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#1 |
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Z-Crew supporter
War Titan
Join Date: 5th Sep 2004
Posts: 247
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[Update-Release]MPC-EvolutionBot2.1.1
[Update-Release]MPC-EvolutionBot2.1.1
Sry Tom but in the meantime i had made an re-update now up to 2.1.1 so you can delete the old entire thread about 2.1 ^^ The main new features of 2.1.1: -Autofire fixed* -Numpad4 Toggles Outside -Automatic Admin-Warning-System -Visuals:Ammocounter -Noflash -Open single doors from far away by pressing "E"key -New map added Readme and SS in .rar included. So i hope that this was the last version of this project.
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Happy
Last edited by semesterferien; 8th August 2006 at 01:28.. |
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#2 |
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Knight of Wars
Join Date: 16th Apr 2005
Posts: 131
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JUs w8n on approval to try this one out.
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Remember when someone piss's you off it takes 42 muscles to frown, and only 4 to reach back and bitch slap the mother ****er upside the head. |
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#3 |
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Super Moderat0r
Evil One
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File Approved.
Thanks Semesterferien.
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If you want me to shit in a box and mark it guaranteed, I will.
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#4 |
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Magician Apprentice
Join Date: 20th May 2006
Posts: 14
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ok i tried it but when in ur botload map i cant move and the AR i have only shoots burst shots
kinda strange huh.. so ok i disconnected loged in and joined a server. when map was loading i get CE Build AmericasArmy_Build_[2004-06-01_02.01.01] OS: Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD PentiumPro-class processor @ 1835 MHz with 255MB RAM Video: NVIDIA GeForce FX 5200 (7730) General protection fault! History: AActor::UpdateRenderData <- AntiPortalActor Weapons_Cache.AntiPortalActor17 <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- AActor::findBase <- ULevel::SpawnActor <- (AGP_Character) <- InitialClientActor <- UActorChannel::ReceivedBunch <- (Actor None) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Weapons Cache <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free ive tried it several timesbut all the same CE's oh yeah b4 i forgot when i loaded ur bot 4 1st time al my control settings were lost that was the reason i couldnt move at 1st try( i thought ;/ ) i exited AA and went 2 the control settings changed them and i opened ur map, still no movement...ive tried 4 6 time more but only CE's i get when joining map. maybe u forgot something in the hurry lawl well i need 2 get some sleep now, have 2 b at work in 3 hours lmao ill check the thread 2morrow thnx |
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#5 |
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Polanator
Angel of Darkness
Join Date: 21st Aug 2005
Posts: 269
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hey hey man i get same error when joining some WC servers without hack
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Hey Ho Let's Go
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#6 |
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Z-Crew supporter
War Titan
Join Date: 5th Sep 2004
Posts: 247
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Well the maps works fine on my pc with 800*600 resolution.
But that cant be the problem. I really wonder that you got a problem cos the code isnt different to v2.0 (only added some minor things)hence i guess there is something wrong with your aao. I tested that bot on pipe,wc 1 h and all works fine. But you can try to start aao in windowed mode then load the map and join a server.Sometimes this can be a solution.... Well if nothing works try to re-install aao and do hack again.
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Happy
Last edited by semesterferien; 8th August 2006 at 03:33.. |
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#7 |
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Polanator
Angel of Darkness
Join Date: 21st Aug 2005
Posts: 269
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nono its only by some servers on WC only hehe like non leased non honorgain
maybe they are modified
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Hey Ho Let's Go
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#8 |
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Mage
Join Date: 4th Jun 2006
Posts: 19
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anyone got this working
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#9 |
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Apprentice Knight
Join Date: 17th Dec 2005
Posts: 86
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Sorry for the n00b question but how do you hex edit this bot's classnames?
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#10 | |
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Super Moderat0r
Evil One
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Quote:
please search next time.
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If you want me to shit in a box and mark it guaranteed, I will.
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#11 | |
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teh native god
Evil One
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good job again,but
Quote:
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#12 |
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Lord of Destiny
Join Date: 28th Jul 2006
Posts: 51
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I used this new version,but after 5 min playing on server i always get kicked couse it finds SFHospital.aao in my folder,what to do?
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#13 | ||
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Super Moderat0r
Evil One
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Quote:
here is the install instructions from the readme file. Quote:
then ingame type Code:
'open c:\sfhospital.aao'
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If you want me to shit in a box and mark it guaranteed, I will.
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#14 |
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Lord of Destiny
Join Date: 28th Jul 2006
Posts: 51
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yeah,I did as you said Tom,it was there,in D: I open it like it says in readme file,but still get the kick
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#15 | |
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Super Moderat0r
Evil One
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Quote:
go to your armyops.log and copy and paste the kick message.
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If you want me to shit in a box and mark it guaranteed, I will.
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