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#1 |
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// Inactive //
Join Date: 30th Mar 2003
Posts: 103
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Console commands for MP
Has anyone figured out the method for getting console commands that work only in SP to work for MP? Eg: Names for GR. Im still messing around and havent figured out the searching method yet. If anyone knows how or even has any ideas it would be greatly appreciated.
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The dead leaves and the dirty ground when you know im not around. |
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#2 |
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|†®v§†|
Join Date: 24th Dec 2002
Location: -----
Posts: 791
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One |337 MoFo |
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#3 |
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// Inactive //
Join Date: 30th Mar 2003
Posts: 103
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err yes but im trying to get them to work for MP.
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The dead leaves and the dirty ground when you know im not around. |
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#4 |
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|†®v§†|
Join Date: 24th Dec 2002
Location: -----
Posts: 791
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errr...the ones listed under mp commands SHOULD work?
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One |337 MoFo |
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#5 |
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// Inactive //
Join Date: 30th Mar 2003
Posts: 103
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Those are rather common though. The SP ones would give a distinct advantage in MP. For instance make a single player game and type showFOV in console and get near an enemy. You'll understand when you see it. Now can you imagine that in MP.
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The dead leaves and the dirty ground when you know im not around. |
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#6 |
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Join Date: 27th Mar 2003
Posts: 139
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He means he wants to use single player only commands in multi-player... showfov and gundirection might help find players...
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#7 |
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|†®v§†|
Join Date: 24th Dec 2002
Location: -----
Posts: 791
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wont work...all that is server side
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One |337 MoFo |
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#8 |
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// Inactive //
Join Date: 30th Mar 2003
Posts: 103
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what makes you say that? SIFF for Ghost Recon wasnt server side. And we all thought recoil was server side, Desp could be proving us wrong on that one. Besides if it were server side shouldnt the host be able to do it?
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The dead leaves and the dirty ground when you know im not around. |
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#9 |
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|†®v§†|
Join Date: 24th Dec 2002
Location: -----
Posts: 791
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yea if we knew the command to add to the target line to enable cheats on your own server.
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One |337 MoFo |
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#10 |
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// Inactive //
Join Date: 30th Mar 2003
Posts: 103
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Well ammo, which is server side, has already been done.
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The dead leaves and the dirty ground when you know im not around. |
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#11 |
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Join Date: 27th Mar 2003
Posts: 139
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I don't see how it could be server side... The server is not rendering your view...
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#12 |
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Join Date: 27th Mar 2003
Posts: 139
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Serverside means that either it's done on the server, then displayed by the client. Or it's double-checked on the server, which then fixes it for the client(or kicks the client) when it's wrong...
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#13 |
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|†®v§†|
Join Date: 24th Dec 2002
Location: -----
Posts: 791
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what do you mean? it would work if we knew the code to add at the end of the target line (at least thats how it was done in mohaa) and then when u make a server you type in commands. but this means that other players can also use the commands if they are smart enough to know thats what ur doing
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One |337 MoFo |
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#14 |
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// Inactive //
Join Date: 30th Mar 2003
Posts: 103
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The console commands? I agree, i still believe this is client side, like GR.
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The dead leaves and the dirty ground when you know im not around. |
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#15 |
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// Inactive //
Join Date: 12th Mar 2003
Posts: 40
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I would think that UBI would make most of it server sided knowing that cheats are easily made server side. I am a newb at this but i also realize that alot of server side commads also lags most players because of the demad of packets that would be sent to each individual player. Oh well what ever is taking place i am just looking for sombody to take me under there wing to show me the ropes
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