View Full Version : Question Of Interest
Invisible§niper
17th July 2005, 09:14
Hi,
I have found a site with all of the listed funcitons as I am only learning functions. There seems to be quite a lot. What I was wondering is do you need to know all of these to code a leet hack, that includes aimbot, wallhack, maphack, chams, skins, remove clouds, ect?
Thanks for your help.
http://www.cppreference.com/all_cpp_functions.html
RealcKy
17th July 2005, 12:03
you have to know much more.....
Invisible§niper
18th July 2005, 01:05
Can anyone else varify this because if so I guess I should start putting more effort into learning C++ and less playing BF2.
DyslexicCheater
18th July 2005, 03:25
That functions list is miniscule at best, and largely useless. Most standard C++ functions and Windows API can be quickly looked up via MSDN. Everything DirectX related (which is what you will be using unless you want to use OGL) is also quickly and easily referenced at MSDN.
Couch
18th July 2005, 04:55
Tip.
In google type 'functionname' +MSDN and it will tell you what the function does and how to use it.
VisualPerfection
19th July 2005, 07:10
Hi,
I have found a site with all of the listed funcitons as I am only learning functions. There seems to be quite a lot. What I was wondering is do you need to know all of these to code a leet hack, that includes aimbot, wallhack, maphack, chams, skins, remove clouds, ect?
Thanks for your help.
http://www.cppreference.com/all_cpp_functions.html
To write a hack like that you need a minimum of:
Intermediate or better C++ knowledge
knowledge of graphics api's
knowledge of 3d math
preferably reversingknowledge, depending on if you want it to be clientbased or graphicsbased(sucks). if you want it to be undetected you need reversingknowledge.
nvmnvm Warned for spam & banned.
Invisible§niper
20th July 2005, 01:03
To write a hack like that you need a minimum of:
Intermediate or better C++ knowledge
knowledge of graphics api's
knowledge of 3d math
preferably reversingknowledge, depending on if you want it to be clientbased or graphicsbased(sucks). if you want it to be undetected you need reversingknowledge.
At 1hr a day, how long would that take to learn?
couple of years if not more. In my opinion it isnt enough to have knowledge, even if you know how one thing works its anothing thing to code it yourself and be able to build your own programs that arent ripped out of someones elses work. Because if you just gonna rip-n-change you could easily "make" hacks in alot less time, but to get the skills i think your asking for. That will take several years.
Throughout my time learning about c++, ive been reading mostly a book. And when i read about things i felt like, "yea, this wasnt so bad. I understand how to do this now". But when i sat infront of my computer and tried it myself with my own projects i got hundreds of errors. And it took me alot more time to really "understand" what i was doing.
I dont wanna ruin your plans and dreams, but only to be a intermediate/good c++ programmer will take tiiiiiimmmee. And when thats done, just read what the above poster wrote. Its several more stuff you gotta learn and even tho thats smaller issues, its alot harder to get the right information and help from other when dealing with reversing etc. And 3D math is really! bitchy, at least if you havent learnt it earlier in school or something.
Argh, it sounds like im really negative. Dont listen to me to much, with the right motivation you will surely reach the goal much sooner then I whould expect. And you feel kinda motivated, go on! :)
Print out the tutorial on www.cplusplus.com, get a nice coffee and a decent compiler (VC++ 6 for ex.), a few hours a day off and follow -and most importantly- do the tutorial and try to make things yourself (when you've learned something (new) ).
That'll get you going, keep yourself busy for at least a month with everything up untill pointers/classes, and make alot of own programs then and then go on with the tut.
- This is just one part of what VS said you'll have to know -
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