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Thread: [Release] Sycore CoD source

  1. #1
    Teh CoD Haxor Assassin Sycore's Avatar
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    29th Dec 2004
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    [Release] Sycore CoD source

    this is not all of my stuff that i have. i might release more of my stuff later on.for now i am only including some of the basic stuff like......

    -colored models
    -wallhack
    -nightmode
    -flashing models
    -wireframe
    -recoil
    -no-fog
    -no scope

    give me credit and the people credited in the source credit if u use any of this code.
    Attached Files

  2. #2
    -- SILVER ENT. -- Evil One
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    Uploaded::

    Filename: Sycs CoD Hook Source.zip
    Database: MPCDownloads.com -> Downloads -> Call of Duty

    ---

    Profile: http://www.mpcdownloads.com/forums/d...o=file&id=5444

    - MPC.Forum :: MPCForum.com
    - MPC.Downloads :: MPCDownloads.com
    ---
    - UC.Forum :: UnknownCheats.com
    ---
    - EC.Forum :: EliteCoders.org

  3. #3
    Awesome! Thanks Sycore. Might have to look in the closet for my prog tool now. *Laughs*

  4. #4
    xtreMe visioN Devil of Hell r34LitY's Avatar
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    this is one of the best releases i seen pub in awhile. yet no one post cuz they dont know wtf it is =]
    Signature removed, User warned for breaking the signature rules. (by gil)

  5. #5
    memory/d3d coder :) War Titan j!mmY's Avatar
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    nice release but how do you turn off flash models lol some people might get seizure

  6. #6
    Teh CoD Haxor Assassin Sycore's Avatar
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    change it instead of makeing it flashblue(); just make it blue();

  7. #7

  8. #8
    mathewps2
    Guest

    lol

    good job on the release, but the guns also shoot sideways too :speechles

  9. #9
    how do u toggle the flash off jesusss christttt

  10. #10
    Magician Apprentice
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    26th Aug 2005
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    Where do you go to toggle recoil off. is there an in-game menu? where do you go to toggle stuff?

  11. #11
    Moderator & Somewhat Evil BlackDove's Avatar
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    It's open-source!

    How about looking in the opengl.cpp file for key references or GetAsyncKeyState calls. You do not need C++ either. Just open the C++ files with notepad.

