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Thread: [C++ Code] Independent C++ Unreal Engine SDK For AA 2.4.0

  1. #1
    c:\tmp\~8b045cf75687.tmp Golden Dragon temp2's Avatar
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    Post [C++ Code] Independent C++ Unreal Engine SDK For AA 2.4.0

    [C++ Code] Independent C++ Unreal Engine SDK For AA 2.4.0. Gil has been sent the link for this file and should be putting it in the notmal place in MPC Downloads shortly. Rehoboam can, as usual, provide compilations for 2.5.0.

    The SpeedTree SDK, integrated in AA 2.4.0, seems to have finally seen the light of day http://www.speedtree.com/. Clearly this is one of the few improvements in this release.

    If you are interested in custom maps, has everybody seen this site http://izi.naderaiders.com/. Finally my web site should also be updated shortly with a couple of nice new code snippets.

    PHP Code:
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    Independent C++ Unreal Engine SDK for AA 2.4 - Download Link
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    Last edited by gil; 15th October 2005 at 16:48.

  2. #2
    Inactive Power Overwhelming gil's Avatar
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    Thanks a lot temp2 !

    Here it is,

    Independent C++ Unreal Engine SDK for AA 2.4 - Download Link


    Have fun guys
    .It's only cheating if you get caught.

  3. #3
    Why release when AA 2.4 is just over?? :p
    ThePainkiller
    -Creator Of Painbot-

  4. #4
    The Prophecy Death Warrior valenti1232289's Avatar
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    Because its over...^^ Now anyone can make native for 2.4, but 2.5 is the BIG thing now

  5. #5
    Have Gun, Will Travel War Titan rehoboam's Avatar
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    Quote Originally Posted by ThePainkiller
    Why release when AA 2.4 is just over?? :p
    The philosophy is really quite simple. We want to encourage participation and foster development of native cheats but we are not going to contribute to aimless pursuit of anti-social behavior (ie. any ***** with a computer copy pasting chat spam and other disruptive techniques). This is the only way things like this can be prevented. If the SDK were easily obtainable then surely unsavory characters would perpetuate the nonsense. While there is nothing to prevent the spread of ubot’s with these annoyances there is when use of the SDK is concerned. Think of this as our best attempt at Game Play Disruption Non-Proliferation Treaty. While there are other SDK’s out there we hope that they also share the view that control is in everyone’s best interest. I can assure you that I will not compile anything that contains game play disrupting code.

    Thanks for your understanding.

  6. #6
    [MTM]Malicious
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    I think what you all are doing is great. Now I just wish I could learn how to make the headers :-\.

  7. #7
    eXtremeCheatZ.com Apprentice Knight
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    Thanks for this. Now i can finally compile my 2.3 native for 2.4

  8. #8
    Thanks, was waiting around all yesterday for this . Hooah and great work.
    Thanks,
    RandomDude55

    aka Hacker- Killa

  9. #9
    Inactive Power Overwhelming gil's Avatar
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    Quote Originally Posted by rehoboam
    I can assure you that I will not compile anything that contains game play disrupting code.

    Thanks for your understanding.

    Good to hear.
    GJ ray & temp2.
    .It's only cheating if you get caught.

  10. #10
    c:\tmp\~8b045cf75687.tmp Golden Dragon temp2's Avatar
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    Post

    Quote Originally Posted by rehoboam
    I can assure you that I will not compile anything that contains game play disrupting code.
    I agree with Reho. For me hacking is about enjoying the fruits of your talent not spoiling that.

    I would also like to remind people that when I first developed the SDK generator I tried to share that work with the hacking "community". That experiment proved that there are very few people trustworthy enough to warrant such generosity. Thus this is the way it is; because it is the only way it can be.

    Thanks Gil

  11. #11
    Army Soldier Evil Elite No1uKnow's Avatar
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    very nice as usual temp2, you and reho's thinking is sound, i agree with yall about the fun involved in the gameplay
    GET THE DOOR!

  12. #12
    Well said rehoboam, nice contribution as always temp2.

