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Thread: [Release] OldSchoolHack - TF2

  1. #1

    [Release] OldSchoolHack - TF2

    OldSchoolHack TeamFortress 2
    by KN4CK3R
    ---
    19.06.2008
    ---

    1. start TF2
    2. active the functions you need
    3. play and have fun

    Features:
    sv_cheats Bypass (2x)
    Consistency Bypass
    sv_pure Bypass
    Replicated CVar Bypass
    Model Wireframe (2x)
    Map Wireframe
    Map Fullbright
    Whitewalls
    Model Boxes
    no Smoke
    no Sky
    Speedhack

    Screenshot:
    http://www.oldschoolhack.de/screenshots/oshtf2.jpg
    Attached Files

  2. #2

  3. #3
    i will try it out. but i dont think the cheats of the engine.dll (the bypasses and the speedhack) wont work.

    every pc has his own adresses in the engine.dll

  4. #4
    Power Overwhelming Lisa's Avatar
    Join Date
    30th May 2004
    Posts
    16,808
    Just get the base address of the engine module dynamically?
    Lisa

  5. #5
    Quote Originally Posted by Skelletor22 View Post
    i will try it out. but i dont think the cheats of the engine.dll (the bypasses and the speedhack) wont work.

    every pc has his own adresses in the engine.dll
    Quote Originally Posted by Holz View Post
    Just get the base address of the engine module dynamically?
    he reads all the adresses dynamicly when you start the hack, so there wan't be problems.

    greetz KN4CK3R

  6. #6
    I'm getting the same error I get with skelletors.
    Can't change replilcated cvar bypass or somethign like that when trying to use host_timescale or any other mod.

  7. #7
    do you have activated the first sv_cheats Bypass too?

    greetz KN4CK3R

  8. #8
    yeah I tried it 4 different ways .

    I started the game

    alt+tabbed out

    started your program

    click the bypass options

    then tried to change some commands and I get that error.

    Then I did it while the game was running
    While in menu
    While in xp2 compatability mode

    any way I could try it.

    It doesn't work for me .

    Thank you though for your work. I'll let other people post about it see if ti works for them but not for me

  9. #9
    i have tryed some of your cheat funtions to know if your hack has the same problem as mine.
    and yes it has.

    The sv_cheat bypass and speedhack works for me. but 1 of the consistency or replicated or sv_pure bypass crashes me game (more then 1 time i tried). and both of the wireframe models wallhack and the model boxes dont work.

    therest i didnt tryed.

    We had the same problem on CS:S but then we added the adres with engine.dll+adres method and then it worked. But here on TF2 even that does not work.

    Thats why i already have teached many many guys how to make their own sv_pure and sv_cheat bypass for TF2.

    Nice trainer menu though. May i know what program compiled the trainer ?

  10. #10
    Quote Originally Posted by Skelletor22 View Post
    i have tryed some of your cheat funtions to know if your hack has the same problem as mine.
    and yes it has.

    The sv_cheat bypass and speedhack works for me. but 1 of the consistency or replicated or sv_pure bypass crashes me game (more then 1 time i tried). and both of the wireframe models wallhack and the model boxes dont work.

    therest i didnt tryed.

    We had the same problem on CS:S but then we added the adres with engine.dll+adres method and then it worked. But here on TF2 even that does not work.

    Thats why i already have teached many many guys how to make their own sv_pure and sv_cheat bypass for TF2.

    Nice trainer menu though. May i know what program compiled the trainer ?
    Borland, maybe it would help if we make a trainer with a sigscanner included. That should work everywhere...

    greetz KN4CK3R

  11. #11
    i dont know what a sig scanner is
    but some cheats/adresses seem to work for some guys.

    we need to find out how many different adreses there are and compare them with ours.

    then we can make like 4 hacks

  12. #12
    a sig scanner can scan a programm to get a specific address. f.e. you can let the scanner scan for "0x90" so you will get all the addresses where a 0x90 is. So you can scan for sv_pure sig to get the address to patch. But often it takes much time to scan the whole process.
    What addresses did you use? PN me if you dont want to publish them.

    greetz KN4CK3R

  13. #13
    yeah i do not publish such stuff

  14. #14
    would this get me banned? if i use just wondering

  15. #15
    no probebly not, but it wont fully work, not all the adresses are the same wiith your PC. plus there was a pyro update that came out.

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