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America's Army Talk about America's Army game and related to it stuff.

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Old 8th August 2006, 01:26   #1
semesterferien
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[Update-Release]MPC-EvolutionBot2.1.1

[Update-Release]MPC-EvolutionBot2.1.1

Sry Tom but in the meantime i had made an re-update now up to 2.1.1 so you can delete the old entire thread about 2.1 ^^

The main new features of 2.1.1:
-Autofire fixed*
-Numpad4 Toggles Outside
-Automatic Admin-Warning-System
-Visuals:Ammocounter
-Noflash
-Open single doors from far away by pressing "E"key
-New map added

Readme and SS in .rar included.
So i hope that this was the last version of this project.
Attached Files
File Type: rar MPC-EvolutionBot211.rar (867.6 KB, 883 views)
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Last edited by semesterferien; 8th August 2006 at 01:28..
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Old 8th August 2006, 01:44   #2
[SoB]-Slayer
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JUs w8n on approval to try this one out.
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Old 8th August 2006, 02:05   #3
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File Approved.

Thanks Semesterferien.
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Old 8th August 2006, 02:50   #4
[PLAYER1]
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ok i tried it but when in ur botload map i cant move and the AR i have only shoots burst shots
kinda strange huh..

so ok i disconnected loged in and joined a server.
when map was loading i get CE

Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1835 MHz with 255MB RAM
Video: NVIDIA GeForce FX 5200 (7730)

General protection fault!

History: AActor::UpdateRenderData <- AntiPortalActor Weapons_Cache.AntiPortalActor17 <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- AActor::findBase <- ULevel::SpawnActor <- (AGP_Character) <- InitialClientActor <- UActorChannel::ReceivedBunch <- (Actor None) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Weapons Cache <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


ive tried it several timesbut all the same CE's
oh yeah b4 i forgot when i loaded ur bot 4 1st time al my control settings were lost
that was the reason i couldnt move at 1st try( i thought ;/ )
i exited AA and went 2 the control settings changed them and i opened ur map,
still no movement...ive tried 4 6 time more but only CE's i get when joining map.

maybe u forgot something in the hurry lawl

well i need 2 get some sleep now, have 2 b at work in 3 hours lmao
ill check the thread 2morrow

thnx
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Old 8th August 2006, 03:01   #5
Poland
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hey hey man i get same error when joining some WC servers without hack
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Old 8th August 2006, 03:28   #6
semesterferien
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Well the maps works fine on my pc with 800*600 resolution.
But that cant be the problem.
I really wonder that you got a problem cos the code isnt different to v2.0 (only added some minor things)hence i guess there is something wrong with your aao.
I tested that bot on pipe,wc 1 h and all works fine.
But you can try to start aao in windowed mode then load the map and join a server.Sometimes this can be a solution....
Well if nothing works try to re-install aao and do hack again.
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Last edited by semesterferien; 8th August 2006 at 03:33..
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Old 8th August 2006, 03:34   #7
Poland
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nono its only by some servers on WC only hehe like non leased non honorgain
maybe they are modified
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Old 8th August 2006, 03:40   #8
Prodigy
Mage
 
anyone got this working
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Old 8th August 2006, 05:58   #9
Onehand05
Apprentice Knight
 
Sorry for the n00b question but how do you hex edit this bot's classnames?
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Old 8th August 2006, 06:19   #10
T0m
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Quote:
Originally Posted by Onehand05
Sorry for the n00b question but how do you hex edit this bot's classnames?
http://www.mpcforum.com/showthread.php?t=103310

please search next time.
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Old 8th August 2006, 08:37   #11
KizZamP-
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good job again,but
Quote:
Originally Posted by semesterferien
-Autofire fixed*
gosh,how can you mess "autofire" up ?
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Old 8th August 2006, 09:45   #12
Spiked-
Lord of Destiny
 
I used this new version,but after 5 min playing on server i always get kicked couse it finds SFHospital.aao in my folder,what to do?
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Old 8th August 2006, 09:50   #13
T0m
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Quote:
Originally Posted by Spiked-
I used this new version,but after 5 min playing on server i always get kicked couse it finds SFHospital.aao in my folder,what to do?
you shouldnt be putting the new map file in the game folder.

here is the install instructions from the readme file.

Quote:
How to install:
-Extract/put"SFHospital.aao" into your "c : /" folder and start aao like you ever do.
-In main menu open consolecommand and write "open c : \ sfhospital.aao"(without the empty spaces)
just put the sfhospital.aao on your C: next to the folders called 'Program Files', "Documents and Settings", "WINDOWS" etc...

then ingame type
Code:
'open c:\sfhospital.aao'
and the bot should load.
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Old 8th August 2006, 09:51   #14
Spiked-
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yeah,I did as you said Tom,it was there,in D: I open it like it says in readme file,but still get the kick
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Old 8th August 2006, 10:06   #15
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Quote:
Originally Posted by Spiked-
yeah,I did as you said Tom,it was there,in D: I open it like it says in readme file,but still get the kick
please post the exact kick message.

go to your armyops.log and copy and paste the kick message.
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