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Old 25th August 2005, 05:55   #1
tamimego
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Thumbs up U-Loader 1.0 Open Source Release

NOTE: Please do not move to the Coding and Support forum due to this not being just code, also please do not split the thread.

NOTE2: With the right Core 432 Headers and the Proper Libs this should work on any Unreal Engine 2 Game.

[Mega Credits]
osGb (Core Hook for Unreal 2 v1.2)

[Credits]
Temp2 (Strive to make people learn native)
Evilbert (INI Reading from PB Hack 1.4)
Grief (Functions for Finding Location of the Module)
Humm3r (1337 Dude)

Ok guys Here you go, Simple shit on loading a ubot without using Headers that are version dependant. What you need to do. Get working Core 432 Headers for AA 2.4 and Get the Game Libs for Engine.dll and Core.dll. Place the Engine.Lib and the Core.lib in the Core/Libs Folder and Place the Core 432 Files in the Core/Inc.

Do not take credit for this, because you did not created. This Src is not to be release on anyother forums without my permission. If you would like to place it on your forum send me a PM and I will reply as soon as I can

[Using the INI]
Example, If your DLL is named ULoader.dll you would make a new .INI called ULoader.ini in the same folder. With that INI all you have to do is place something like this in it

[UInteractions]
MyBot = MyBot.MyInteraction

Then just inject the dll from where ever it is on your computer. Have the Uscript File in the Correct Place so AA can read it and play.

I have tested this on Glugbot. NOTE: Somebots may not work properly due to the bones being setup in the Loader, If the aimbot doesnt work. Use another bot.

I have Included a Src Folder with the Source (You must get 432 Headers and Libs), and a Binarary Package for personal use. You are more than welcome to use the Binarary in a Release if you give me the correct credits and ask me first, You will also need to find a Auto-Injector for Injecting .dll's on startup otherwise this wont work properly. I would suggest renaming it to something like AGP_Gameplay.dll and AGP_Gameplay.ini and placing it in your AA/System folder.

If the dll was injector but the game didnt recognise it, it should look something like this:

Code:
+----------------------------+
| Project : U-Loader 1.0
+----------------------------+

 Paths
 - DLL Path : C:\ULoader\ULoader.dll
 - INI Path : C:\ULoader\ULoader.ini
 - LOG Path : C:\ULoader\ULoader.log

 Interactions
 - UInteraction[0] : Glugbot.Glugbot7ByGluggie
If it was Injected and the game recognised it, it should look like this:

Code:
+----------------------------+
| Project : U-Loader 1.0
+----------------------------+

 Paths
 - DLL Path : C:\ULoader\ULoader.dll
 - INI Path : C:\ULoader\ULoader.ini
 - LOG Path : C:\ULoader\ULoader.log

 Interactions
 - UInteraction[0] : Glugbot.Glugbot7ByGluggie

 Pointers
 - Player: 0x7439600 
 - InteractionMaster: 0x996f820 
 - AddInteraction: 0x21cb540
Enjoy!
Attached Files
File Type: rar ULoader.rar (6.9 KB, 151 views)
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Last edited by tamimego; 25th August 2005 at 06:04..
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Old 25th August 2005, 05:58   #2
No1uKnow
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nice release as always, hooah soldier

props x 10

w0ot
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Old 25th August 2005, 06:00   #3
killhard
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This is amazing, I have thanked you personally Tam, but you have blown me away. This truly means alot, I have finally gotten to the point that I can understand C++ and i LOVE it. I am soooo very happy that you did this man.
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Old 25th August 2005, 06:06   #4
tamimego
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no problem was gonna release it anyway
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Old 25th August 2005, 06:12   #5
[HAVOC]
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Well, I have no idea what the hell this is nor do I have enough C++ experience to ever use it...

