I'm continuing upgrading it to be more UnrealScript conformant. Until then, if you find a code part that looks like:
Code:
i=initial_value;
JLC001:
if (condition) {
code_statements;
i++;
goto JLC001;
}
its was originally a for statement :
Code:
for(i=initial_value;condition;i++){
code_statements;
}
If it was like :
Code:
JLD00D:
if (condition) {
code_statements;
goto JLD00D;
}
then it was originally a while statement:
Code:
while (condition) {
code_statements;
}
Ka-ching! 400th post. I hope it will be not deleted...Crossing fingers...
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