maybe there should be a little faq in the first post like this
FAQ
-----
Q : I start the hack and then the game crashes and i get a memory error??
A : comon problem after hl2 9b, try to first start your css , dont go in game yet, alt-tab out
go to the hl2hook, open it up ... it will inject .... and close again. now alt-tab back ingame and go in your server you want. if that is no help for you and you still get crashes try using different versions of the hack with this method.
------
Q : i did the exact thing you said above , my aimbot works but no esp and stuff ???
A : try to redo the process
------
Q : how do i get the ingame menu to work???
A : Press Ins (Insert button) | if that doesnt work nothing will work
------
Q : How do i turn aimbot off or any other function that i dont want in this hack??
A : go to your hack folder and there should be a config.cfg file. change the setting there to what best suits for you.
-----
Q : i want my aimbot on mouse2 ... how do i do that ???
A : simple by just binding your mouse2. you dont know how ??? here
Code:
alias "+aim" "bot.aim 1"
alias "-aim" "bot.aim 0"
bind "mouse2" "+aim"
put that in your autoexec and have fun
if you want to bind it to some other key, replace mous2 with some other key you want
-----
Q : how do i get rid off the window with the aimbot teammates weapons etc. and the window overview and clock???
A : press insert key and click X. to close them
-----
Q : why is the aimbot less accurate sometimes ??
A : moslty depens on your cl_interp setting. not much ppl know about this cmd but yea it helps.
Ok, I'm going to explain how to use and the benifits of cl_interp. Basically, when you play any game online it uses packets to send the info like everything else on the internet. Like everything else there is a time space between each packet. what CS, is estimate where the person will be during this "no packet" time period. You can use cl_interp to more accurately tell cs how long this time period is, thus making models and hitboxes appear more accuratly with thier server side counterparts(the ones that count!) For example, if i had a ping of 40 on some server, i would set my cl_interp to 0.06 and if i had a ping of 140, i would set it to 0.16 and so on. You just take your ping add 2 to the tens place, and put the decimals as i stated above. This makes it easier to hit what your shooting at and elminates the lagging hitbox issue.
----
will add more if there are any more common questions
ps : sorry for my bad englisch
