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| America's Army Talk about America's Army game and related to it stuff. |
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#1 |
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UE3 Tormentor
Bronze Dragon
Join Date: 15th Jul 2004
Location: Australia
Posts: 861
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NOTE: Please do not move to the Coding and Support forum due to this not being just code, also please do not split the thread.
NOTE2: With the right Core 432 Headers and the Proper Libs this should work on any Unreal Engine 2 Game. [Mega Credits] osGb (Core Hook for Unreal 2 v1.2) [Credits] Temp2 (Strive to make people learn native) Evilbert (INI Reading from PB Hack 1.4) Grief (Functions for Finding Location of the Module) Humm3r (1337 Dude) Ok guys Here you go, Simple shit on loading a ubot without using Headers that are version dependant. What you need to do. Get working Core 432 Headers for AA 2.4 and Get the Game Libs for Engine.dll and Core.dll. Place the Engine.Lib and the Core.lib in the Core/Libs Folder and Place the Core 432 Files in the Core/Inc. Do not take credit for this, because you did not created. This Src is not to be release on anyother forums without my permission. If you would like to place it on your forum send me a PM and I will reply as soon as I can [Using the INI] Example, If your DLL is named ULoader.dll you would make a new .INI called ULoader.ini in the same folder. With that INI all you have to do is place something like this in it [UInteractions] MyBot = MyBot.MyInteraction Then just inject the dll from where ever it is on your computer. Have the Uscript File in the Correct Place so AA can read it and play. I have tested this on Glugbot. NOTE: Somebots may not work properly due to the bones being setup in the Loader, If the aimbot doesnt work. Use another bot. I have Included a Src Folder with the Source (You must get 432 Headers and Libs), and a Binarary Package for personal use. You are more than welcome to use the Binarary in a Release if you give me the correct credits and ask me first, You will also need to find a Auto-Injector for Injecting .dll's on startup otherwise this wont work properly. I would suggest renaming it to something like AGP_Gameplay.dll and AGP_Gameplay.ini and placing it in your AA/System folder. If the dll was injector but the game didnt recognise it, it should look something like this: Code:
+----------------------------+ | Project : U-Loader 1.0 +----------------------------+ Paths - DLL Path : C:\ULoader\ULoader.dll - INI Path : C:\ULoader\ULoader.ini - LOG Path : C:\ULoader\ULoader.log Interactions - UInteraction[0] : Glugbot.Glugbot7ByGluggie Code:
+----------------------------+ | Project : U-Loader 1.0 +----------------------------+ Paths - DLL Path : C:\ULoader\ULoader.dll - INI Path : C:\ULoader\ULoader.ini - LOG Path : C:\ULoader\ULoader.log Interactions - UInteraction[0] : Glugbot.Glugbot7ByGluggie Pointers - Player: 0x7439600 - InteractionMaster: 0x996f820 - AddInteraction: 0x21cb540 ![]() Last edited by tamimego; 25th August 2005 at 06:04.. |
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#2 |
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Army Soldier
Evil Elite
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nice release as always, hooah soldier
props x 10 w0ot
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GET THE DOOR! |
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#3 |
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Dark Mage
Join Date: 3rd Feb 2005
Posts: 28
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This is amazing, I have thanked you personally Tam, but you have blown me away. This truly means alot, I have finally gotten to the point that I can understand C++ and i LOVE it. I am soooo very happy that you did this man.
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#4 |
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UE3 Tormentor
Bronze Dragon
Join Date: 15th Jul 2004
Location: Australia
Posts: 861
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no problem was gonna release it anyway
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#5 |
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[eViL] Clan Member
Dragon
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Well, I have no idea what the hell this is nor do I have enough C++ experience to ever use it...
