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Thread: [RELEASE] Vertigo's UPackager 1.0 BETA

  1. #1
    Executioner Assassin Vertigo's Avatar
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    Exclamation [RELEASE] Vertigo's UPackager 1.0 BETA

    Code:
    ___________     .__        __  .__               
    \_   _____/__  _|__| _____/  |_|__| ____   ____  
     |    __)_\  \/ /  |/ ___\   __\  |/  _ \ /    \ 
     |        \\   /|  \  \___|  | |  (  <_> )   |  \
    /_______  / \_/ |__|\___  >__| |__|\____/|___|  /
            \/              \/                    \/
    Vertigo's UPackager 1.0 BETA

    This tool is made for the Lethal Paradise 3.0 source code but it can also be used for other u files that use HyPeR-X’s loading method for America’s Army 2.5. I got a lot of question from people who made their own Lethal Paradise mod but didn’t have the CVAR protected obfuscation method I used in the public re-release. With this tool you can now inject your own mod into the loader stub.

    The loader will automatically modify America’s Army’s configuration and obfuscate the u file. This is particularly useful if you don’t want to explain new users how to load your hack over and over again.

    Important notes:

    1) This tool is for coders who use HyPeR-X’s loading method. Other methods are not supported in this version (Maybe in a future release).
    2) Configuration file obfuscation is supported but this requires that the configuration file has exactly the same name as the class instance of your Interaction file (For further explanation please read on).

    Usages:

    1) Extract all files from the archive
    2) Open UPackager.ini

    This file contains two sections: [UPackager.Build] and [UPackager.Obfuscate].

    Each section consists of three identifiers.

    [UPackager.Build]

    Identifier: InputFile
    Explanation: Full path to u file.
    Example: InputFile=CUnrealEngine2Runtime\System\UnknownPackage.u

    Identifier: OutputFile
    Explanation: Full path to output file (Executable).
    Example: OutputFile=CLethalParadise30.exe

    Identifier: SplashFile
    Explanation: Full path to image file (Only jpg extensions are allowed!)
    Example: SplashFile=CSplash.jpg

    [UPackager.Obfuscate]

    Identifier: PackageName
    Explanation: Package name (If you named your u file “LethalParadise.u” then the package name will be “LethalParadise”).
    Example: PackageName=UnknownPackage

    Identifier: EntryName
    Explanation: Class instance of GUIPage (This will be “MyGUIPage” for most c/p coders).
    Example: EntryName=UnknownEntry

    Identifier: InteractionName
    Explanation: Class instance of Interaction file. Note that if you use a configuration file in your bot that you should name it exactly the same as the class instance of your Interaction file!.
    Example: InteractionName=UnknownInteraction

    The configuration file should look something like this:

    Code:
    [UPackager.Build]
    InputFile=C:\UnrealEngine2Runtime\System\UnknownPackage.u
    OutputFile=C:\LethalParadise30.exe
    SplashFile=C:\Splash.jpg
    
    [UPackager.Obfuscate]
    PackageName=UnknownPackage
    EntryName=UnknownEntry
    InteractionName=UnknownInteraction
    3) Save UPackager.ini
    4) Run UPackager.exe and your done!

    Tip: You can edit the icon of your binary package with Microangelo. A trial version can be found at http://www.microangelo.us/.

    -Vertigo-

    Code:
    File:  UPackager_1.0_BETA.rar  
    Status:  OK  
    MD5  af2f052d1692b3d2cf6dc3d60918992a  
    Packers detected:  - 
    Scanner results  
    AntiVir  Found nothing 
    ArcaVir  Found nothing 
    Avast  Found nothing 
    AVG Antivirus  Found nothing 
    BitDefender  Found nothing 
    ClamAV  Found nothing 
    Dr.Web  Found nothing 
    F-Prot Antivirus  Found nothing 
    Fortinet  Found nothing 
    Kaspersky Anti-Virus  Found nothing 
    NOD32  Found nothing 
    Norman Virus Control  Found nothing 
    UNA  Found nothing 
    VBA32  Found nothing
    Attached Files
    Last edited by Vertigo; 29th October 2005 at 23:43.

  2. #2
    Great Job, You are the best thanks man.

  3. #3
    Permanently Banned MPC Member I'll be back's Avatar
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    Wow, very nice release, man. hope it get's fast aproved.

  4. #4
    » Ex Super ********* « Evil One noob-cheater's Avatar
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    file approved... gj vertigo
    Former MPC Super Moderater

  5. #5
    Nice looking release. Can I package this with BasicBot for AA 2.5, when it's released?

  6. #6
    I just tryed it on one of my bots. This is the best program ever thank you u are turely 1337. keep it up .

  7. #7
    Executioner Assassin Vertigo's Avatar
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    Quote Originally Posted by Reverend
    Nice looking release. Can I package this with BasicBot for AA 2.5, when it's released?
    Sure, that's why I released it . I am sure this will piss off a lot of AC's because this will officially make CVAR scans based on class names completely useless. I know AASA even has a section for private members where they share so called CVAR variables that hold the key to detect all public bots - I say dream on .

  8. #8
    teh native god Evil One KizZamP-'s Avatar
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    vertigo,my hero :p nice release man,keep 'em coming
    kizzamp@visualcoding.com (MSN - No email.)








    BattleApps, Your private cheating resource since 2005

  9. #9
    Hi, nice you released it in public :p Lol please take a look in your hotmail inbox now :p i really want that mouse function done... Thanks for the release
    ThePainkiller
    -Creator Of Painbot-

  10. #10
    Army Soldier Evil Elite No1uKnow's Avatar
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    goodrelease++;

    i'm sure we'll see some releases using this cvar protection method, but all i have to say is its a bit overboard, quite easy to pass them without much efforts, but hell, if you got the time, then go with it

    nother nice release, as i stated above, out.
    GET THE DOOR!

  11. #11
    Inactive Power Overwhelming gil's Avatar
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    Uploaded and added to the list:

    UPackager v1.0 BETA
    October 30th 2005
    Thread Link | Download Link
    .It's only cheating if you get caught.

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