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Left 4 Dead 1 & 2 How else would you survive those hordes of the infected?

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Old 30th October 2009, 20:42   #1
rahlzel
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[RELEASE] Basic L4D2 Mathack

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rahlzel's Basic L4D Mathack v2.5
This material hack's purpose is to hold us over until my accomplice SuprNova finishes his hacked VPK.

NOTE: Unlike its predecessor, this hack is NOT customizable, nor does it have any transparent walls or wallhacked items. It only colors Special Infected and items in order to be seen easier. These advanced features will be released at a later date.

Features:
(Click here to see a screenshot album)
  • Red Special Infected
  • Orange melee weapons
  • Yellow grenades / bile jar / explosive junk (propane tanks, gas cans, etc)
  • Green medkits / pills / adrenaline
  • Brown defibrillators
  • Blue Survivors
  • Blue Tier 1 automatics
  • Cyan Tier 2 automatics / Ammo stacks
  • Purple Tier 1 shotguns
  • Pink Tier 2 shotguns
  • Brown sniper rifles
  • White pistols
  • Light red Desert Eagle / Laser Sight box
  • Orange incendiary ammo
  • Red explosive ammo
  • Removed Boomer bile
  • Removed sniper scope (sort of)

VAC Detection:
It is understandable that new players in the hacking community don't know all the facts behind the Valve Anti-Cheat system - specifically, what is detected/ban-able and what isn't. For this reason, I'm happy to divulge official Valve and Wikipedia sites that prove a material hack's immunity to a VAC-ban:
Valve Developer Community (Under "Heuristics", second paragraph)
Valve Anti-Cheat - Wikipedia (The "Disadvantages" section, and the image)
However, your own arrogance with using a cheat can still cause a server admin to ban you from a server if he thinks you're cheating, and also possibly ban you from all other servers belonging to that community (Sourcebans.net). The moral of the story? Don't get caught. Or was it "Don't cheat"? Whatever.

You may, however, get stopped (but never banned) by sv_pure, which checks your materials against the server's and kicks you out of the game before you can join it.


How to Install:
  1. Download the attachment at the bottom of this post.
  2. Use 7zip (http://www.7-zip.org/download.html) to open the "rahlzel's Basic L4D2 Mathack" archive and open the "Hacked Materials" folder.
  3. Drag + drop the "whitelist.cfg", "pak01_dir.vpk", and the "MATERIALS" folder from the "Hacked Materials" directory into your "Steam\SteamApps\common\left 4 dead 2\left4dead" folder, being sure to Copy and Replace everything.
  4. Done.

Changelog:
Code:
11/22/09
- Released 2.5
- Fixed Defibrillator material
- Added laser sights (light red)
- Added Survivors (blue)
- Added Boomer bile jar (green & yellow)
- Added incendiary ammo (orange)
- Added explosive ammo (red)
- Added explosive junk (propane tanks, gas cans, etc - yellow)
- Removed sniper scope! (sort of)

11/22/09
- Released 2.0
- Added a ton of stuff (see features)

11/21/09
- Released 1.0
Attached Files
File Type: 7z rahlzel's Basic L4D2 Mathack v2.5.7z (776.8 KB, 7 views)

Last edited by rahlzel; Today at 06:25..
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Old 4th November 2009, 10:48   #2
delta1o1
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Hey I wish you guys luck on this, your first release was kick ass. A suggestion I would give is to somehow make the zombies noticeable like in l4d 1 but keep the gore. I know gore with the specials will be impossible due to them being bright red. But what is most important to me really is the colored specials.
and colored items with vmt ignorez.
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Old 4th November 2009, 19:23   #3
rahlzel
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Quote:
Originally Posted by delta1o1 View Post
Hey I wish you guys luck on this, your first release was kick ass. A suggestion I would give is to somehow make the zombies noticeable like in l4d 1 but keep the gore. I know gore with the specials will be impossible due to them being bright red. But what is most important to me really is the colored specials.
and colored items with vmt ignorez.
I know precisely what you mean. I'd prefer to keep the common infected gore real and unhacked. The Special Infected don't have the same visceral update that their common brethren have, so they'll all be bright red. However, I expect to be able to highlight/wallhack the common infected while players are still able to see the damage they do - holes through stomachs, partial brain exposure, skinless chest cavity - all the good stuff won't be annoyingly red.

