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| Left 4 Dead 1 & 2 How else would you survive those hordes of the infected? |
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#1 |
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Moderator
Assassin
Join Date: 20th Oct 2007
Posts: 187
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[RELEASE] Basic L4D2 Mathack
Be sure to bookmark/subscribe to this thread for updates!
rahlzel's Basic L4D Mathack v2.5 This material hack's purpose is to hold us over until my accomplice SuprNova finishes his hacked VPK. NOTE: Unlike its predecessor, this hack is NOT customizable, nor does it have any transparent walls or wallhacked items. It only colors Special Infected and items in order to be seen easier. These advanced features will be released at a later date. Features: (Click here to see a screenshot album)
VAC Detection: It is understandable that new players in the hacking community don't know all the facts behind the Valve Anti-Cheat system - specifically, what is detected/ban-able and what isn't. For this reason, I'm happy to divulge official Valve and Wikipedia sites that prove a material hack's immunity to a VAC-ban: Valve Developer Community (Under "Heuristics", second paragraph) Valve Anti-Cheat - Wikipedia (The "Disadvantages" section, and the image) However, your own arrogance with using a cheat can still cause a server admin to ban you from a server if he thinks you're cheating, and also possibly ban you from all other servers belonging to that community (Sourcebans.net). The moral of the story? Don't get caught. Or was it "Don't cheat"? Whatever. You may, however, get stopped (but never banned) by sv_pure, which checks your materials against the server's and kicks you out of the game before you can join it. How to Install:
Changelog: Code:
11/22/09 - Released 2.5 - Fixed Defibrillator material - Added laser sights (light red) - Added Survivors (blue) - Added Boomer bile jar (green & yellow) - Added incendiary ammo (orange) - Added explosive ammo (red) - Added explosive junk (propane tanks, gas cans, etc - yellow) - Removed sniper scope! (sort of) 11/22/09 - Released 2.0 - Added a ton of stuff (see features) 11/21/09 - Released 1.0
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MPC Forum Moderator
rahlzel's... Ultimate L4D Mathack HL2: DM Mathack Age of Chivalry Mathack Zombie Panic! Source Mathack Last edited by rahlzel; Today at 06:25.. |
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#2 |
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Kozue-chan
Lord of Destiny
Join Date: 8th Oct 2004
Posts: 57
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Hey I wish you guys luck on this, your first release was kick ass. A suggestion I would give is to somehow make the zombies noticeable like in l4d 1 but keep the gore. I know gore with the specials will be impossible due to them being bright red. But what is most important to me really is the colored specials.
and colored items with vmt ignorez.
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KOS-MOS:"I have analyzed the situation,and by my current calculations I would say we are screwed."
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#3 | |
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Moderator
Assassin
Join Date: 20th Oct 2007
Posts: 187
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Quote:
You can bet the items will all be colored and wallhacked as well. Good feedback. 11/4/09 - The L4D2 demo has been released for everyone to play! Go now and come back with feedback/desired features!
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MPC Forum Moderator
rahlzel's... Ultimate L4D Mathack HL2: DM Mathack Age of Chivalry Mathack Zombie Panic! Source Mathack |
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#4 |
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New MPC User
Join Date: 26th Jun 2007
Posts: 2
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Keep the same features as your original l4d1 mathack, although it would be ideal to have the fence materials mathacked so we can tell if the map has been altered dynamically (Not that big of a feature but it'd be nice).
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#5 |
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Moderator
Assassin
Join Date: 20th Oct 2007
Posts: 187
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Altered dynamically? I'm not quite sure I follow.
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MPC Forum Moderator
rahlzel's... Ultimate L4D Mathack HL2: DM Mathack Age of Chivalry Mathack Zombie Panic! Source Mathack |
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#6 |
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*****istrator
Bronze Dragon
Join Date: 9th Feb 2009
Posts: 848
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maybe he means the new director
I haven't really played the demo but I have heard that the new director can also change paths in the map. But I'm not sure if that's true and maybe that was another game ![]() but if he means this: I still don't know what a mathack has to do with it
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LET'S PLAY SOME TETRIS, MOTHER****ER |
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#7 |
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Kozue-chan
Lord of Destiny
Join Date: 8th Oct 2004
Posts: 57
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I had an idea, since there are so many new types of weapons, perhaps having different mat hacked colors for each weapon would make it so you can tell what weapon is up ahead. and possibly the same for medkits and defibs, so you can tell which is which.
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KOS-MOS:"I have analyzed the situation,and by my current calculations I would say we are screwed."
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#8 | |
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Moderator
Assassin
Join Date: 20th Oct 2007
Posts: 187
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Quote:
There might be too many weapons, though. I only have 15 colors ![]() I'll start with coloring by weapon type: melee/tier 1/tier 2/pistols = 4 customizable colors. After that, I'll see if there's a popular interest in coloring individual weapons.
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MPC Forum Moderator
rahlzel's... Ultimate L4D Mathack HL2: DM Mathack Age of Chivalry Mathack Zombie Panic! Source Mathack |
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#9 |
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Knight of Wars
Join Date: 28th Jan 2006
Posts: 143
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For me Im only going to want to color the tier 2 weapons so I dont run half a mile looking for a better weapon but making them different colors will probably be a good idea since seeing them in all one color will probably make certain weapons look exactly the same. Like the tier 1 shotguns will look exactly the same until you look really close since you dont have the skin to tell the difference, only the shape. But I wouldnt want you to color them by weapon type. Like having all pistols a certain color. You wouldn't be able to tell what kind of pistol it is from a far, only until you get close to it and look at the shape. Id rather have a pistol, rifle and shotgun all be the same color but that color for that type of weapon means its only 1 certain gun. From a far you can see its a pistol but the color, even if its the same color as a shotgun, rifle and sniper, you know which it is.
But thats going to take longer :p Last edited by Mase123y; 13th November 2009 at 16:40.. |
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#10 | |
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Moderator
Assassin
Join Date: 20th Oct 2007
Posts: 187
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Quote:
So the ability to customize the color of each weapon individually with at least 15 different colors - is this something you would all like to see?
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MPC Forum Moderator
rahlzel's... Ultimate L4D Mathack HL2: DM Mathack Age of Chivalry Mathack Zombie Panic! Source Mathack |
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#11 |
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Knight of Wars
Join Date: 28th Jan 2006
Posts: 143
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I would but I wouldnt want you to spend alot of your time on this for the first release. Lets see what the basics you have first.
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#12 |
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*****istrator
Bronze Dragon
Join Date: 9th Feb 2009
Posts: 848
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you could generate all those vmt's at once with a little program
If you can't do this just send me the pattern they have to have (+content) and I can send you those files without copypasting a day
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LET'S PLAY SOME TETRIS, MOTHER****ER |
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#13 |
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Knight of Wars
Join Date: 28th Jan 2006
Posts: 143
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So how goes the development in this? Was SuprNova able to crack the pak_dir? You dont have to try to complete every texture file before you release it. Just making all 7 special infected red is enough for a first release.
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#14 |
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Dark Mage
Join Date: 23rd May 2009
Posts: 28
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lol this game is epic..cant wait for a small mathack release from you guys.
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#15 | |
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Magician Apprentice
Join Date: 31st Aug 2009
Posts: 11
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Quote:
Yes.This is the most important thing in l4d2 in verus mode. |
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