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#1 |
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Lord of Destiny
Join Date: 16th May 2006
Posts: 59
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question about rev 787
i can view my memory and pointers(i tried wall vac and it works).My problem now is that even if i can see memory view fine,when i try to modify something i got dc.I didnt bypass 786,so i think that's my problem(my uce was for rev783). Am i right or rev787 has a new different method to block modifications of the memory?
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#2 |
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Dark Lord
Join Date: 9th Jan 2005
Posts: 48
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Mem View is "patched" so you'll get DC after a few seconds if you modify it. =(
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http://img106.exs.cx/img106/5528/Mysignature.jpg |
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#3 |
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Lord of Destiny
Join Date: 16th May 2006
Posts: 59
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i know that memory view is "patched",i'm just asking if the method gameguard uses to check if debug registers are being used it's the same that was for rev786 (hook ZwGetContextThread )
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#4 |
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Banned by Warnings
Apprentice Knight
Join Date: 17th May 2006
Posts: 78
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ur uce works with pointers?
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#5 |
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Dark Mage
Join Date: 21st Apr 2006
Posts: 23
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my uce does not work, apparently..
ill make a new one >< |
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#6 |
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Lord of Destiny
Join Date: 16th May 2006
Posts: 59
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yes pointers work,and i can see the right instructions in memory view.i just need to bypass the hook to let me be able to modify my registers.I hope modifying SDT address of the function will be enough..
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#7 | |
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Lord of Destiny
Join Date: 25th Aug 2005
Posts: 65
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Quote:
omg.. can u tell me your setting? |
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#8 |
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Lord of Destiny
Join Date: 16th May 2006
Posts: 59
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it's not a problem related to settings
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#9 |
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Lord of Destiny
Join Date: 25th Aug 2005
Posts: 65
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ok.. waht the problem?
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#10 |
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Lord
Join Date: 1st Jun 2006
Posts: 36
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He isnt going to tell you...
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#11 |
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Dark Mage
Join Date: 7th Apr 2006
Posts: 23
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I notified nProtect and that is why there was another GameGuard update
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