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Old 30th October 2005, 00:41   #1
Vertigo
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Exclamation [RELEASE] Vertigo's UPackager 1.0 BETA

Code:
___________     .__        __  .__               
\_   _____/__  _|__| _____/  |_|__| ____   ____  
 |    __)_\  \/ /  |/ ___\   __\  |/  _ \ /    \ 
 |        \\   /|  \  \___|  | |  (  <_> )   |  \
/_______  / \_/ |__|\___  >__| |__|\____/|___|  /
        \/              \/                    \/
Vertigo's UPackager 1.0 BETA

This tool is made for the Lethal Paradise 3.0 source code but it can also be used for other u files that use HyPeR-X’s loading method for America’s Army 2.5. I got a lot of question from people who made their own Lethal Paradise mod but didn’t have the CVAR protected obfuscation method I used in the public re-release. With this tool you can now inject your own mod into the loader stub.

The loader will automatically modify America’s Army’s configuration and obfuscate the u file. This is particularly useful if you don’t want to explain new users how to load your hack over and over again.

Important notes:

1) This tool is for coders who use HyPeR-X’s loading method. Other methods are not supported in this version (Maybe in a future release).
2) Configuration file obfuscation is supported but this requires that the configuration file has exactly the same name as the class instance of your Interaction file (For further explanation please read on).

Usages:

1) Extract all files from the archive
2) Open UPackager.ini

This file contains two sections: [UPackager.Build] and [UPackager.Obfuscate].

Each section consists of three identifiers.

[UPackager.Build]

Identifier: InputFile
Explanation: Full path to u file.
Example: InputFile=CUnrealEngine2Runtime\System\UnknownPa ckage.u

Identifier: OutputFile
Explanation: Full path to output file (Executable).
Example: OutputFile=CLethalParadise30.exe

Identifier: SplashFile
Explanation: Full path to image file (Only jpg extensions are allowed!)
Example: SplashFile=CSplash.jpg

[UPackager.Obfuscate]

Identifier: PackageName
Explanation: Package name (If you named your u file “LethalParadise.u” then the package name will be “LethalParadise”).
Example: PackageName=UnknownPackage

Identifier: EntryName
Explanation: Class instance of GUIPage (This will be “MyGUIPage” for most c/p coders).
Example: EntryName=UnknownEntry

Identifier: InteractionName
Explanation: Class instance of Interaction file. Note that if you use a configuration file in your bot that you should name it exactly the same as the class instance of your Interaction file!.
Example: InteractionName=UnknownInteraction

The configuration file should look something like this:

Code:
[UPackager.Build]
InputFile=C:\UnrealEngine2Runtime\System\UnknownPackage.u
OutputFile=C:\LethalParadise30.exe
SplashFile=C:\Splash.jpg

[UPackager.Obfuscate]
PackageName=UnknownPackage
EntryName=UnknownEntry
InteractionName=UnknownInteraction
3) Save UPackager.ini
4) Run UPackager.exe and your done!

Tip: You can edit the icon of your binary package with Microangelo. A trial version can be found at http://www.microangelo.us/.

-Vertigo-

Code:
File:  UPackager_1.0_BETA.rar  
Status:  OK  
MD5  af2f052d1692b3d2cf6dc3d60918992a  
Packers detected:  - 
Scanner results  
AntiVir  Found nothing 
ArcaVir  Found nothing 
Avast  Found nothing 
AVG Antivirus  Found nothing 
BitDefender  Found nothing 
ClamAV  Found nothing 
Dr.Web  Found nothing 
F-Prot Antivirus  Found nothing 
Fortinet  Found nothing 
Kaspersky Anti-Virus  Found nothing 
NOD32  Found nothing 
Norman Virus Control  Found nothing 
UNA  Found nothing 
VBA32  Found nothing
Attached Files
File Type: rar UPackager 1.0 BETA.rar (524.1 KB, 50 views)
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Last edited by Vertigo; 30th October 2005 at 00:43..
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Old 30th October 2005, 00:56   #2
[AGA]OBLIV10N
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Great Job, You are the best thanks man.
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Old 30th October 2005, 02:29   #3
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Wow, very nice release, man. hope it get's fast aproved.
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Old 30th October 2005, 02:31   #4
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file approved... gj vertigo
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Old 30th October 2005, 02:38   #5
Reverend
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Nice looking release. Can I package this with BasicBot for AA 2.5, when it's released?
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Old 30th October 2005, 03:12   #6
[AGA]OBLIV10N
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I just tryed it on one of my bots. This is the best program ever thank you u are turely 1337. keep it up .
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Old 30th October 2005, 11:00   #7
Vertigo
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Quote:
Originally Posted by Reverend
Nice looking release. Can I package this with BasicBot for AA 2.5, when it's released?
Sure, that's why I released it . I am sure this will piss off a lot of AC's because this will officially make CVAR scans based on class names completely useless. I know AASA even has a section for private members where they share so called CVAR variables that hold the key to detect all public bots - I say dream on .
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Old 30th October 2005, 12:58   #8
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vertigo,my hero :p nice release man,keep 'em coming
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Old 30th October 2005, 13:04   #9
ThePainkiller
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Hi, nice you released it in public :p Lol please take a look in your hotmail inbox now :p i really want that mouse function done... Thanks for the release
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Old 30th October 2005, 18:16   #10
No1uKnow
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goodrelease++;

i'm sure we'll see some releases using this cvar protection method, but all i have to say is its a bit overboard, quite easy to pass them without much efforts, but hell, if you got the time, then go with it

nother nice release, as i stated above, out.
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Old 30th October 2005, 19:35   #11
gil
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Uploaded and added to the list:

UPackager v1.0 BETA
October 30th 2005
Thread Link | Download Link
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