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#1 |
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Teh CoD Haxor
Assassin
Join Date: 29th Dec 2004
Posts: 179
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[Release] Sycore CoD source
this is not all of my stuff that i have. i might release more of my stuff later on.for now i am only including some of the basic stuff like......
-colored models -wallhack -nightmode -flashing models -wireframe -recoil -no-fog -no scope give me credit and the people credited in the source credit if u use any of this code. |
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#2 |
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-- SILVER ENT. --
Evil One
Join Date: 7th Jun 2003
Posts: 4,352
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Uploaded::
Filename: Sycs CoD Hook Source.zip Database: MPCDownloads.com -> Downloads -> Call of Duty --- Profile: http://www.mpcdownloads.com/forums/d...o=file&id=5444
__________________
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#3 |
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Lord of Destiny
Join Date: 20th Dec 2003
Posts: 54
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Awesome! Thanks Sycore. Might have to look in the closet for my prog tool now. *Laughs*
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#4 |
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xtreMe visioN
Devil of Hell
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this is one of the best releases i seen pub in awhile. yet no one post cuz they dont know wtf it is =]
__________________
Signature removed, User warned for breaking the signature rules. (by gil) |
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#5 |
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memory/d3d coder :)
War Titan
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nice release but how do you turn off flash models lol
some people might get seizure |
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#6 |
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Teh CoD Haxor
Assassin
Join Date: 29th Dec 2004
Posts: 179
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change it instead of makeing it flashblue(); just make it blue();
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#7 |
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Join Date: 30th Aug 2005
Posts: 4
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nice release
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#8 |
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Guest
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lol
good job on the release, but the guns also shoot sideways too :speechles
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#9 |
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MPC Member
Join Date: 15th Apr 2005
Posts: 9
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how do u toggle the flash off jesusss christttt
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#10 |
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Magician Apprentice
Join Date: 26th Aug 2005
Posts: 10
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Where do you go to toggle recoil off. is there an in-game menu? where do you go to toggle stuff?
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#11 |
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Moderator &
Somewhat Evil
Join Date: 23rd May 2004
Posts: 3,539
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It's open-source!
How about looking in the opengl.cpp file for key references or GetAsyncKeyState calls. You do not need C++ either. Just open the C++ files with notepad. Code:
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
///////////////////////////////WireFrame Toggles//////////////////////////
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
if((GetAsyncKeyState(VK_NUMPAD1) & 0x8000) && wireframe==0)
{
wireframe = 1;
}
if((GetAsyncKeyState(VK_NUMPAD2) & 0x8000) && wireframe==1)
{
wireframe = 0;
}
/////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
/////////////////////////////NIGHT-Mode toggles//////////////////////////
/////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
if((GetAsyncKeyState(VK_NUMPAD3) & 0x8000) && nightmode==0)
{
nightmode = 1;
}
if((GetAsyncKeyState(VK_NUMPAD4) & 0x8000) && nightmode==1)
{
nightmode = 0;
}
/////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
///////////////////////////////NO-FOG Toggles////////////////////////////
/////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
if((GetAsyncKeyState(VK_NUMPAD5) & 0x8000) && nofog==0)
{
nofog = 1;
}
if((GetAsyncKeyState(VK_NUMPAD6) & 0x8000) && nofog==1)
{
nofog = 0;
}
/////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
///////////////////////////////Wallhack Toggles//////////////////////////
/////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
if((GetAsyncKeyState(VK_NUMPAD7) & 0x8000) && wallhack==0)
{
wallhack = 1;
}
if((GetAsyncKeyState(VK_NUMPAD8) & 0x8000) && wallhack==1)
{
wallhack = 0;
}
/////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
//////////////////////////////Flashing model toggles/////////////////////
/////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
if((GetAsyncKeyState(VK_NUMPAD7) & 0x8000) && fmodels==0)
{
fmodels = 1;
}
if((GetAsyncKeyState(VK_NUMPAD8) & 0x8000) && fmodels==1)
{
fmodels = 0;
}
if((GetAsyncKeyState(VK_F3) & 0x8000) && fmodels==0)
{
normalmodels = 1;
}
if((GetAsyncKeyState(VK_F4) & 0x8000) && normalmodels==1)
{
normalmodels = 0;
}
/*void APIENTRY moose_glViewport (GLint x, GLint y, GLsizei width, GLsizei height)
{
/////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
///////////////////////////////NO-Recoil/////////////////////////////////
/////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
if(GetAsyncKeyState(VK_LBUTTON))
{
recoil=true;
{
if((xrecoil > 20) && (xrecoil < 30))
{
MOUSEEVENTF_MOVE,0,3.0f,0,0;
}
if((xrecoil > 30) && (xrecoil < 40))
{
MOUSEEVENTF_MOVE,0,-0.5f,0,0;
}
if(xrecoil > 40)
recoil=false;
}
}
xrecoil++;
}*/
}
}
The recoil toggle is commented out so you will need to remove /* and */. After doing so and recompiling the hack, you should be able to toggle the recoil. Last edited by BlackDove; 29th September 2005 at 01:25.. |
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#12 |
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Magician Apprentice
Join Date: 26th Aug 2005
Posts: 10
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I dont have a C++ compiler i dont think (sorry about this im not and experienced Hacker, but experienced CoD player so i dont want the no recoil) so i guess thats why the Numpad buttons dont work. So i can just turn it off manually by doing what? Also i know this has been answered but what about the Flashing models, where do i change it *(i know what to change)* and also turn the Dot off. (laggie)
Sorry and thanks ![]() |
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#13 |
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New MPC User
Join Date: 10th Oct 2005
Posts: 2
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HEY GUYS, JUST A HeADS UP... TJIS FILE CONTAINS TROJEN HORSES!!!!!
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#14 | |
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that guy
Somewhat Evil
Join Date: 30th May 2003
Location: Roanapur, Thailand
Posts: 3,786
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Quote:
__________________
www.gamedeception.net |
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#15 |
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Teh CoD Haxor
Assassin
Join Date: 29th Dec 2004
Posts: 179
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lmao why would i put a trojen horse into a source even if it was possible ? lol im known here and trusted (i think) lol i wouldnt do anything like that.
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