aim_alternate no look aimmode // on = 0, off = 1
aim_antiaim
aim_autoaim automatically aim // off = 0, on = 1
aim_autorecoil automatically sets aim_recoil // off = 0, on = 1
aim_autoshoot automatically shoot // off = 0, on = 1
aim_bodyheight triggerbot body height
aim_bodyradius triggerbot body radius
aim_bodyshape triggerbot body shape
aim_bonespot which bone postion to use //
aim_drawspot draw a small white box on our aim spot // off = 0, on = 1
aim_forwardadjust adjusts the forward of the aimbot
aim_fov degrees field of view
aim_hbdraw draw our selected hitbox // off = 0, on = 1
aim_headradius triggerbot head radius
aim_heightadjust adjusts the height of the aimbot
aim_hitbox Area ( boxed ) where the aimbot hits
aim_method hitbox = 1, bone = 2, origin = 3
aim_mode how to select targets 0 = fov 1 = distance (2 = health, NS only)
aim_nospread remove spread from firing // wav dynamic = 1, snippty static = 2, wav static = 3
aim_perfectwall aims through the walls better - CS only // off = 0, on = 1
aim_precoil pitch recoil
aim_predahead prediction guessing next origin
aim_predback prediction using last known origin
aim_prediction toggle prediction origin / frame // off = 0, on = 1
aim_random randomizes aiming spot
aim_recoil remove recoil // 0 - 2, old method, 3 – dynamic
aim_rightadjust adjusts the right of the aimbot
aim_smooth delay aim lock // off = 0, on = 1
aim_team which team mode
aim_thru aim thru walls // off = 0, on = 1
aim_triggerbot mouse over target to shoot, pixel aimer // off = 0, on = 1
aim_visrecoil visual recoil, as seen by you, the player
aim_welder aims in NS at player with armor less than 95% when holding a welder as a marine
aim_yrecoil yaw recoil
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