  13. #13
    Moderator Apprentice God HyPeR-X's Avatar
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    Thanks for the headers temp2, they will prove usefull to a lot of people around here

    - HyPz
    Legal CDKeys: GameKeyShop

  14. #14
    C+ what? Angel of Darkness
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    works like a charm!!!

    and yeah überthx for the release of the headers!!!!
    Last edited by Fragger; 16th October 2005 at 13:54.
    When your a famous boy its gets really easy to get girls.

  15. #15
    Bronze Hero Rapid's Avatar
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    cDocuments and Settings\Administrator\Mijn documenten\agp_2.5.0\Example\example.cpp(296): error C2039: 'f' : is not a member of 'APawn_execFire_Parms'
    CDocuments and Settings\Administrator\Mijn documenten\agp_2.5.0\inc\EngineClasses.h(33042): error C2079: 'AVotingReplicationInfoBase::__ProcessCommand__Del egate' uses undefined struct 'FScriptDelegate'
    CDocuments and Settings\Administrator\Mijn documenten\agp_2.5.0\inc\EngineClasses.h(15268): error C2079: 'UStreamInteraction::__OnAdjustVolume__Delegate' uses undefined struct 'FScriptDelegate'
    CDocuments and Settings\Administrator\Mijn documenten\agp_2.5.0\inc\EngineClasses.h(33043): error C2079: 'AVotingReplicationInfoBase::__ProcessResponse__De legate' uses undefined struct 'FScriptDelegate'
    CDocuments and Settings\Administrator\Mijn documenten\agp_2.5.0\inc\EngineClasses.h(20286): error C2079: 'UBaseGUIController::__OnAdminReply__Delegate' uses undefined struct 'FScriptDelegate'
    CDocuments and Settings\Administrator\Mijn documenten\agp_2.5.0\inc\EngineClasses.h(26342): error C2079: 'AHUD::__OnPostRender__Delegate' uses undefined struct 'FScriptDelegate'
    CDocuments and Settings\Administrator\Mijn documenten\agp_2.5.0\inc\EngineClasses.h(26343): error C2079: 'AHUD::__OnBuildMOTD__Delegate' uses undefined struct 'FScriptDelegate'
    CDocuments and Settings\Administrator\Mijn documenten\agp_2.5.0\inc\EngineClasses.h(15266): error C2079: 'UStreamInteraction::__OnStreamChanged__Delegate' uses undefined struct 'FScriptDelegate'
    CDocuments and Settings\Administrator\Mijn documenten\agp_2.5.0\inc\EngineClasses.h(15267): error C2079: 'UStreamInteraction::__OnStreamingStopped__Delegat e' uses undefined struct 'FScriptDelegate'
    CDocuments and Settings\Administrator\Mijn documenten\agp_2.5.0\inc\EngineClasses.h(33744): error C2079: 'UStreamPlaylist::__OnPlaylistChanged__Delegate' uses undefined struct 'FScriptDelegate'
    CDocuments and Settings\Administrator\Mijn documenten\agp_2.5.0\inc\EngineClasses.h(32755): error C2079: 'UStreamPlaylistManager::__ChangedActivePlaylist__ Delegate' uses undefined struct 'FScriptDelegate'
    CDocuments and Settings\Administrator\Mijn documenten\agp_2.5.0\inc\EngineClasses.h(15003): error C2079: 'UStreamTag::__OnRefresh__Delegate' uses undefined struct 'FScriptDelegate'
    cDocuments and Settings\Administrator\Mijn documenten\agp_2.5.0\inc\UnPrim.h(40): error C2143: syntax error : missing ';' before '*'
    cDocuments and Settings\Administrator\Mijn documenten\agp_2.5.0\inc\UnPrim.h(40): error C2501: 'FCheckResult:rimitive' : missing storage-class or type specifiers
    cDocuments and Settings\Administrator\Mijn documenten\agp_2.5.0\inc\UnPrim.h(40): error C2501: 'FCheckResult::UPrimitive' : missing storage-class or type specifiers
    cDocuments and Settings\Administrator\Mijn documenten\agp_2.5.0\inc\UnArc.h(33): error C2679: binary '<<' : no operator found which takes a right-hand operand of type 'DWORD' (or there is no acceptable conversion)

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