But GJ anyways Tam!
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Last edited by [HAVOC]; 25th August 2005 at 06:15..
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Old 25th August 2005, 07:17   #6
No1uKnow
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Quote:
Originally Posted by [HAVOC
] Well, I have no idea what the hell this is
then you didnt even read his post


Quote:
Originally Posted by tamimego
Ok guys Here you go, Simple shit on loading a ubot without using Headers that are version dependant.
please tell me you understand that.

anyways, i checked the source, and i must say its nice looking tami

before mentioned props * 10 / 4 + 90 ( 5 + 5 ) * 4

kthx
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Old 25th August 2005, 07:35   #7
T0m
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Quote:
Originally Posted by no1uknow
props * 10 / 4 + 90 ( 5 + 5 ) * 4
3,610...

anyways, good job...cant wait to check it out.
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Old 25th August 2005, 07:41   #8
RandomDude55
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Actaully 3625

assuming that props is a constant of 1 (unit of thanks/pat on the back i guess )

before mentioned props * 10 / 4 + 90 ( 5 + 5 ) * 4

before mentioned props = props * 10

props * 10 * 10 / 4 + 90 ( 5 + 5) * 4

props * 10 * 2.5 + 90 (10) * 4

props * 25 + 90 * 40

props * 25 + 3600

25 + 3600

== 3625 (units of thanks/pats on the back)



Anyways GJ tam can't wait until its approved.
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Old 25th August 2005, 07:59   #9
T0m
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i think you are wrong.

DIdnt you take algebra...parenthesis first...

props * 10 / 4 + 90 ( 5 + 5 ) * 4

props * 10 / 4 + 90 (10) * 4

props * 10 / 4 + 900 * 4

props * 2.5 + 900 * 4

props * 902.5* 4

props * 3,610 \\then assuming that 'props' equals 1

1 * 3,610 = 3, 610


ok, thats enough offtopic for now...we are supose to be congratulating and thanking tami right now.
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Old 25th August 2005, 08:00   #10
[DD]dualz
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ahh damn tami you're great. I wont download this untill my plugin loader for UT2k4 is done, so I keep a clear mind. But once I'm done with that, I'll totally reinstall AA and check this out.
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Old 25th August 2005, 08:23   #11
RandomDude55
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Quote:
Originally Posted by T0m
DIdnt you take algebra...parenthesis first...
Argh well i'm trying to give tam more props But you see i can do it any order i want as long as i do whats in the paranthisi before i do any other operation affecting the number. Its order of operation not order of calculations. Anywas the reason our answers are different are because your forgetting its not props * 2.5 [props * 10 / 4] its before mentioned props * 10 / 4 and before mentioned props in a post before that was props * 10 therefor adding the extra 15 I have.

2.5 + 900 * 4 and why would you add 2.5 before multiplying by by 4.. Order of ops states that multiplacation/division comes before addition.

And to stay on topic. Can't wait to download it tam keep up the good work. Hooah!

Go here if you dont believe me http://www.webmath.com/cgi-bin/gopol...=polymult.html
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Old 25th August 2005, 08:23   #12
tamimego
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Nah daulz its an Interaction adder, BUT. It doesnt use Canvas or anything to do it
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Old 25th August 2005, 08:46   #13
gil
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Great job Tami!

Approved without checking, Added to the tools list, Uploaded to the Tools folder.

U-Loader v1.0 Open Source ( Loading a ubot without using Headers that are version dependant )
August 25th 2005
Thread Link | Download Link

Sounds like an amazing tool
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Old 25th August 2005, 10:46   #14
[DD]dualz
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Quote:
Originally Posted by tamimego
Nah daulz its an Interaction adder, BUT. It doesnt use Canvas or anything to do it
yea once I read that's what it did, i decided not to look at it. I'm making a object loader and interaction loader. And a few other type classes loaders. But great to see this. I'll check it out soon enough!
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Old 25th August 2005, 11:02   #15
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Quote:
Originally Posted by [DD]dualz
yea once I read that's what it did, i decided not to look at it. I'm making a object loader and interaction loader. And a few other type classes loaders. But great to see this. I'll check it out soon enough!
Ya, but you're a cheater (If you need some help contact me, ill help ya out ) Nice release tami, ive had this for a few days ... told you the code was nice and im sure this will help some people later on

- HyPz
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