You can bet the items will all be colored and wallhacked as well.

Good feedback.

11/4/09
- The L4D2 demo has been released for everyone to play! Go now and come back with feedback/desired features!
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Old 11th November 2009, 05:18   #4
TricksOfDeath
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Keep the same features as your original l4d1 mathack, although it would be ideal to have the fence materials mathacked so we can tell if the map has been altered dynamically (Not that big of a feature but it'd be nice).
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Old 11th November 2009, 09:35   #5
rahlzel
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Quote:
Originally Posted by TricksOfDeath View Post
Keep the same features as your original l4d1 mathack, although it would be ideal to have the fence materials mathacked so we can tell if the map has been altered dynamically (Not that big of a feature but it'd be nice).
Altered dynamically? I'm not quite sure I follow.
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Old 11th November 2009, 14:13   #6
SuprNovaAO
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maybe he means the new director
I haven't really played the demo but I have heard that the new director can also change paths in the map. But I'm not sure if that's true and maybe that was another game

but if he means this: I still don't know what a mathack has to do with it
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Old 13th November 2009, 03:32   #7
delta1o1
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I had an idea, since there are so many new types of weapons, perhaps having different mat hacked colors for each weapon would make it so you can tell what weapon is up ahead. and possibly the same for medkits and defibs, so you can tell which is which.
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Old 13th November 2009, 06:45   #8
rahlzel
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Quote:
Originally Posted by delta1o1 View Post
I had an idea, since there are so many new types of weapons, perhaps having different mat hacked colors for each weapon would make it so you can tell what weapon is up ahead. and possibly the same for medkits and defibs, so you can tell which is which.
Great idea! I'll try to keep it simple - Green for medkits and light/dark green for defibs, etc.

There might be too many weapons, though. I only have 15 colors
I'll start with coloring by weapon type: melee/tier 1/tier 2/pistols = 4 customizable colors. After that, I'll see if there's a popular interest in coloring individual weapons.
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Old 13th November 2009, 16:33   #9
Mase123y
Knight of Wars
 
For me Im only going to want to color the tier 2 weapons so I dont run half a mile looking for a better weapon but making them different colors will probably be a good idea since seeing them in all one color will probably make certain weapons look exactly the same. Like the tier 1 shotguns will look exactly the same until you look really close since you dont have the skin to tell the difference, only the shape. But I wouldnt want you to color them by weapon type. Like having all pistols a certain color. You wouldn't be able to tell what kind of pistol it is from a far, only until you get close to it and look at the shape. Id rather have a pistol, rifle and shotgun all be the same color but that color for that type of weapon means its only 1 certain gun. From a far you can see its a pistol but the color, even if its the same color as a shotgun, rifle and sniper, you know which it is.

But thats going to take longer :p

Last edited by Mase123y; 13th November 2009 at 16:40..
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Old 13th November 2009, 19:21   #10
rahlzel
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Quote:
Originally Posted by Mase123y View Post
But I wouldnt want you to color them by weapon type. Like having all pistols a certain color. You wouldn't be able to tell what kind of pistol it is from a far
But you'll know that there's a pistol over there to check out.

So the ability to customize the color of each weapon individually with at least 15 different colors - is this something you would all like to see?
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Old 13th November 2009, 21:19   #11
Mase123y
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I would but I wouldnt want you to spend alot of your time on this for the first release. Lets see what the basics you have first.
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Old 13th November 2009, 22:00   #12
SuprNovaAO
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you could generate all those vmt's at once with a little program
If you can't do this just send me the pattern they have to have (+content) and I can send you those files without copypasting a day
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Old 18th November 2009, 04:16   #13
Mase123y
Knight of Wars
 
So how goes the development in this? Was SuprNova able to crack the pak_dir? You dont have to try to complete every texture file before you release it. Just making all 7 special infected red is enough for a first release.
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Old 18th November 2009, 04:18   #14
ardalk
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lol this game is epic..cant wait for a small mathack release from you guys.
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Old 18th November 2009, 13:07   #15
yiusing134
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Quote:
Originally Posted by Mase123y View Post
So how goes the development in this? Was SuprNova able to crack the pak_dir? You dont have to try to complete every texture file before you release it. Just making all 7 special infected red is enough for a first release.

Yes.This is the most important thing in l4d2 in verus mode.
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