![]() |
|
Portal |
Downloads |
Arcade |
Register |
FAQ |
|
|
|||||||
| Coding Tech Support For all your coding needs based on America's Army |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Bombus Bimaculatus
Death Warrior
Join Date: 2nd Dec 2004
Posts: 537
|
UnrealScript SDK for AA 2.6
Since I had some time last week, and nor temp2 neither darkz released UScript SDK for AA 2.6, I did it. It doesn't contain any bytehacking info, because I didn't wanted to ruin temp2's thread, but somehow he ruined it for himself...So here it is, let me know if something is missing from it, or if it contains syntax errors and such.
I hope this is the first step to resurrect UBots. Credits to Antonio Cordero Balcazar, temp2 and darkzangel.
__________________
Sleep with butterflies http://www.freewebs.com/humm3rjack/ Last edited by HUMM3R; 10th April 2006 at 13:26.. |
|
|
|
|
|
#2 | |
|
FTP Team Member
Silver Hero
|
wow thanks man
u rox ![]()
__________________
Quote:
|
|
|
|
|
|
|
#3 |
|
War Titan
Join Date: 13th May 2005
Location: Bosnia
Posts: 236
|
yeah hummer you are my man
![]() thanks dude for this and for all you have done for us in past one big rep and kiss for you ![]() note to others : enjoy this !!! ![]()
__________________
DarkEvilKiller {T.P}DarkEvilKiller
|
|
|
|
|
|
#4 | |
|
FTP Team Member
Silver Hero
|
__________________
Quote:
|
|
|
|
|
|
|
#5 |
|
Cheater ®
Bronze Dragon
Join Date: 21st Sep 2004
Location: MuLtiPlaYerCheAts.De®
Posts: 820
|
wow hummer uber nice
THX! |
|
|
|
|
|
#6 |
|
Bombus Bimaculatus
Death Warrior
Join Date: 2nd Dec 2004
Posts: 537
|
I'm continuing upgrading it to be more UnrealScript conformant. Until then, if you find a code part that looks like:
Code:
i=initial_value;
JLC001:
if (condition) {
code_statements;
i++;
goto JLC001;
}
Code:
for(i=initial_value;condition;i++){
code_statements;
}
Code:
JLD00D:
if (condition) {
code_statements;
goto JLD00D;
}
Code:
while (condition) {
code_statements;
}
__________________
Sleep with butterflies http://www.freewebs.com/humm3rjack/ |
|
|
|
|
|
#7 |
|
that guy
Somewhat Evil
Join Date: 30th May 2003
Location: Roanapur, Thailand
Posts: 3,786
|
nice work man, i never looked at UScript before though.
__________________
www.gamedeception.net |
|
|
|
|
|
#8 |
|
[RAM]Ruffian'
Silver Dragon
|
Ty Hummer!
__________________
[RAM] Coding Team |
|
|
|
|
|
#9 |
|
C++ <3
Angel of Darkness
|
excelent job man, appreciated! very helpful... now im assuming that this is just the sdk, to get the ubots working, which will come in handy, cos i suck at c++... but dont we still need a loading method?
ill be looking at the engine of aa 2.6 today, again...to see if i can find a loading method... im not promising anything. but its worth a shot right once again, great job, appreciated |
|
|
|
|
|
#10 | |
|
Apprentice Knight
|
Quote:
they got it loading with 2.6 |
|
|
|
|
|
|
#11 | |
|
Keeper of the grove
Dragon
Join Date: 27th Apr 2005
Location: Zanarkand
Posts: 750
|
Quote:
![]() |
|
|
|
|
|
|
#12 |
|
C++ <3
Angel of Darkness
|
WOAH!!!
the 2.5 loading method? no way! please do explain! |
|
|
|
|
|
#13 |
|
Army Soldier
Evil Elite
|
the loading method is not the problem guys, it's the byte code of your binary ( compiled hack )
old compilers assign old byte code, you need to find a new way to compile it =-)
__________________
GET THE DOOR! |
|
|
|
|
|
#14 |
|
UE3 Tormentor
Bronze Dragon
Join Date: 15th Jul 2004
Location: Australia
Posts: 861
|
very nice humm3r ^_^
|
|
|
|
|
|
#15 | |
|
Bombus Bimaculatus
Death Warrior
Join Date: 2nd Dec 2004
Posts: 537
|
Quote:
I am looking for a tester for my UE2R to AA2.6 bytecode converter. I need a bot compiled with UE2R and a person to test if the bot works after it is converted with my convertor. Its 2-3 hours of work, really simple job. Anyone wanna help?
__________________
Sleep with butterflies http://www.freewebs.com/humm3rjack/ |
|
|
|
|
![]() |
| Bookmarks |
| Thread Tools | |
|
|
![]() |
![]() |