19th December 2006 20:07
I like em two at a time
Battlefield 2142 Patch 1.10 --> offets here!
post your new offsets and DMA basepointers here:
this was posted as beta 1.10 but seems to be the same:
Lock Crosshair = dwBF2142Base + 0x1DBB7F --> Change FADD to FMUL
Console Unlock = dwBF2142Base + 0x26E9C8
Sniper Breathing = dwBF2142Base + 0x1DD8B8 --> Remove +30 from ESI
MiniMap1 = dwBF2142Base + 0x37D003
MiniMap2 = dwBF2142Base + 0x37D02E --> Change JNZ to NOP
MiniMap3 = dwBF2142Base + 0x37D059
MiniMap4 = dwBF2142Base + 0x37D076
MiniMap5 = dwBF2142Base + 0x37D143 --> Change JNZ to NOP
MiniMap6 = dwBF2142Base + 0x37D16E
MiniMap7 = dwBF2142Base + 0x37D199
MiniMap8 = dwBF2142Base + 0x38F32F --> Change JNZ to NOP
Nametags1 = dwRendDX9Base + 0x13FDF2
Nametags2 = dwRendDX9Base + 0x1404F5 --> Change JE to JMP
Nametags3 = dwRendDX9Base + 0x14210E --> Change JE to NOP
Nametags4 = dwRendDX9Base + 0x142DF0
NametagsCircle = dwRendDX9Base + 0x1B893B
Commander = dwBF2142Base + 0x190B20
Unlimited Orbital strikes = dwBF2142Base + 0x3A5512
Unlimited EMP Strikes = dwBF2142Base + 0x3A559E
Unlimited Supplies = dwBF2142Base + 0x3C90BB
Update: DMA's for Viewdistance and Fog did not change;
Last edited by caliber1942; 19th December 2006 at 21:04.
20th December 2006 01:20
* Gameplay Tweaks
o Gunship Gunner Missile - The Gunship Gunner's Anti-Vehicle missile has been adjusted to address control difficulties that were apparent in high latency situations. The damage potential of the missile remains unchanged.
o Gunship EMP effect duration - The duration of the EMP effect on Gunships has been reduced from 4 seconds to 3 seconds. Gunships at medium to high altitude can now recover from a long ranged EMP attack.
o Takao T20 and P33 Pereira Pistols - The maximum rate of fire has been increased on both the EU and PAC pistols. The pistol bullets' damage over distance has also been tweaked to allow for a slightly larger ideal range. Players should find the handgun's effectiveness as a close range panic weapon to be greatly improved.
o Ganz H-MG - The Ganz H-MG's damage and deviation per round has been adjusted to balance the weapon with the base LMGs. The Ganz retains its min and max accuracy as well as its unique firing behavior making it a more attractive alternate weapon for the support kit.
o AE Defuser - The maximum range of the AE Defuser has been increased. Engineers can now defuse unattended mines and explosives from ranges up to 10m.
* Gameplay Bugfixes
o IT-33 Optical Camouflage - A bug that caused camouflaged players in medium to long range situations to be more visible than originally intended has been fixed. The IT-33 now functions as it did in the Public Beta. Thanks to former Beta Testers who helped to track down this issue.
o SD-8 Accipiter - A bug that was causing the SD-8 Accipiter drone to sometimes fail to acquire targets has been addressed. The SD-8 now reacts quickly and properly to those targets identified by your squad's NetBat system.
o Reserved Slot Enhancement - Reserved slot servers will now allow the full number of player slots to be used by non-RS list players. When a reserved slot player joins the last player to join the server will be kicked.
o Added unlock control to unranked servers -
+ Tier-1 Unlocks: All first tier unlocks can now be made available regardless of player rank on unranked servers.
+ Tier restriction control: Admins on unranked servers may now select which unlock tiers are available for use on the server. Please note that this setting does not grant access to unlocks that a player has not earned through ranked play.
o Unranked Spectator Functionality - Added spectator player slots to unranked servers. Players may join a server as a spectator. Please note that spectator players will need to exit the server and rejoin as a player in order to join a team.
o PunkBuster - Update to most current PB client files.
o Fix for resupply exploits on unlimited ammo weapons and vehicles.
o Players may no longer move inside of the cargo bay crates on titans using the sentry drone.
o Demo packs drop through first section of the 3rd and 4th upper hallways of both titans
o Away bonus is now properly calculated with in-game promotions
o Ranks and current score should now be displayed correct.
o Duty ribbons will no longer be awarded before the needed criteria have been met
o Stats related to commander score will no longer be randomly reset to zero
o Unable to tab to password field when using a dedicated server
o Slowed down the speed that the news ticker cycles through messages
o Fixed the issue that causes the highlighted section of the server to be shortened when looking at server information
o Fixed the server browser issue that caused multiple menus to scroll at the same time.
20th December 2006 14:00
I made a trainer with these offsets but my game closes automatically when i nop the lines while playin
23rd December 2006 09:28
BF Forum MoD
Maybe because most of these addresses you do something other then just NOPing.
23rd December 2006 16:30
is there any way to implement these in my D3D hack?
24th December 2006 10:13
BF Forum MoD
yea, most people that got working hacks is using a mixture between memory and d3d hacks. If you have a working d3d hack, then you should have enough c++ knowledge to implament memory modifications into your hack.
31st December 2006 15:36
are there any source code examples of memory features in a d3d hack?
12th January 2007 18:19
Shell Shock = RendDX9 + 0x49736;
add in sig
Shell Shock = 89 3A 8B 78 04 89 7A 04 8B 78 08 89 7A 08 8B 78 0C 89 7A 0C 8B 40 10