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Thread: Native RvS Coding Thread

  1. #46
    Darkone+ Devil of Hell DotProduct's Avatar
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    unfortunately it isnt working...
    "If everything seems under control, your just not going fast enough" - Mario Andretti

  2. #47
    RAM OFFENSIVE COORDINATOR Devil of Hell
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    WORKING!!!!!!!!!

    gj andrew you sly, sly pimp

    preview..

    http://runamuk.agerage.net/%5bRAM%5dNATIVE.JPG
    http://runamuk.agerage.net/%5bRAM%5dnative.png

    still works in progress...thanks to DAVIDDC who has no experience gamehacking, but helped us get headers generated
    see me for keys

    key of the week : RVS-CBRP-V831-8LWF-2L8H

  3. #48
    [RAM]Ruffian' Silver Dragon
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    GJ with your shiz
    [RAM] Coding Team
    BF3 Beta Sign Up

  4. #49
    teh native god Evil One KizZamP-'s Avatar
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    good job superdupe
    kizzamp@visualcoding.com (MSN - No email.)








    BattleApps, Your private cheating resource since 2005

  5. #50
    Haxor the Pimp Knight of Wars $T$'s Avatar
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    6th Mar 2003
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    Yep nice work Ram Dooooods

  6. #51
    LOL, wow. The RVS section is just dead as can be. F*ck it, I'll go ahead and make a native SDK and let you guys have it. Might as well. I'm bored.

    EDIT: Also, since I know how some of the people on this board are, do NOT ask me when.
    Last edited by precision1337; 26th February 2007 at 05:39.

  7. #52
    'LegaliZe iT? Knight of Wars smoOth's Avatar
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    well... i am not dead^^ i am still playing it and i am searching someone that can make an hack for me ^^


    Precision1337' read your pm please

  8. #53
    [RAM]Ruffian' Silver Dragon
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    precision is still alive? whatup man?
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  9. #54
    Necromancer of the Light
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    24th Jan 2005
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    Recently started getting back into RvS again, I got all my headers and libraries linked. And i seem to get a error with my UnPrim.h, wich is a core header.
    Here's the error i am getting:

    Code:
    ------ Build started: Project: Krystal, Configuration: Release Win32 ------
    Compiling...
    stdafx.cpp
    c:\documents and settings\johan schrijver\bureaublad\krystal\ut432\core\inc\UnMem.h(44) : warning C4311: 'type cast' : pointer truncation from 'BYTE *' to 'INT'
    c:\documents and settings\johan schrijver\bureaublad\krystal\ut432\core\inc\UnMem.h(44) : warning C4312: 'type cast' : conversion from 'int' to 'BYTE *' of greater size
    c:\documents and settings\johan schrijver\bureaublad\krystal\ut432\core\inc\UnMem.h(52) : warning C4311: 'type cast' : pointer truncation from 'BYTE *' to 'INT'
    c:\documents and settings\johan schrijver\bureaublad\krystal\ut432\core\inc\UnMem.h(52) : warning C4312: 'type cast' : conversion from 'int' to 'BYTE *' of greater size
    c:\documents and settings\johan schrijver\bureaublad\krystal\ut432\core\inc\UnMem.h(134) : warning C4267: 'argument' : conversion from 'size_t' to 'INT', possible loss of data
    c:\documents and settings\johan schrijver\bureaublad\krystal\ut432\core\inc\UnMem.h(141) : warning C4267: 'argument' : conversion from 'size_t' to 'INT', possible loss of data
    c:\documents and settings\johan schrijver\bureaublad\krystal\ut432\core\inc\UnMem.h(142) : warning C4267: 'argument' : conversion from 'size_t' to 'INT', possible loss of data
    c:\documents and settings\johan schrijver\bureaublad\krystal\ut432\core\inc\UnMem.h(150) : warning C4267: 'argument' : conversion from 'size_t' to 'INT', possible loss of data
    c:\documents and settings\johan schrijver\bureaublad\krystal\ut432\core\inc\UnMem.h(151) : warning C4267: 'argument' : conversion from 'size_t' to 'INT', possible loss of data
    c:\documents and settings\johan schrijver\bureaublad\krystal\ut432\core\inc\UnPrim.h(121) : error C2470: 'UPrimitive' : looks like a function definition, but there is no parameter list; skipping apparent body
    Build log was saved at "file://c:\Documents and Settings\Johan Schrijver\Bureaublad\Krystal\Krystal\Release\BuildLog.htm"
    Krystal - 1 error(s), 9 warning(s)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
    I use Visual C++ 2005 Express Edition, i haven't made a bot just yet. I was including core headers into my own project to see if my stuff was setup correctly.

    I hope someone can help me

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