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Day Of Defeat: Source As close as you can come to being on the battlefield without having to eat rations.

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Old 7th March 2007, 03:06   #1
avanj
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[RELEASE]AVANJ's COLORED PLAYER MODELS WITH COLORED HEADS & COLORED WEAPONS

AVANJ's COLORED PLAYER AND WEAPON MODELS

Hello all at MPC! This is my first release. I have seen that a lot of player models do not have working download links or do not meet my standards as a player so i decided to make my own.

Colored models
Rifleman class (Kar98 and M1 garand)
Assault Class( Thompson and Mp40)
Support class(BAR and STG44
Sniper class (Scoped Kar98 and Springfield)
Machine gun class(MG42 and .30 cal)
Rocket Class(Panzershrek and Bazooka)

FAQ's:
Will these bypass sv_consistency?
Yes, they will. I have tried them on many servers and they do.

I'm worried about being VAC'd..
Stop right there. You can never and will never be VAC banned for any kind of skins. These are 100% VAC proof forever.

Install:
to install copy the "materials" folder into (CProgram Files\Steam\steamapps\ACCOUNTNAME\day of defeat source\dod)

Credits:
Holz for learning bright model technique.
Belink for the creating custom VTF/VMT tutorial
Attached Files
File Type: zip Colored players.zip (192.2 KB, 1360 views)
File Type: zip Colored weapons.zip (17.0 KB, 539 views)

Last edited by avanj; 7th March 2007 at 03:29..
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Old 7th March 2007, 04:45   #2
sLaYeR-eS-Me
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good job.. seeing these makes me want to play dods again :O
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Old 7th March 2007, 11:15   #3
Lisa
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Glad to see a release for Day Of Defeat: Source.


Uploaded to MPCDownloads:

[MPC Cheat Database] -> [Day Of Defeat: Source] -> [Avanj's Colored Players And Weapons]
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Last edited by Lisa; 16th March 2007 at 15:57..
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Old 11th March 2007, 08:08   #4
Satterday
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good man
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Old 11th March 2007, 14:58   #5
V3G4
New MPC User
 
Can you pls give me the exact colors. I'm trying to make a simple dod:s colored aimbot, but i have no ideas how to get the color code, expect counting every pixel.
thx....
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Old 11th March 2007, 15:59   #6
Lisa
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  • American:
    • Helmet:
      • RGB: 0, 249, 35
      • Decimal: 2357504
      • HTML: #00F923
      • VB Hex: &H23F900&

    • Body:
      • RGB: 0, 0, 240
      • Decimal: 15728640
      • HTML: #0000F0
      • VB Hex: &HF00000&


  • German:
    • Helmet:
      • RGB: 240, 0, 184
      • Decimal: 12058864
      • HTML: #F000B8
      • VB Hex: &HB800F0&

    • Body:
      • RGB: 235, 0, 0
      • Decimal: 235
      • HTML: #EB0000
      • VB Hex: &H0000EB&
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Old 11th March 2007, 17:06   #7
V3G4
New MPC User
 
Quote:
Originally Posted by Holz View Post
  • American:
    • Helmet:
      • RGB: 0, 249, 35
      • Decimal: 2357504
      • HTML: #00F923
      • VB Hex: &H23F900&

    • Body:
      • RGB: 0, 0, 240
      • Decimal: 15728640
      • HTML: #0000F0
      • VB Hex: &HF00000&


  • German:
    • Helmet:
      • RGB: 240, 0, 184
      • Decimal: 12058864
      • HTML: #F000B8
      • VB Hex: &HB800F0&

    • Body:
      • RGB: 235, 0, 0
      • Decimal: 235
      • HTML: #EB0000
      • VB Hex: &H0000EB&

Thx, man. I also found a way to grab the color with the Source SDK Model Viewer, but thank you anyway.

It's not that easy programming a bot in vb, but i will realease a version here when its stable.
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Old 11th March 2007, 22:01   #8
Supern00b:)
**** StEaM
Apprentice Knight
 
Thxs for these models very handy. i wonderd if there is anyway to brighten these if anyone can help?
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Old 11th March 2007, 23:34   #9
avanj
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They already use the fullbright method.
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Old 12th March 2007, 09:58   #10
Supern00b:)
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ah ok thxs i just wonderd if it could be done dont know much about models
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Old 19th March 2007, 18:45   #11
killertje
New MPC User
 
do i have to delete the old models?
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Old 19th March 2007, 18:50   #12
Lisa
Power Overwhelming
 
If "old models" = default models/skins then you don't as the game loads those from the game content files.


If "old models" = other models/skins you've been using (not the default ones) then you will have to overwrite/delete them.
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Old 25th March 2007, 16:56   #13
monstrukt
New MPC User
 
Quote:
Originally Posted by killertje View Post
do i have to delete the old models?
I just rename my old Materials folder to OldMaterials then the new ones go under materials, and if i end up liking the new ones ill either leave the old ones there for later or just delete them. Takes away the hassle if you end up not liking them imo.
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Old 25th March 2007, 17:23   #14
killer518
New MPC User
 
good thanks
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Old 19th April 2007, 09:53   #15
interfuse
New MPC User
 
Quote:
Originally Posted by avanj View Post
They already use the fullbright method.
Hi,

I use coloured GRENADES, and was wondering how i can go about making them using the "FULLBRIGHT" method?

Cheers.
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