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| Team Fortress 2 Scout, Medic, Heavy, Demoman, Pyro, Engineer, Spy, Sniper, Soldier. Pick who you're gonna be and suit up, cause shit is about to go down! |
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#1 |
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Dark Mage
Join Date: 31st Aug 2006
Posts: 25
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[Release] Big Scope / No Scope
Saw another request for bigger scope like in the CSS No Scope material edit, figured all game hackers end up here at some point or another so best place to post i guess
![]() Made the alpha channels black so the black area around the scope is no longer there. Also made the power bar that goes to to 100% when zoomed in for however ammount of time to bright green (easier to see). 100% safe to use as it's only material edits. Have fun spotting snipers before they spot you ![]() If people want i can do another version with a border. Last edited by Zodak101; 7th November 2007 at 01:53.. |
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#2 |
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♥
Power Overwhelming
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Thanks, also for the no sky materials, I guess I'll have to make a working hacks sticky for TF2 soon.
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Lisa |
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#3 |
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noob umm
Knight of Wars
Join Date: 16th Jul 2003
Location: NY
Posts: 143
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thanks
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#4 |
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Magician Apprentice
Join Date: 3rd Oct 2007
Posts: 12
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also removes round timer and capture point/intel bar making it much harder to play
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#5 |
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Dark Mage
Join Date: 31st Aug 2006
Posts: 25
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Sorry i don't know what you mean, if you could post some screenshots it would help me understand and i can correct the problem, but from what i've read do you mean the bars at the bottom which display where the intel is, also the health bars etc? Because when zoomed i can see them fine. Also when zoomed in, when a point is being captured it still tells me how many people are there and how much of it is being captured.
Last edited by Zodak101; 9th November 2007 at 16:42.. |
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#6 |
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Magician Apprentice
Join Date: 27th Mar 2006
Posts: 13
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#7 |
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Dark Mage
Join Date: 31st Aug 2006
Posts: 25
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#8 |
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God-Like
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#9 |
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Lord
Join Date: 4th Sep 2006
Posts: 31
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#10 |
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Cheat Support
Devil of Hell
Join Date: 12th Mar 2005
Location: UK
Posts: 343
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Has anyone attempted integrating moving colours or flash entities into their material hacks? This seems a way that esp styled materials can be possible.
I'll post a test soon when im not busy. Also there must be a way to toggle mat hacks, for example compiling materials into an protected executable and extracting on runtime, and bypassing read-write protection while being used by the game? Any ideas anyone?
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Please visit ORGANNER.PL |
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#11 |
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o==|;:;:;:;:;:;:;:;:;:;:>
Silent Killer
Join Date: 7th Mar 2006
Location: 127.0.0.1
Posts: 413
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thanks
still would be nice to see a little border ![]() |
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#12 | |
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Apprentice Knight
Join Date: 16th Nov 2007
Posts: 82
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Quote:
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#13 |
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Dark Mage
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This is superb, thanks. Now Iam killing all snipers
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#14 |
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Dark Mage
Join Date: 31st Aug 2006
Posts: 25
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Well i've done one with a border was easy as pie todo. Would have uploaded sooner but been having trouble with uploading to MPC.. Ah well will give it one more try, wish me luck !
Last edited by Zodak101; 15th January 2008 at 01:48.. |
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#15 |
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New MPC User
Join Date: 8th Jan 2008
Posts: 1
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Hey, thanks for the scope mod, works great. Really helps.
Quick question though, I've noticed on some servers I still see the scope border. I'm assuming like other mat edits that this one is also restricted by sv_pure? |
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