But GJ anyways Tam! ![]()
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eViL Clan now recruiting! Visit www.extremecheatz.com for more information. Last edited by [HAVOC]; 25th August 2005 at 06:15.. |
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#6 | ||
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Army Soldier
Evil Elite
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Quote:
Quote:
anyways, i checked the source, and i must say its nice looking tami before mentioned props * 10 / 4 + 90 ( 5 + 5 ) * 4 kthx
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GET THE DOOR! |
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#7 | |
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Super Moderat0r
Evil One
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Quote:
![]() anyways, good job...cant wait to check it out.
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If you want me to shit in a box and mark it guaranteed, I will.
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#8 |
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Angel of Darkness
Join Date: 18th Feb 2005
Posts: 277
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Actaully 3625
![]() assuming that props is a constant of 1 (unit of thanks/pat on the back i guess )before mentioned props * 10 / 4 + 90 ( 5 + 5 ) * 4 before mentioned props = props * 10 props * 10 * 10 / 4 + 90 ( 5 + 5) * 4 props * 10 * 2.5 + 90 (10) * 4 props * 25 + 90 * 40 props * 25 + 3600 25 + 3600 == 3625 (units of thanks/pats on the back) ![]() Anyways GJ tam can't wait until its approved.
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Thanks, RandomDude55 aka Hacker- Killa |
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#9 |
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Super Moderat0r
Evil One
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i think you are wrong.
DIdnt you take algebra...parenthesis first... props * 10 / 4 + 90 ( 5 + 5 ) * 4 props * 10 / 4 + 90 (10) * 4 props * 10 / 4 + 900 * 4 props * 2.5 + 900 * 4 props * 902.5* 4 props * 3,610 \\then assuming that 'props' equals 1 1 * 3,610 = 3, 610 ok, thats enough offtopic for now...we are supose to be congratulating and thanking tami right now.
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If you want me to shit in a box and mark it guaranteed, I will.
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#10 |
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DigitalDeath Coder
Lord of Destiny
Join Date: 29th Jul 2005
Posts: 58
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ahh damn tami you're great. I wont download this untill my plugin loader for UT2k4 is done, so I keep a clear mind. But once I'm done with that, I'll totally reinstall AA and check this out.
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http://www.ddeath.net/images/dualillusion.jpg |
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#11 | |
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Angel of Darkness
Join Date: 18th Feb 2005
Posts: 277
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Quote:
But you see i can do it any order i want as long as i do whats in the paranthisi before i do any other operation affecting the number. Its order of operation not order of calculations. Anywas the reason our answers are different are because your forgetting its not props * 2.5 [props * 10 / 4] its before mentioned props * 10 / 4 and before mentioned props in a post before that was props * 10 therefor adding the extra 15 I have. 2.5 + 900 * 4 and why would you add 2.5 before multiplying by by 4.. Order of ops states that multiplacation/division comes before addition. And to stay on topic. Can't wait to download it tam keep up the good work. Hooah! Go here if you dont believe me http://www.webmath.com/cgi-bin/gopol...=polymult.html
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Thanks, RandomDude55 aka Hacker- Killa |
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#12 |
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UE3 Tormentor
Bronze Dragon
Join Date: 15th Jul 2004
Location: Australia
Posts: 861
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Nah daulz its an Interaction adder, BUT. It doesnt use Canvas or anything to do it
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#13 |
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Inactive
Power Overwhelming
Join Date: 22nd Mar 2003
Location: MPC
Posts: 13,854
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Great job Tami!
Approved without checking, Added to the tools list, Uploaded to the Tools folder. U-Loader v1.0 Open Source ( Loading a ubot without using Headers that are version dependant ) August 25th 2005 Thread Link | Download Link Sounds like an amazing tool ![]()
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#14 | |
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DigitalDeath Coder
Lord of Destiny
Join Date: 29th Jul 2005
Posts: 58
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Quote:
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http://www.ddeath.net/images/dualillusion.jpg |
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#15 | |
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Moderator
Apprentice God
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Quote:
(If you need some help contact me, ill help ya out ) Nice release tami, ive had this for a few days ... told you the code was nice and im sure this will help some people later on ![]() - HyPz
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