 - Removes or adds the ground
Hotkeys
-Shift + Divde = Activate All Hacks
-Shift + Multiply = Deactivate All Hacks
-shift + Minus = Only Nametags (not detected by punkbuster as of release)
-shift + Plus = Deactivate Name Tag Hack
-Shift + Control = Spawn Scan
-Shift + Home = Name Tage Fade On/Off Toggle
-Shift + End = Enable / Disable Auto Zoom Toggle
-Shift + Insert = Manual Zoom On
-Shift + Delete = Manual Zoom Off
=========Bugs / Comments=================================
If Auto Zoom messes up you can hold mouse 2 button in for a few seconds to fix it
You will figure out how it works when you play with it for a little while
Auto Zoom works great for tanks to if you remap the tank alternate fire button
May want to Remap games Insert/Home/Delete/Etc Keys manually in Player Profile
Con File So you can use hotkeys without triggering game events
================================================== ======
Credits and Special thanks to all the active members at MPC and UC for sharing their knowledge!
This will be it for the demo, Please let me know any problems you may be having, likes or dislikes you have, the more things I get worked out now the better my
next project will be.
Oh hot....the ability to remove trees and grass would be nice....boost the FPS a bit :) The trees in BF2 look horrible IMHO.
Tap
Gecko_28
2nd July 2005, 06:55
Awww...demo
wakko
2nd July 2005, 07:12
ouuuuuuuuu fresh hacks, can't wait to see what this looks like, i really want this to be approved :P
gj
o i have a question, is there a way to make a script so that the commandes activate themselfs?
fishy80
2nd July 2005, 07:45
??????????????????
spam... = ban....
7zima
2nd July 2005, 07:46
too bad things didnt get approved faster, but with better judgement than the other "hack" that was a trojan or whatever it was.
fishy80
2nd July 2005, 08:01
too bad things didnt get approved faster, but with better judgement than the other "hack" that was a trojan or whatever it was.
what hack do you speak of ??? and.. is this hack (the one the threads about) gonna be ported to the full bf2?
7zima
2nd July 2005, 08:04
http://www.mpcforum.com/showthread.php?t=97588
that was the hack, the file was removed but it was first approved.
i cant wait to try this one out though, it looks promising.
dubbls
2nd July 2005, 08:18
o i have a question, is there a way to make a script so that the commandes activate themselfs?
I dont know about a script but it can be hardcoded into the hack, I'll see if I can do fog in full version hack.
too bad things didnt get approved faster, but with better judgement than the other "hack" that was a trojan or whatever it was.
what hack do you speak of ??? and.. is this hack (the one the threads about) gonna be ported to the full bf2?
He is talking about this thread, download wasnt even up for an hour so you probably didnt download it.
http://www.mpcforum.com/showthread.php?t=97588
I pointed out the files the trojan was dropping in the computer. This hack is safe! Written in Delphi. I have released hacks here before I am sure it will be approved soon.
gonna be ported to the full bf2?
Not releasing a full version anytime in the next month.
CaptainCox
2nd July 2005, 08:24
Aproved, nice to see that your back at it again dubbls.
7zima
2nd July 2005, 08:54
what can be used other than nametags in pb servers?, when i put on minimap or crosshairs i get kicked. is nametags the only thing, which may be detected soon also?
wakko
2nd July 2005, 09:08
for some reason name tags don[t work for me.... am i doing something wrong, they just don't apear :mad:
dubbls
2nd July 2005, 09:50
for some reason name tags don[t work for me.... am i doing something wrong, they just don't apear :mad:
Ya Ok, I think I messed up :disappoin If rendDX9 is dynmically loaded, and the addresses are different on other computers it wont work, RendDX9 is loaded in the same address range everytime for me. If i have to get the address range before I modify the nametag code it is gonna take me a while to fix it. Wait for one of the experts to respond :) Spont? I am sure he knows, he knows everything :) Does nametags work anyone anyway?
LordofDeath
2nd July 2005, 14:29
for me the Name Tag-Hack doesnt work too
bad :(
Spontaneous
2nd July 2005, 15:10
Yes RendDX9 loads dynamicly. I am not sure if it pbcl.dll loading or not(in past pbcl.dll loaded dynamicly BUT 9 out 10 times would end up in the same location it was in the time before) or if its just a dynamic load for your computer and is a static for your computer but dynamic compared to everyone else. Ether way, it is semi-dynamic for sure so it will not work on others computers unless you grab the base address of RendDX9 and then add an offset to get to the address you truely want to edit.
this hack is really nice, though it's not pb proof, that's a thing some ppl here around might help you with. however, this this some awsome stuff, mate, keep up that good work.
just 1 question: the accuracy hack included, does it only work in single player/coop?
regards p3n1
ps: maybe i'm able to help you out with the pb proofness, since it's coded in delphi...