    Code:
    //////////////////////////////////////////////////////////////////////////
    //////////////////////////////////////////////////////////////////////////
    ///////////////////////////////WireFrame Toggles//////////////////////////
    //////////////////////////////////////////////////////////////////////////
    //////////////////////////////////////////////////////////////////////////
    	       if((GetAsyncKeyState(VK_NUMPAD1) & 0x8000) && wireframe==0)
    		   {
    			   wireframe = 1;
    		   }
    		   if((GetAsyncKeyState(VK_NUMPAD2) & 0x8000) && wireframe==1)
    		   {
    			   wireframe = 0;
    		   }
    /////////////////////////////////////////////////////////////////////////
    /////////////////////////////////////////////////////////////////////////
    /////////////////////////////NIGHT-Mode toggles//////////////////////////
    /////////////////////////////////////////////////////////////////////////
    /////////////////////////////////////////////////////////////////////////
    		   if((GetAsyncKeyState(VK_NUMPAD3) & 0x8000) && nightmode==0)
    		   {
    			   nightmode = 1;
    		   }
    		   if((GetAsyncKeyState(VK_NUMPAD4) & 0x8000) && nightmode==1)
    		   {
    			   nightmode = 0;
    		   }
    /////////////////////////////////////////////////////////////////////////
    /////////////////////////////////////////////////////////////////////////
    ///////////////////////////////NO-FOG Toggles////////////////////////////
    /////////////////////////////////////////////////////////////////////////
    /////////////////////////////////////////////////////////////////////////
               if((GetAsyncKeyState(VK_NUMPAD5) & 0x8000) && nofog==0)
    		   {
    			   nofog = 1;
    		   }
    		   if((GetAsyncKeyState(VK_NUMPAD6) & 0x8000) && nofog==1)
    		   {
    			   nofog = 0;
    		   }
    /////////////////////////////////////////////////////////////////////////
    /////////////////////////////////////////////////////////////////////////
    ///////////////////////////////Wallhack Toggles//////////////////////////
    /////////////////////////////////////////////////////////////////////////
    ///////////////////////////////////////////////////////////////////////// 
               if((GetAsyncKeyState(VK_NUMPAD7) & 0x8000) && wallhack==0)
    		   {
    			   wallhack = 1;
    		   }
    		   if((GetAsyncKeyState(VK_NUMPAD8) & 0x8000) && wallhack==1)
    		   {
    			   wallhack = 0;
    		   }
    /////////////////////////////////////////////////////////////////////////
    /////////////////////////////////////////////////////////////////////////
    //////////////////////////////Flashing model toggles/////////////////////
    /////////////////////////////////////////////////////////////////////////
    /////////////////////////////////////////////////////////////////////////
               if((GetAsyncKeyState(VK_NUMPAD7) & 0x8000) && fmodels==0)
    		   {
    			   fmodels = 1;
    		   }
    		   if((GetAsyncKeyState(VK_NUMPAD8) & 0x8000) && fmodels==1)
    		   {
    			   fmodels = 0;
    		   }
               if((GetAsyncKeyState(VK_F3) & 0x8000) && fmodels==0)
    		   {
    			   normalmodels = 1;
    		   }
    		   if((GetAsyncKeyState(VK_F4) & 0x8000) && normalmodels==1)
    		   {
    			   normalmodels = 0;
    		   }
    /*void APIENTRY moose_glViewport (GLint x,  GLint y,  GLsizei width,  GLsizei height)
    {
    /////////////////////////////////////////////////////////////////////////
    /////////////////////////////////////////////////////////////////////////
    ///////////////////////////////NO-Recoil/////////////////////////////////
    /////////////////////////////////////////////////////////////////////////
    /////////////////////////////////////////////////////////////////////////
    			if(GetAsyncKeyState(VK_LBUTTON))
    		{
    			recoil=true;
    			{
    				if((xrecoil > 20) && (xrecoil < 30))
    				{
    					MOUSEEVENTF_MOVE,0,3.0f,0,0;
    				}
    				
    				
    				if((xrecoil > 30) && (xrecoil < 40))
    				{
    					MOUSEEVENTF_MOVE,0,-0.5f,0,0;
    				}
    				
    				if(xrecoil > 40)
    				recoil=false;
    			}
    		}
    		xrecoil++;
    		}*/
    }
    }
    Assuming you have a compatible C++ compiler and want the recoil to be toggleable:

    The recoil toggle is commented out so you will need to remove /* and */. After doing so and recompiling the hack, you should be able to toggle the recoil.
    Last edited by BlackDove; 29th September 2005 at 00:25.

  12. #12
    Magician Apprentice
    Join Date
    26th Aug 2005
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    I dont have a C++ compiler i dont think (sorry about this im not and experienced Hacker, but experienced CoD player so i dont want the no recoil) so i guess thats why the Numpad buttons dont work. So i can just turn it off manually by doing what? Also i know this has been answered but what about the Flashing models, where do i change it *(i know what to change)* and also turn the Dot off. (laggie)

    Sorry and thanks

  13. #13
    HEY GUYS, JUST A HeADS UP... TJIS FILE CONTAINS TROJEN HORSES!!!!!

  14. #14
    that guy Somewhat Evil [oC]pingu's Avatar
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    Quote Originally Posted by ion kid2005
    HEY GUYS, JUST A HeADS UP... TJIS FILE CONTAINS TROJEN HORSES!!!!!
    A Trojan Horse in a source? WTF have you been smoking?

  15. #15
    Teh CoD Haxor Assassin Sycore's Avatar
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    lmao why would i put a trojen horse into a source even if it was possible ? lol im known here and trusted (i think) lol i wouldnt do anything like that.

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