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Old 6th February 2007, 00:07   #1
caliber1942
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New tutorial, BattlePunks

New tutorial, BattlePunks


This is the next in my series of tutorials. It is actually more than a tutorial in that it is the following:

1) A template to make your own trainers is included

2) Full source code in PureBasic language (do not underestimate the power of this language!) and explanation of PureBasic commands, visual editor files, and accessing the Windows API and libraries-

3) BattlePunks "game" I created (this is the "game" we are hacking)- you can use this "game" to test your hacking skills as well as walk along the tutorial learning the material. It comes with it's own scanner to detect your changes. You can use this to test other hacking and anti-detection methods.

4) Full source code to three versions of the Trainer that we make in the Tutorial.

5) Explanation on using OllyDbg for tracing code and finding virtual pointers, etc.

Note: This is not a tutorial on how to hack Battlefield 2, Battlefield 2142, or any other SPECIFIC game. However, if you are a newb, or if you have a hack that you want to improve, or you want a template and an easy language to program in that is powerful, then this tut is for you. If you plan to hack Battlefield 2 or 2142, then you need to take a look. It will answer alot of questions you would otherwise not have the answers to-

I am sure I have more to say about it but for now go here:

Note to MODS in this forum, please edit this link with a link to the downloads section after you upload the material there. I have trouble uploading files and I only have 500K global space. I would appreciate the upload and edit so that I don't have to rely on an outside site to host these files-

go to:

http://www.mpcdownloads.com/forums/d...o=file&id=6456

Start with the html file--> BattlePunks Tutorial Intro.htm

Feedback and questions welcome although I will probably be bombarded so don't be mad if it takes a little time to respond-

best,
Cal
Attached Files
File Type: rar BP Tut Full.rar (2.57 MB, 614 views)

Last edited by scruie; 15th March 2007 at 08:48..
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Old 6th February 2007, 01:37   #2
BF2N00B
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Old 6th February 2007, 05:17   #3
alaxul
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This is awsome, downloaded my copy of PureBasic and going through your tuts. I'll let you know how I made out soon as I finish. Thanks lots!
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Old 6th February 2007, 17:26   #4
caliber1942
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thanks for the kind comments guys-

alaxul, did you see your name as one of the players in the BattlePunks game?

best,
Cal
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Old 6th February 2007, 23:06   #5
goggles99
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Nice Contribution Caliber....

BTW, RealBasic is better in most every way than PureBasic IMO.

Last edited by goggles99; 6th February 2007 at 23:21..
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Old 6th February 2007, 23:38   #6
alaxul
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Quote:
Originally Posted by caliber1942 View Post
thanks for the kind comments guys-

alaxul, did you see your name as one of the players in the BattlePunks game?

best,
Cal
Yeah, that is awsome. All the regulars are listed. Is it just me or if you stare long enough, it looks like my guy is vibrating a little faster then everyone else
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Old 7th February 2007, 00:55   #7
caliber1942
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never tried realbasic goggles- you might be right, maybe i'll take a look at it. when is the last time you compared the two?

thanks-
cal
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Old 7th February 2007, 08:15   #8
scruie
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Going to sticky this until I can sort out the file attachment. I'm still having some issues with it even though I can see you have enough room for it.


As always cal great work.
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Old 7th February 2007, 14:55   #9
Misha
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Tutorial uploaded - Link
Good job cal.
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Old 17th February 2007, 02:09   #10
bithunter_2007
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great job cal! but i've a problem, using tsearch1.6b.

it isn't possible for me to enable debugger for autohack.
i'm running bf2 patch 1.41 on winxp sp2.

do you have an idea?
is there a solution for my problem?
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Old 17th February 2007, 19:05   #11
alaxul
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LoL, here we go again with all the same old questions. Bithunter, I suggest you read the Tutorials FAQ section. It mentions that you need to follow Faldo's tutorial on how to reset the debug port. This will allow you to attach a debugger.
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Old 15th March 2007, 08:42   #12
Miss_Parker
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Quote:
Originally Posted by alaxul View Post
LoL, here we go again with all the same old questions. Bithunter, I suggest you read the Tutorials FAQ section. It mentions that you need to follow Faldo's tutorial on how to reset the debug port. This will allow you to attach a debugger.
All ppl are using a special driver to reset the debug port, so how are you able to do it with faldoīs tut?

You mean the offset in physical memory+bc, right?

But for 1.41 this isnīt working anymore.
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Old 21st March 2007, 21:03   #13
alaxul
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Quote:
Originally Posted by Miss_Parker View Post
All ppl are using a special driver to reset the debug port, so how are you able to do it with faldoīs tut?

You mean the offset in physical memory+bc, right?

But for 1.41 this isnīt working anymore.
You are mistaken, the technique works fine with 1.41. I just tried it to verify and had no issues attaching a debugger.
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Old 2nd May 2007, 18:17   #14
Daedalus2000
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Sorry for the thread necro, guys. Don't have any other way to ask this, can't send PMs unless I have more than 15 posts.

This tutorial really helped me understand a lot of stuff related to game hacking, but raised me a few questions...

-I can't attach a debugger to bf2142.exe . Not with ollydbg or with tsearch.

-Is the virtual pointer bypass still undetected?

Help with this would be really appreciated.
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Old 15th June 2007, 19:25   #15
chunkymonkey
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thanks for the tut i found it very helpful
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