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Thread: [RELEASE]AVANJ's COLORED PLAYER MODELS WITH COLORED HEADS & COLORED WEAPONS

  1. #1
    Petroleum Jelly Pwnage Dark Lord avanj's Avatar
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    [RELEASE]AVANJ's COLORED PLAYER MODELS WITH COLORED HEADS & COLORED WEAPONS

    AVANJ's COLORED PLAYER AND WEAPON MODELS

    Hello all at MPC! This is my first release. I have seen that a lot of player models do not have working download links or do not meet my standards as a player so i decided to make my own.

    Colored models
    Rifleman class (Kar98 and M1 garand)
    Assault Class( Thompson and Mp40)
    Support class(BAR and STG44
    Sniper class (Scoped Kar98 and Springfield)
    Machine gun class(MG42 and .30 cal)
    Rocket Class(Panzershrek and Bazooka)

    FAQ's:
    Will these bypass sv_consistency?
    Yes, they will. I have tried them on many servers and they do.

    I'm worried about being VAC'd..
    Stop right there. You can never and will never be VAC banned for any kind of skins. These are 100% VAC proof forever.

    Install:
    to install copy the "materials" folder into (CProgram Files\Steam\steamapps\ACCOUNTNAME\day of defeat source\dod)

    Credits:
    Holz for learning bright model technique.
    Belink for the creating custom VTF/VMT tutorial
    Attached Files
    Last edited by avanj; 7th March 2007 at 02:29.

  2. #2
    of myg0t Golden Dragon sLaYeR-eS-Me's Avatar
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    good job.. seeing these makes me want to play dods again :O

  3. #3
    Power Overwhelming Lisa's Avatar
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    Glad to see a release for Day Of Defeat: Source.


    Uploaded to MPCDownloads:

    [MPC Cheat Database] -> [Day Of Defeat: Source] -> [Avanj's Colored Players And Weapons]
    Last edited by Lisa; 16th March 2007 at 14:57.
    Lisa

  4. #4
    Magician Apprentice
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    good man

  5. #5
    Can you pls give me the exact colors. I'm trying to make a simple dod:s colored aimbot, but i have no ideas how to get the color code, expect counting every pixel.
    thx....

  6. #6
    Power Overwhelming Lisa's Avatar
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    • American:
      • Helmet:
        • RGB: 0, 249, 35
        • Decimal: 2357504
        • HTML: #00F923
        • VB Hex: &H23F900&

      • Body:
        • RGB: 0, 0, 240
        • Decimal: 15728640
        • HTML: #0000F0
        • VB Hex: &HF00000&


    • German:
      • Helmet:
        • RGB: 240, 0, 184
        • Decimal: 12058864
        • HTML: #F000B8
        • VB Hex: &HB800F0&

      • Body:
        • RGB: 235, 0, 0
        • Decimal: 235
        • HTML: #EB0000
        • VB Hex: &H0000EB&
    Lisa

  7. #7
    Quote Originally Posted by Holz View Post
    • American:
      • Helmet:
        • RGB: 0, 249, 35
        • Decimal: 2357504
        • HTML: #00F923
        • VB Hex: &H23F900&

      • Body:
        • RGB: 0, 0, 240
        • Decimal: 15728640
        • HTML: #0000F0
        • VB Hex: &HF00000&


    • German:
      • Helmet:
        • RGB: 240, 0, 184
        • Decimal: 12058864
        • HTML: #F000B8
        • VB Hex: &HB800F0&

      • Body:
        • RGB: 235, 0, 0
        • Decimal: 235
        • HTML: #EB0000
        • VB Hex: &H0000EB&

    Thx, man. I also found a way to grab the color with the Source SDK Model Viewer, but thank you anyway.

    It's not that easy programming a bot in vb, but i will realease a version here when its stable.

  8. #8
    **** StEaM Apprentice Knight
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    Thxs for these models very handy. i wonderd if there is anyway to brighten these if anyone can help?

  9. #9
    Petroleum Jelly Pwnage Dark Lord avanj's Avatar
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    They already use the fullbright method.

  10. #10
    **** StEaM Apprentice Knight
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    ah ok thxs i just wonderd if it could be done dont know much about models

  11. #11
    do i have to delete the old models?

  12. #12
    Power Overwhelming Lisa's Avatar
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    If "old models" = default models/skins then you don't as the game loads those from the game content files.


    If "old models" = other models/skins you've been using (not the default ones) then you will have to overwrite/delete them.
    Lisa

  13. #13
    Quote Originally Posted by killertje View Post
    do i have to delete the old models?
    I just rename my old Materials folder to OldMaterials then the new ones go under materials, and if i end up liking the new ones ill either leave the old ones there for later or just delete them. Takes away the hassle if you end up not liking them imo.

  14. #14
    good thanks

  15. #15
    Quote Originally Posted by avanj View Post
    They already use the fullbright method.
    Hi,

    I use coloured GRENADES, and was wondering how i can go about making them using the "FULLBRIGHT" method?

    Cheers.

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