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#1 |
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using a white light sabre
Angel of Darkness
Join Date: 22nd Dec 2002
Location: Starship Enterprise
Posts: 268
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latest WAMbot loader
it's me once again
since game-deception changed their host, i updated the loader to work with the new server. i hope the file works properly. you can recognize it by its new icon thanks to agerage and gamedeception for their hosting get the new loader at either http://ecp.agerage.net http://ecp.gamedeception.net autoshoot has been repaired. the bin files have been updated! Last edited by codinGanimal; 5th March 2006 at 03:01.. |
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#2 |
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Angel of Darkness
Join Date: 28th Dec 2004
Posts: 298
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Glad to see you're still doing well, nice job
![]() Can't keep myself from asking something though. With the radar, how exactly do you adjust all the 'dots' on the radar when you look around? My own radar works nicely but only when I look in a certain direction, as soon as I turn around, the locations on the radar aren't being drawn according to my new direction i'm looking at. I've got my own x, y and z, all other clients' x,y and z (not sure if there are more types of origins, predicted or whatever), and my own viewangles (not the ones that go from 0 to 360, dont have that offset anymore :-\ , but I didn't use the viewangles in my radar). Any hints in the right direction are greatly appreciated ![]() |
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#3 |
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using a white light sabre
Angel of Darkness
Join Date: 22nd Dec 2002
Location: Starship Enterprise
Posts: 268
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no wonder if you do not use your viewangles how should the radar be adjusted to your viewing direction?
how do you calculate the radar position? you must adjust your code somewhere but i cannot tell you where unless i know your source. |
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#4 |
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Angel of Darkness
Join Date: 28th Dec 2004
Posts: 298
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Yeah I know
I just didn't have any idea what to do with the viewangles regarding the other players' position. Mathematical wise.Because I knew this would be a problem, all I did was draw a box with a width/height of 100. Then I check what the min and max X and Y location where a player on a map can be is. For the X-location on the radar, I draw a dot at 0 (all the way on the left) if the X location of a player is the minimal X location on a map, and at 100 (all the way to the right) if the X location of a player is the maximal value of where a player can be in the map. This is why I chose a radar size of 100x100. I just calculate what 'percentage' the player's distance in the map is relative to the size of the map. If the player is standing on location x=500 in a map that the minimal x location is 0 and maximum x location is 1000, my radar will draw it on 50. Hope you get it Hard to explain without a source on this machine. Can't remembe the maths behind it, but its just calculating what percentage a certain number is between a certain range.And yes I do know that this is not a very good way of doing it, but it works, besides implementing the viewangles so it allso works when I turn around offcourse. The total was something like this, not code though but hopefully you'll get it. Code:
- Get the current map name
- Convert the mapname from path+filename.bsp to normal mohaa names
- Then do something like this:
if(strstr(Mapinfo.name,"Stalingrad")) {
//just an example, values are hardcoded
//for each map
Mapinfo.min_x=100;
Mapinfo.max_x=1000;
Mapinfo.min_y=200;
Mapinfo.max_y=1000;
}
- Loop through all the players and store all their positions in the structs.
- Loop thourgh all the x and y positions and calculate the percentage they're standing on the map
- Loop through all the x and y percentages and draw them accordingly on the radar
Last edited by xqz; 5th March 2006 at 12:19.. |
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#5 |
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using a white light sabre
Angel of Darkness
Join Date: 22nd Dec 2002
Location: Starship Enterprise
Posts: 268
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ok since you got such a interesting way of calculation. when you got the X and Y values, you must transform them to a new coordinate system X2, Y2
X2 = X * cos( a ) + Y * sin( a ) Y2 = -X * sin( a ) + Y * cos( a ) all you need is a ( your horizontal view angle ). if you got the viewangles, take viewangle[1] either a=viewangles[1] or a= -viewangles[1] you only have to try if it works all way through 360°, maybe it needssome adjustment, but it ought to work |
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#6 |
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n00b
Silent Killer
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ahhahahaahahhah yes autoshoot i love you now ill just turn the aimbot off and leave autoshoot on and pwn everyone. i hope this has the same console commands as the other because i dont wanna make new toggle binds
edit- i go to download it from agerage and it has some story in german about a black tank and robots idk i used freetranslation and it was wierd
__________________
fck ================================================== ================================================== Last edited by bmxthief6969; 5th March 2006 at 03:09.. |
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#7 |
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Permanently Banned
Magician Apprentice
Join Date: 3rd Jan 2006
Posts: 7
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What are the best settings for lock method, aim field-of-view, and ping prediction? I tried it default and it sucks when ur in duels. Also is there any cvars that aren't on the menu that would help cause I want the best settings possible.
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#8 |
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Inactive :(
Evil Wanna-be
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thanks codin
btw i saw u in a server a few months ago working on an aimbot where u were jumping off the boxes in V2 and spinning then the bot would still kill me (i was standing still). Did u finish that one?hoyts, when ur in-game type in "wb_" then press tab and it will flick through all of wambots commands. |
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#9 | |
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Angel of Darkness
Join Date: 28th Dec 2004
Posts: 298
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Quote:
, I appreciate it. Yeah I know it's weird, but I had to keep it simple, no use in making it complicated if you can't finish it all anyways.I'll start from scratch again and give it a go. I guess you've helped me more than enough, I wont be bothering you why my aimbot updates too slowly probably because of the viewangles. Not your aimbot btw hehe.Take care |
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#10 |
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Teh Original Spam Monkeh
Golden Hero
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good release, i'm glad you are still doing work for MOHAA coding, have you got any other releases planned?
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#11 |
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n00b
Silent Killer
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man this thing works like a charm. i dont even have to use your aimbot anymore i just turn autofire and chams on and right when people turn the corner, BAM! shot to the head. and their like wtf he hacks so ive had a couple forced ss's on me that i sent back to them clean :] and after that i got an invite from drgn which was the server i was playing in. ty ty ty ty ty ty ty code
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fck ================================================== ================================================== |
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#12 |
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Teh Original Spam Monkeh
Golden Hero
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is the download just on agerage, i can't find GD link, bmx wouldn't they see the wambot logo in the ss and what name do you play with, i play DRGN quite a lot
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#13 | |
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Inactive :(
Evil Wanna-be
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Quote:
i didnt ask for SS or anythign tho i just ignored u lol glad uve got everything u want sorted now :-] Btw, i like ur sig ;]conker u can just do something like alias screenshot "wambot 0;wait 50;scr33nshot" if u wanted that, or get the no-wambot logo pk3 which is pointless but its still been made.. Conker GD has downloads on but im not sure if the new one is on there. If u try the top one (auto-update) that might be it. But its on Agerage so it d/m anyway. |
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#14 |
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not yet a relict
Evil Elite
Join Date: 20th Dec 2002
Location: /MOHAA/
Posts: 5,826
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gj coding.. nice to see you decided to fix some things in it.. any update on the soundhack?
![]() conker.. its on agerage, hover over the link. http://ecp.agerage.net/wambot.rar i also uploaded it below
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#15 |
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using a white light sabre
Angel of Darkness
Join Date: 22nd Dec 2002
Location: Starship Enterprise
Posts: 268
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its on both sites, called "wambot.rar"
c00kie don't tell everyone my surprises ![]() just kidding, i got some ideas, not only the soundhack, but i think it took me 2 years for that one update, so i won't promise anything. could be some crazy shit though Sudden Death: I dont think that guy was me. i usually use the name "codinGanimal | europe" never just "codinGanimal" the aimbot properties are a matter of one's own favour. i like lock crosshair, small fov, and ping prediction value around 1 to 2. |
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