Hey guys I got my UCE working fine by hooking it to MS while it has 2 threads and GG is loading with the following settings under extra. After much request I have updated this with the rest of the working settings:
The only things you should have ticked are:
General:
Everything ticked except "Show and Work..."
Scan Settings:
MEM_PRIVATE
MEM_IMAGE
File Association:
Untick everything
Code Finder:
"Use debug..."
"Try to Prevent..." (For some people it works if this is not ticked)
Assembler:
Everything except "Ask for replace..." and "Use int3..."
Extra:
Query Memory Regions...
Use Kernelmode Debugger
Stealthmode Kernel (then go to more and select "Prevent all modules from being loaded")
And if this still does not work tick "Undo Changes..." and "Force Memory..."
This got everything working for me, including pointers! When I tried to vac though by changing the values of the walls or using DupeX my game crashed. Hope this helps everyone and I would be happy if you cold help me!





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