[XEF]Leg@liz
2nd July 2005, 21:01
How one opens the console in BF2 demmo?
When I launch the play and that I revien with Windows, I cannot serve to me as the mouse... Qure to make?
mcMike
3rd July 2005, 11:08
Ya Ok, I think I messed up :disappoin If rendDX9 is dynmically loaded, and the addresses are different on other computers it wont work,
DWORD dwRendBase=(DWORD)GetModuleHandle("Renddx9.dll");
If you are not in target address-space (i.e. not injecting) you need to use ToolHelp32-API and especially CreateToolhelp32Snapshot() to enumerate all modules in target-priocess.
DWORD GetRemoteBaseAddress(DWORD PID,LPSTR strModuleName)
{
MODULEENTRY32 lpme= {0};
DWORD dwBase=0;
BOOL isMod=0;
// Check Module
HANDLE hSnapshotModule=CreateToolhelp32Snapshot(TH32CS_SN APMODULE ,PID);
if (hSnapshotModule)
{
lpme.dwSize=sizeof(lpme);
isMod=Module32First(hSnapshotModule,&lpme);
while(isMod)
{
if (strcmp(_strlwr(lpme.szExePath),_strlwr(strModuleN ame))==0)
{
dwBase=(DWORD)lpme.modBaseAddr;
}
isMod=Module32Next(hSnapshotModule,&lpme);
}
}
CloseHandle(hSnapshotModule);
return dwBase;
}
lilibo
3rd July 2005, 17:19
When i was playing in a PB server with all hacks on, i got disconnected after 2mins, it gave me this message:
[IMG]http://img287.imageshack.us/img287/442/kick0co.th.gif]Kick.gif (http://img287.imageshack.us/my.php?image=kick0co.gif)
Sparten
3rd July 2005, 17:22
that means you didnt read what it says in the first post of this thread. plz do so.
Spontaneous
3rd July 2005, 17:24
that just means its detected
Im not that sophisticated...name tags dont work for me either, but thanks for the attempt :)
dubbls
3rd July 2005, 21:27
Yes RendDX9 loads dynamicly. (in past pbcl.dll loaded dynamicly BUT 9 out 10 times would end up in the same location it was in the time before) .
Thanks, Ya once out of about every 10 times my name tags didnt work on my computer, but because a bf2 restart always fixed it, I just assumed it was some minor bug and never checked in debugger when the tags failed. I was still thinking address range was static then.
mcMike - Thanks a million a man, you are very generous :) I shouldnt have a problem putting that in delphi syntax. I did your Tutorial on SEH, Detours, and HW-Breakpoints for writing injected DLL hacks when you released it.
just 1 question: the accuracy hack included, does it only work in single player/coop?
regards p3n1
ps: maybe i'm able to help you out with the pb proofness, since it's coded in delphi...
Well the accurracy will keep the crosshairs locked in multiplayer, and you will actually see the bullets shooting in a nice line but that dont mean the server is registering the same thing. I firmly believe it is a great help though, at the most by helping you keep the deviation to a minimum because you are seeing a steady line of a fire maybe. I repeatedly tried with accruacy on then off online and come to the conclusion it does help me a great deal. Though some people feel it wouldnt help anymore then putting a little red marker dot in the middle of your screen, heh.
Thanks for the offer, I have all I can do to keep my own versions undetected and wouldnt have the time or the skill to out-up-date punkbuster in public releases.
Nice work yourself, mind if I include an instant teamchange to my hack after I fix the name tags? :)
I'll have some time tommorow evening to work on my hack, thanks to mcMike I should get the name tags working on all computers soon.
Nice work yourself, mind if I include an instant teamchange to my hack after I fix the name tags? :)
thx m8, i have no problem with that, but if you get the nametags working, i doubt there will be a need for a version of itc anymore. i'm working on a fov, but i can give you the offsets, needed to change to make the fov/zoom adjustable. i'm just too lazy for updating my hack, so if i can help you, it will be better fo both of us :cheeky:
greets p3n1
My571k
4th July 2005, 00:21
Nothign works for me
dubbls
4th July 2005, 00:41
Nothign works for me
Are you using it on the demo version like you should be?
Name Tags should be the only problem in Battl Lith 2 v1.0
dubbls
14th July 2005, 10:55
V1.2 Released
Demo Edition
Hopefully fixed nametags.
