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Team Fortress 2 Scout, Medic, Heavy, Demoman, Pyro, Engineer, Spy, Sniper, Soldier. Pick who you're gonna be and suit up, cause shit is about to go down!

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Old 8th December 2007, 21:54   #1
gir489
TF2 Hacker
Silent Killer
 
Gir489's Wallhack v2.7.5

Most of the vmts/vtfs are from coolrider64n's hack, and that dude that posted his fix.

I fixed it up a little, by removing some of the comments, and changed some of the textures around.

Only the player models work on sv_pure 1, and everything else works on sv_pure 0.

Still working on my sv_pure 0 client enforcer.

Code:
*Brighter colored party hart for seeing spys on partymod servers.
*Rockets are now bright green, and you can see the rocket trail.
*Health and ammo is yellow and can be see through the wall.
*Friendly Spy's mask can be seen through the wall.
*Removed useless wallhacked textures, such as circle.
That's about it. I tested it on a DX9 card. I don't know about the DX8 varied textures, and I think they cause black/pink checkered effect on some of the models.


**Credits**

coolrider64n For making the mathack.2
VALVe For enabling the ignorez function in the VMT.

**ChangeLog**

V1.00
Initial Release

v2.0
Added weapons showing through walls.
Added colored weapons, and what could be teamcolored weapons. //To use the colored weapons, go to Models->ColoredModels and open the folder you wish to use. Copy the contents to Materials/Models.
Added crit.vmt
Fixed gibs not being colored and not having the nofog function.

v2.0.1
Made pyro's flamethrower appear to be more solid when colored.
Made medic's needlegun appear to be more solid when colored.

v2.5
Added navyblue and bloodred for the team-colored weapons.
Fixed the orange texture showing up black.

v2.5.1
Fixed teleporter not showing up as colored and through the wall.
Removed some useless vmts from buildables/teleporter.

v2.6
Reduced some FPS loss issues with the player models using redundent textures.
Added option to color syringes.
Added class-based items support.
Colored models and ClassItems is now in folder Materials->WeaponOptions.
Replaced navyblue and blooodred with pink and turquoise.

v2.6.1
Fixed hvyweapon materials not being migrated to the new system of materials.

v2.7
Fixed shotgun showing up invisible, and checkered.
Fixed knife showing up invisible, and checkered.
Fixed grenadelauncher showing up invisible, and checkered.
Fixed stickybomb_launcher not being walled.
Added option to color pipebombs.
Added option to color stickybombs.

v2.7.5
Reduced material redudency for buildables.
Fixed intel showing up as colored, but looking like it was the orignal pattern of color.
Fixed intel color jitter.
Fixed red teleporter arrow.
Fixed some console error spam.

v2.7.5.1
Fixed sentry range drawing a sphere, instead of the indicated range.

v2.7.5.5
Added heavy achievement materials.

v3.0
Added world weapons hack to add team coloring to default weapons. WeaponsOptions->ColoredWeapons->DefaultColoredWeapons.
Fixed pistol not showing up as wallhacked due to a typo in the folder naming.
Fixed rocket showing up translucent, instead of solid.

v3.1
Removed w_minigun.mdl, as it was useless and consuming too much FPS.
Added Effects->achieved.vmt removal. (I couldn't find out where the shooting stars are)
Removed double ignorez/nofog on red intel.
Fixed WeaponOptions->ColoredWeapons->DefaultColoredWeapons->materials having the wrong root directory.
Added a less redundant way to remove the sniperscope.
Attached Files
File Type: rar MatHack.rar (1.80 MB, 836 views)

Last edited by gir489; 10th October 2008 at 05:18..
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Old 8th December 2007, 22:00   #2
Lisa
     
Power Overwhelming
 
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Approved & uploaded to MPCDownloads:

[MPC Cheat Database] -> [Team Fortress 2] -> [Gir489's Wallhack]


Screenshots are always nice to see, by the way.
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Old 8th December 2007, 22:20   #3
gir489
TF2 Hacker
Silent Killer
 
Quote:
Originally Posted by Holz View Post
Approved & uploaded to MPCDownloads:

[MPC Cheat Database] -> [Team Fortress 2] -> [Gir489's Wallhack]


Screenshots are always nice to see, by the way.
I'm in a pub with sv_pure 0 right now.

