I hope you're not serious..
Type: Posts; User: wav; Keyword(s):
I hope you're not serious..
Analysis of VAC compliance is simple. Write a VAC emulator. You have the scan packet, the module on disk and the checks.
lol'd at weeabo comment & bump
both of which were stupid and pointless
yo bro im suspendin ur threds to maek mien debug registers hoox
had to post this
manual map
build dll with 0 iat / referenced strings ( meaning don't import libs, etc )
encrypt strings ( dynamically each load )
erase hooking code or just junk it
encrypt functions
fill byte...
This thread is like time traveling 11 years into the past.
protip:
clear the namedpipe
I'll just spray a 255 color spray and watch your shitty aimbot lock onto it and lol.
Ya in that case **** RCE, just break out Hex-Rays and let it do the work then you just nab key. Then rehash fixed results.
Also regarding a guard page, VAC calls VirtualQueryEx now so your method...
With VAC you still have to write the response codes on the pipe and if no data reaches mainserver you are disconnected. I would just do rpm hook and then redo original code. Socket hook would be...
Steam doesn't really call the VAC module to start scanning. It only loads it when the game starts up. Even then all it's doing at that point is handling imports, encrypting it's scan code, and so...
no and no
mmm valve patched rc exploits :(
oh well i'm sure there's a bunch of null pointer and format string vulns in srcds
lols pop teh box
yes luckily...
psapi, tlhlp32, peb, etc
and yes i know but unlinked modules are a different story