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| America's Army Talk about America's Army game and related to it stuff. |
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#1 |
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Executioner
Assassin
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Code:
___________ .__ __ .__
\_ _____/__ _|__| _____/ |_|__| ____ ____
| __)_\ \/ / |/ ___\ __\ |/ _ \ / \
| \\ /| \ \___| | | ( <_> ) | \
/_______ / \_/ |__|\___ >__| |__|\____/|___| /
\/ \/ \/
This tool is made for the Lethal Paradise 3.0 source code but it can also be used for other u files that use HyPeR-X’s loading method for America’s Army 2.5. I got a lot of question from people who made their own Lethal Paradise mod but didn’t have the CVAR protected obfuscation method I used in the public re-release. With this tool you can now inject your own mod into the loader stub. The loader will automatically modify America’s Army’s configuration and obfuscate the u file. This is particularly useful if you don’t want to explain new users how to load your hack over and over again. Important notes: 1) This tool is for coders who use HyPeR-X’s loading method. Other methods are not supported in this version (Maybe in a future release). 2) Configuration file obfuscation is supported but this requires that the configuration file has exactly the same name as the class instance of your Interaction file (For further explanation please read on). Usages: 1) Extract all files from the archive 2) Open UPackager.ini This file contains two sections: [UPackager.Build] and [UPackager.Obfuscate]. Each section consists of three identifiers. [UPackager.Build] Identifier: InputFile Explanation: Full path to u file. Example: InputFile=C UnrealEngine2Runtime\System\UnknownPa ckage.uIdentifier: OutputFile Explanation: Full path to output file (Executable). Example: OutputFile=C LethalParadise30.exeIdentifier: SplashFile Explanation: Full path to image file (Only jpg extensions are allowed!) Example: SplashFile=C Splash.jpg[UPackager.Obfuscate] Identifier: PackageName Explanation: Package name (If you named your u file “LethalParadise.u” then the package name will be “LethalParadise”). Example: PackageName=UnknownPackage Identifier: EntryName Explanation: Class instance of GUIPage (This will be “MyGUIPage” for most c/p coders). Example: EntryName=UnknownEntry Identifier: InteractionName Explanation: Class instance of Interaction file. Note that if you use a configuration file in your bot that you should name it exactly the same as the class instance of your Interaction file!. Example: InteractionName=UnknownInteraction The configuration file should look something like this: Code:
[UPackager.Build] InputFile=C:\UnrealEngine2Runtime\System\UnknownPackage.u OutputFile=C:\LethalParadise30.exe SplashFile=C:\Splash.jpg [UPackager.Obfuscate] PackageName=UnknownPackage EntryName=UnknownEntry InteractionName=UnknownInteraction 4) Run UPackager.exe and your done! Tip: You can edit the icon of your binary package with Microangelo. A trial version can be found at http://www.microangelo.us/. -Vertigo- Code:
File: UPackager_1.0_BETA.rar Status: OK MD5 af2f052d1692b3d2cf6dc3d60918992a Packers detected: - Scanner results AntiVir Found nothing ArcaVir Found nothing Avast Found nothing AVG Antivirus Found nothing BitDefender Found nothing ClamAV Found nothing Dr.Web Found nothing F-Prot Antivirus Found nothing Fortinet Found nothing Kaspersky Anti-Virus Found nothing NOD32 Found nothing Norman Virus Control Found nothing UNA Found nothing VBA32 Found nothing
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http://img404.imageshack.us/img404/7894/sdk3ot.jpg -{eXL}Vertigo- >> We control all AC's << "No mercy for the weak" Last edited by Vertigo; 30th October 2005 at 00:43.. |
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#2 |
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Lord of Destiny
Join Date: 12th Jun 2005
Posts: 58
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Great Job, You are the best thanks man.
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#3 |
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Permanently Banned
MPC Member
Join Date: 30th Oct 2005
Posts: 8
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Wow, very nice release, man. hope it get's fast aproved.
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#4 |
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» Ex Super ********* «
Evil One
Join Date: 29th Jun 2004
Location: cheatville
Posts: 4,789
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file approved... gj vertigo
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Former MPC Super Moderater |
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#5 |
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REAL CODER
Knight of Wars
Join Date: 21st Jan 2005
Posts: 137
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Nice looking release. Can I package this with BasicBot for AA 2.5, when it's released?
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#6 |
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Lord of Destiny
Join Date: 12th Jun 2005
Posts: 58
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I just tryed it on one of my bots. This is the best program ever thank you u are turely 1337.
keep it up . |
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#7 | |
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Executioner
Assassin
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Quote:
. I am sure this will piss off a lot of AC's because this will officially make CVAR scans based on class names completely useless. I know AASA even has a section for private members where they share so called CVAR variables that hold the key to detect all public bots - I say dream on .
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http://img404.imageshack.us/img404/7894/sdk3ot.jpg -{eXL}Vertigo- >> We control all AC's << "No mercy for the weak" |
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#8 |
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teh native god
Evil One
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vertigo,my hero :p nice release man,keep 'em coming
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#9 |
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Lord of Destiny
Join Date: 8th Oct 2005
Posts: 66
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Hi, nice you released it in public :p Lol please take a look in your hotmail inbox now :p i really want that mouse function done...
Thanks for the release ![]()
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ThePainkiller -Creator Of Painbot- |
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#10 |
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Army Soldier
Evil Elite
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goodrelease++;
i'm sure we'll see some releases using this cvar protection method, but all i have to say is its a bit overboard, quite easy to pass them without much efforts, but hell, if you got the time, then go with it nother nice release, as i stated above, out.
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GET THE DOOR! |
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#11 |
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Inactive
Power Overwhelming
Join Date: 22nd Mar 2003
Location: MPC
Posts: 13,854
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