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Old 15th October 2005, 16:34   #1
temp2
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Post [C++ Code] Independent C++ Unreal Engine SDK For AA 2.4.0

[C++ Code] Independent C++ Unreal Engine SDK For AA 2.4.0. Gil has been sent the link for this file and should be putting it in the notmal place in MPC Downloads shortly. Rehoboam can, as usual, provide compilations for 2.5.0.

The SpeedTree SDK, integrated in AA 2.4.0, seems to have finally seen the light of day http://www.speedtree.com/. Clearly this is one of the few improvements in this release.

If you are interested in custom maps, has everybody seen this site http://izi.naderaiders.com/. Finally my web site should also be updated shortly with a couple of nice new code snippets.

PHP Code:
/* ***************************************************************************** 
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Independent C++ Unreal Engine SDK for AA 2.4 - Download Link
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Last edited by gil; 15th October 2005 at 17:48..
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Old 15th October 2005, 17:42   #2
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Thanks a lot temp2 !

Here it is,

Independent C++ Unreal Engine SDK for AA 2.4 - Download Link


Have fun guys
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Old 15th October 2005, 18:09   #3
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Why release when AA 2.4 is just over?? :p
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Old 15th October 2005, 18:35   #4
valenti1232289
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Because its over...^^ Now anyone can make native for 2.4, but 2.5 is the BIG thing now
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Old 15th October 2005, 20:19   #5
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Quote:
Originally Posted by ThePainkiller
Why release when AA 2.4 is just over?? :p
The philosophy is really quite simple. We want to encourage participation and foster development of native cheats but we are not going to contribute to aimless pursuit of anti-social behavior (ie. any ***** with a computer copy pasting chat spam and other disruptive techniques). This is the only way things like this can be prevented. If the SDK were easily obtainable then surely unsavory characters would perpetuate the nonsense. While there is nothing to prevent the spread of ubot’s with these annoyances there is when use of the SDK is concerned. Think of this as our best attempt at Game Play Disruption Non-Proliferation Treaty. While there are other SDK’s out there we hope that they also share the view that control is in everyone’s best interest. I can assure you that I will not compile anything that contains game play disrupting code.

Thanks for your understanding.
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Old 15th October 2005, 20:41   #6
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I think what you all are doing is great. Now I just wish I could learn how to make the headers :-\.
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Old 15th October 2005, 22:02   #7
Turv
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Thanks for this. Now i can finally compile my 2.3 native for 2.4
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Old 15th October 2005, 23:16   #8
RandomDude55
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Thanks, was waiting around all yesterday for this . Hooah and great work.
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Old 15th October 2005, 23:55   #9
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Quote:
Originally Posted by rehoboam
I can assure you that I will not compile anything that contains game play disrupting code.

Thanks for your understanding.

Good to hear.
GJ ray & temp2.
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Old 16th October 2005, 00:12   #10
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Post

Quote:
Originally Posted by rehoboam
I can assure you that I will not compile anything that contains game play disrupting code.
I agree with Reho. For me hacking is about enjoying the fruits of your talent not spoiling that.

I would also like to remind people that when I first developed the SDK generator I tried to share that work with the hacking "community". That experiment proved that there are very few people trustworthy enough to warrant such generosity. Thus this is the way it is; because it is the only way it can be.

Thanks Gil
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Old 16th October 2005, 01:16   #11
No1uKnow
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very nice as usual temp2, you and reho's thinking is sound, i agree with yall about the fun involved in the gameplay
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Old 16th October 2005, 01:27   #12
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Well said rehoboam, nice contribution as always temp2.
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Old 16th October 2005, 01:38   #13
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Thanks for the headers temp2, they will prove usefull to a lot of people around here

- HyPz
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Old 16th October 2005, 02:14   #14
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works like a charm!!!

and yeah überthx for the release of the headers!!!!
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Last edited by Fragger; 16th October 2005 at 14:54..
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Old 16th October 2005, 11:38   #15
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cDocuments and Settings\Administrator\Mijn documenten\agp_2.5.0\Example\example.cpp(296): error C2039: 'f' : is not a member of 'APawn_execFire_Parms'
CDocuments and Settings\Administrator\Mijn documenten\agp_2.5.0\inc\EngineClasses.h(33042): error C2079: 'AVotingReplicationInfoBase::__ProcessCommand__Del egate' uses undefined struct 'FScriptDelegate'
CDocuments and Settings\Administrator\Mijn documenten\agp_2.5.0\inc\EngineClasses.h(15268): error C2079: 'UStreamInteraction::__OnAdjustVolume__Delegate' uses undefined struct 'FScriptDelegate'
CDocuments and Settings\Administrator\Mijn documenten\agp_2.5.0\inc\EngineClasses.h(33043): error C2079: 'AVotingReplicationInfoBase::__ProcessResponse__De legate' uses undefined struct 'FScriptDelegate'
CDocuments and Settings\Administrator\Mijn documenten\agp_2.5.0\inc\EngineClasses.h(20286): error C2079: 'UBaseGUIController::__OnAdminReply__Delegate' uses undefined struct 'FScriptDelegate'
CDocuments and Settings\Administrator\Mijn documenten\agp_2.5.0\inc\EngineClasses.h(26342): error C2079: 'AHUD::__OnPostRender__Delegate' uses undefined struct 'FScriptDelegate'
CDocuments and Settings\Administrator\Mijn documenten\agp_2.5.0\inc\EngineClasses.h(26343): error C2079: 'AHUD::__OnBuildMOTD__Delegate' uses undefined struct 'FScriptDelegate'
CDocuments and Settings\Administrator\Mijn documenten\agp_2.5.0\inc\EngineClasses.h(15266): error C2079: 'UStreamInteraction::__OnStreamChanged__Delegate' uses undefined struct 'FScriptDelegate'
CDocuments and Settings\Administrator\Mijn documenten\agp_2.5.0\inc\EngineClasses.h(15267): error C2079: 'UStreamInteraction::__OnStreamingStopped__Delegat e' uses undefined struct 'FScriptDelegate'
CDocuments and Settings\Administrator\Mijn documenten\agp_2.5.0\inc\EngineClasses.h(33744): error C2079: 'UStreamPlaylist::__OnPlaylistChanged__Delegate' uses undefined struct 'FScriptDelegate'
CDocuments and Settings\Administrator\Mijn documenten\agp_2.5.0\inc\EngineClasses.h(32755): error C2079: 'UStreamPlaylistManager::__ChangedActivePlaylist__ Delegate' uses undefined struct 'FScriptDelegate'
CDocuments and Settings\Administrator\Mijn documenten\agp_2.5.0\inc\EngineClasses.h(15003): error C2079: 'UStreamTag::__OnRefresh__Delegate' uses undefined struct 'FScriptDelegate'
cDocuments and Settings\Administrator\Mijn documenten\agp_2.5.0\inc\UnPrim.h(40): error C2143: syntax error : missing ';' before '*'
cDocuments and Settings\Administrator\Mijn documenten\agp_2.5.0\inc\UnPrim.h(40): error C2501: 'FCheckResult:rimitive' : missing storage-class or type specifiers
cDocuments and Settings\Administrator\Mijn documenten\agp_2.5.0\inc\UnPrim.h(40): error C2501: 'FCheckResult::UPrimitive' : missing storage-class or type specifiers
cDocuments and Settings\Administrator\Mijn documenten\agp_2.5.0\inc\UnArc.h(33): error C2679: binary '<<' : no operator found which takes a right-hand operand of type 'DWORD' (or there is no acceptable conversion)
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