Working on some jucy screens.

EDIT: OK, I didn't get anyone to fire a rocket, but I did get some screenshots of the fixes I did for the players. They're easier to tell who's who on longer distances.

Pics were taken on ctf_blitz

NewItemWallhack
Headshotkill1
BLUWalls1
BLUWalls2
BLUWallhackPlusHeadshotKill1
BLUWallhackPlusHeadshotKill2
BLUandREDLongDistance1

EDIT2: Pics from ctf_well_classic_b1 Includes pictures of the rocket hack.

Well1
Well2
Well3
Well4
Well5
Well6
RocketFar
RocketClose

The link to the download page doesn't work.

Last edited by gir489; 8th December 2007 at 23:32.. Reason: Added more pics.
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Old 9th December 2007, 14:30   #4
Zodak101
Dark Mage
 
Thanks, using rocket trail now
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Old 10th December 2007, 15:18   #5
GirinoX
New MPC User
 
dont work for me
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Old 10th December 2007, 17:29   #6
x3
Cheat Support
Devil of Hell
 
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not bad, i really need to finish mine off that acts as playerglow.
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Old 11th December 2007, 03:32   #7
hrhr
Apprentice Knight
 
Good job, thanks!
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Old 13th December 2007, 04:40   #8
amm667
New MPC User
 
Im very noob lol but is this legal??
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Old 13th December 2007, 04:57   #9
Lisa
     
Power Overwhelming
 
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Yes, it's completely legal and safe to use.
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Old 13th December 2007, 05:07   #10
unkn0wn415
Lord of Destiny
 
quick question, does this wallhack spot spy???
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Old 13th December 2007, 05:31   #11
hiimchris
Apprentice Knight
 
No, but on party servers it makes spies easier to see because of the party hat. So no, you still have to do spy checks like everyone else. Sorry.
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Old 16th December 2007, 22:54   #12
gir489
TF2 Hacker
Silent Killer
 
Quote:
Originally Posted by unkn0wn415 View Post
quick question, does this wallhack spot spy???
I'm currently toying with this new material I found.

If I get it right, I can tell it to show cloaked spys without having to edit anything in the DX settings of the VMT.

It basically tells the engine when there's the spy model around, it'll cause it to do a strobe-lighting effect. (Even if they're disguised, it'll look for class #8, and do a strobe-light effect. Will even work on sv_pure 1 servers.

Although I think they just used the engine to do 255 alpha on the model.

In which case, we'd need to edit the engine, and I don't feel like using IDA to find the offsets for hooking the engine. -_-
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Old 17th December 2007, 05:08   #13
gir489
TF2 Hacker
Silent Killer
 
Yeah, the material was a deadend.

It only works on a local server. So much good that does us.

Due to the popular demand, and apprently everyone plays on a sv_pure 0 servers, I've added world weapons to show through the wall, and an option to have them colored.

I've also added CRITICAL HIT!!! to show through the wall, removed a bunch of textures, and whatnot.

EDIT:
v2.0.1
Made pyro's flamthrower appear to be more solid when colored.
Made medic's needlegun appear to be more solid when colored.

Last edited by gir489; 17th December 2007 at 20:27..
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Old 17th December 2007, 20:27   #14
gir489
TF2 Hacker
Silent Killer
 
v2.5
Added navyblue and bloodred for the team-colored weapons.
Fixed the orange texture showing up black.

EDIT:
v2.5.1
Fixed teleporter not showing up as colored and through the wall.
Removed some useless vmts from buildables/teleporter.

Last edited by Lisa; 19th December 2007 at 00:24..
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Old 19th December 2007, 00:29   #15
Lisa
     
Power Overwhelming
 
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v2.5.1 (FINAL) approved & uploaded to MPCDownloads:

[MPC Cheat Database] -> [Team Fortress 2] -> [Gir489's Wallhack v2.5.1 (FINAL)]
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