Please let me know 2 things
If NameTags are working and the
Base Address displayed in debug window
First Post Updated.
anjoO
14th July 2005, 11:07
wat i dont understand is why would u make a demo hack?
does anyone realli still plai dat? wen the full versions out?
Sparten
14th July 2005, 11:19
file approved. good job.
CaptainCox
14th July 2005, 11:54
wat i dont understand is why would u make a demo hack?
does anyone realli still plai dat? wen the full versions out?
Well what i dont understand is, why you dont try to do it then ;)
Nice one dubbls.
dubbls
14th July 2005, 12:04
wat i dont understand is why would u make a demo hack?
does anyone realli still plai dat? wen the full versions out?
If you would of only spent those 2 minutes re-installing the demo and testing the hack I would be a little closer moving foward with more options and a full version release sometime.
Seriously though if somone would test this soon I would appreciate it, this is the first time I used a retrieve base function and want to get everything stable before I move on and release things that possibly only function on my computer.
[XEF]Leg@liz
14th July 2005, 14:36
Nice :)
I have the BF2 demo :d
anjoO
14th July 2005, 15:52
If you would of only spent those 2 minutes re-installing the demo and testing the hack I would be a little closer moving foward with more options and a full version release sometime.
Seriously though if somone would test this soon I would appreciate it, this is the first time I used a retrieve base function and want to get everything stable before I move on and release things that possibly only function on my computer.
aight npz ill hold u against ur word, ill give u 2min to get a full version one up and running ahhahahha jk. give us 10min ill install it and post.
:::::EDIT::::
awsome hack man i was actually playing the demo for about 30min LOL.
newai everything works its all good man. BUT wen u activate all hacks the minimap starts to flicker alot and sometimes u cant see shit.
hope i helped u out here and lookn forward to a full version edition of this
if u can try put in a wall hack, thats a must for me XD
dubbls
14th July 2005, 19:52
Why thank you anjo0, that was very nice of you to test it:)
Just need a few more people to confirm tags are working.
Does the map flicker if you turn on all hacks manually instead of using activate all hacks button? I just remembered when put the new buttons for name tags in the hack I forgot to link the activate all hacks button to the new name tags so it is using the old incorrect code. I am afraid a wall hack is beyond my capabilities at this point :(.
Fluid
14th July 2005, 21:32
works for me
[XEF]Leg@liz
25th July 2005, 13:55
UPDATE
Battle Lith 2 v1.3 ???
Demo Edition
LiquidzMetal
25th July 2005, 18:18
Wasn't bad for the demo, still works. I used it to practice with the jets. :)
chr0nic
25th July 2005, 19:47
tags are kinda faulty, not all enemy players are successfully tagged, but it still works somehow for some enemys. this hack works and name tags are still undetected.
fortehwin
26th July 2005, 05:26
So i only works in demo? any updates to full version on the way?
chr0nic
26th July 2005, 05:28
So i only works in demo? any updates to full version on the way?
He said he is working on a full version, but working on this demo hack on the moment, please read the entire thread before posting, thanks.
forealcanadian
27th July 2005, 00:46
hi I was wondering if I should buy BF2, I heard that its amazing and really fun, I have a ATI READON 9500, I could play Doom3 on above normal settings so I think it will work for this game. I just need to know is it worth the type, and is it fun without hacks :P
dubbls
27th July 2005, 02:05
Leg@liz']UPDATE
Battle Lith 2 v1.3 ???
Demo Edition
Didn't release 1.3, but Battle Lith 1.4 is here :)
any updates to full version on the way?
I Need some feedback if the fade / unfade enemy name-tag toggle switch. If it is working correctly on this demo version then you will find out soon enough :)
Anyone? Fade / Unfade toggle. Is it working correctly?
is it fun without hacks :P
Your kidding right? anyway you didnt post your system speed or ram, but this isnt the thread for it, try here http://www.mpcforum.com/showthread.php?t=95616 but ya its a very fun game, though I wouldnt know how fun it was without hacks, never tried it that way :)
================================================== =====
Version 1.4 updates
Added Zoom Hack
Added Automatic Enable / Disable Zoom on Right Mouse click
Added No Fade of all Name Tags
Added 30 Second Spawn Scan
Removed Temporary Debug Window
Fixed Display Enemy Name Tag Bug that showed dead/false Tags
Fixed Activate / Deactivate All Hotkeys
================================================== ====
First Post Updated with version 1.4
This will be it for the demo, Please let me know any problems you may be having, likes or dislikes you have, the more things I get worked out now the better my next project will be.
nice work and great release though even if its is for demo nice contribute (y)
Fosco
27th July 2005, 20:05
Nice ill try this out in a bit :P
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