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| MOHAA Axis, Allies, and Wallhacks & the new MOH: Pacific Assault! |
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#1 |
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Teh CoD Haxor
Assassin
Join Date: 29th Dec 2004
Posts: 179
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{release} Sycore Mohaa
Lol i got tired of just using skill on this game. Also i figured out that u can still use wrappers for this game haha. well anyways was bored all day yesterday and today and decided to make an old mohaa hack so here u guys go. Tried not using a wrapper for some reason that didnt work out so well :p wouldnt inject for some reason :p.
Credits: -wurzil Features: -wallhack -clear wallhack -no fog -colored models -wireframe -ghost mode (clear kick ass models :p) -crosshair -box mode Features to come: -aimbot (working on that now) how to use: -open menu by pressing shift+f -hold f use arrow keys to navigate the menu to turn things on/off. |
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#2 | |
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that guy
Somewhat Evil
Join Date: 30th May 2003
Location: Roanapur, Thailand
Posts: 3,783
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Quote:
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www.gamedeception.net |
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#3 | |
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♪♫ΞAngus▲YoungΞ♪♫
Platinum Hero
Join Date: 13th Nov 2004
Location: *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲|
Posts: 2,143
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this is nice. FINALLY a new release good work man! aimbots are hard, what method are you using? color-bot, lerp origin, bone\tag aiming? u tryed making a clienthook but that didnt work out too well. heh I hear you that stuff is hard, but its the motivation that'll get u to high places. good job again man!
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#4 |
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Teh CoD Haxor
Assassin
Join Date: 29th Dec 2004
Posts: 179
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lol thanks
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#5 |
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Inactive :(
Evil Wanna-be
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nice release
the ghost mode's good.. original.. look forward 2 seeing ur aimbot attempt ![]() Last edited by Sudden Death; 28th March 2006 at 21:51.. |
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#6 |
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Teh Original Spam Monkeh
Golden Hero
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me 2, good release, nice to have some new 1's, some of the modes are really exciting and new
keep up the good work |
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#7 | |
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2Or - Pickled'n'lovin it
Lord
Join Date: 6th Nov 2004
Location: England
Posts: 35
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Quote:
I haven't played MOHAA for agessss, let alone coded for it. Wasn't it something like todo with wierd way mohaa handles the mouse position?
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0v3R|r!de - p1nk p1r4te ah0y! http://img223.imageshack.us/my.php?i...ackgod16sd.jpg |
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#8 |
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that guy
Somewhat Evil
Join Date: 30th May 2003
Location: Roanapur, Thailand
Posts: 3,783
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mohaa draws its own cursor, so you cant use Get/SetCursorPos. You would have to set the viewangles yourself, i.e. a clienthook.
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www.gamedeception.net |
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#9 | |
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2Or - Pickled'n'lovin it
Lord
Join Date: 6th Nov 2004
Location: England
Posts: 35
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Quote:
I'm off to see what I can come up with.
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0v3R|r!de - p1nk p1r4te ah0y! http://img223.imageshack.us/my.php?i...ackgod16sd.jpg |
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#10 |
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((-"LECTRIC ']|{RYPT
Golden Dragon
Join Date: 16th Jan 2003
Location: www.fYCcreationZ.com
Posts: 1,118
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I, personally, dont like it. Semi-trans is a headache, wireframe sux, I like my personal crosshair better by far, Clearwalls....I like to see my walls, and greenbox....what the hell is the point of that? I dont need my hud outlined.
Although....It was fun checking it out. But there was nothing I have not seen. Did you take the Wurzil hack from CoD and make it work for mohaa? If you did, Good Job! Last edited by Weedh3ad; 27th March 2006 at 05:25.. Reason: Automerged Doublepost |
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#11 | |
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♪♫ΞAngus▲YoungΞ♪♫
Platinum Hero
Join Date: 13th Nov 2004
Location: *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲|
Posts: 2,143
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well u gotta give him some credit.. if you ask me, the menu looked similar to pasogl\apocalypse so I think he may have used some of the base to come up with this. I agree the semi transparent chams are kinda hard to see, but ill be honest Ive never seen it done via ogl which is why I give him heads up. I know cook made ghost chams, but I also like the idea of how he made it into his own chams. One thing I would say for a future release if u r planning to do it, is definitly come up with some kind of model recognition. As far as im aware of it, there are currently 3 types. (CRC, Texture (Blackdoves method) Also shards method is similar, and u can use return addresses, whatever u use it will make the game a bit less laggy cause it will draw less models through the walls, and will save your fps. Lights were drawn through walls as well as some other weapons, but atleast you show motivation. I remember Shard beginning to do stuff with c++, and now.. damn hes like a king.
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#12 |
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Assassin
Join Date: 3rd Oct 2005
Posts: 152
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yeah nice release.
![]() - keep the good job up.
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plop |
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#13 |
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Teh Original Spam Monkeh
Golden Hero
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wouldn't switching a hack from COD to MoH be almost impossible because the games use completely different cvars and code
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#14 | |
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Lost In The Darkness
Devil of Hell
Join Date: 19th Oct 2004
Posts: 301
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Quote:
Go to www.mpcforum.com/forum.php Look at what section "MOHAA" is under...i.e. look at what it's called and then look at what other games (hint: cod) are under the same section. In case you were wondering I'll underline the important part of the section title: "-= [ Quake | MOHAA | Quake Engine ] =-" |
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#15 | |
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♪♫ΞAngus▲YoungΞ♪♫
Platinum Hero
Join Date: 13th Nov 2004
Location: *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲|
Posts: 2,143
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yeah conker. cvars are the least important thing to worry about. the fact that both games are using a quake3 engine is the only importance, as zervic underlined above. Since this holds true if one were to have an open source client hook that gets the function GetCvar and SetCvar thats all you really need, the cvars themselves dont hold any importance whatsoever.
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