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Team Fortress 2 Scout, Medic, Heavy, Demoman, Pyro, Engineer, Spy, Sniper, Soldier. Pick who you're gonna be and suit up, cause shit is about to go down!

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Old 7th November 2007, 01:45   #1
Zodak101
Dark Mage
 
[Release] Big Scope / No Scope

Saw another request for bigger scope like in the CSS No Scope material edit, figured all game hackers end up here at some point or another so best place to post i guess

Made the alpha channels black so the black area around the scope is no longer there.

Also made the power bar that goes to to 100% when zoomed in for however ammount of time to bright green (easier to see).

100% safe to use as it's only material edits. Have fun spotting snipers before they spot you

If people want i can do another version with a border.
Attached Files
File Type: rar No Scope tf2.rar (115.9 KB, 1404 views)

Last edited by Zodak101; 7th November 2007 at 01:53..
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Old 7th November 2007, 01:57   #2
Lisa
Power Overwhelming
 
Thanks, also for the no sky materials, I guess I'll have to make a working hacks sticky for TF2 soon.
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Old 9th November 2007, 03:17   #3
Umtotalnoob
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Knight of Wars
 
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thanks
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Old 9th November 2007, 04:21   #4
Zamus
Magician Apprentice
 
also removes round timer and capture point/intel bar making it much harder to play
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Old 9th November 2007, 16:36   #5
Zodak101
Dark Mage
 
Quote:
Originally Posted by Zamus View Post
also removes round timer and capture point/intel bar making it much harder to play
Sorry i don't know what you mean, if you could post some screenshots it would help me understand and i can correct the problem, but from what i've read do you mean the bars at the bottom which display where the intel is, also the health bars etc? Because when zoomed i can see them fine. Also when zoomed in, when a point is being captured it still tells me how many people are there and how much of it is being captured.

Last edited by Zodak101; 9th November 2007 at 16:42..
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Old 9th November 2007, 17:58   #6
Lithinator
Magician Apprentice
 
Quote:
Originally Posted by Zamus View Post
also removes round timer and capture point/intel bar making it much harder to play

I have this and the mat hacks and the round timer and point/intel bar is still there..
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Old 9th November 2007, 18:08   #7
Zodak101
Dark Mage
 
Quote:
Originally Posted by Lithinator View Post
I have this and the mat hacks and the round timer and point/intel bar is still there..
Thanks for the reply must be Samus's end then.

Annoying just did aload of testing to see what he/she was talking about.
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Old 12th November 2007, 03:09   #8
Jesus Claus
God-Like
 
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Quote:
Originally Posted by Zamus View Post
also removes round timer and capture point/intel bar making it much harder to play
Type sv_cheats 1 and mat_reloadallmaterials in console at the tf2 menu.
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Old 12th November 2007, 23:25   #9
th3_st1ck
Lord
 
Quote:
Originally Posted by Zamus View Post
also removes round timer and capture point/intel bar making it much harder to play
it may just be your options, if you go into options check and see if 'Minimal HUD' is checked, because if it is, it removes those things
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Old 15th November 2007, 00:24   #10
x3
Cheat Support
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Has anyone attempted integrating moving colours or flash entities into their material hacks? This seems a way that esp styled materials can be possible.

I'll post a test soon when im not busy.

Also there must be a way to toggle mat hacks, for example compiling materials into an protected executable and extracting on runtime, and bypassing read-write protection while being used by the game?

Any ideas anyone?
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Old 26th December 2007, 21:57   #11
emwu1988
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Silent Killer
 
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thanks still would be nice to see a little border
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Old 30th December 2007, 00:11   #12
hiimchris
Apprentice Knight
 
Quote:
Originally Posted by x3 View Post
Has anyone attempted integrating moving colours or flash entities into their material hacks? This seems a way that esp styled materials can be possible.

I'll post a test soon when im not busy.

Also there must be a way to toggle mat hacks, for example compiling materials into an protected executable and extracting on runtime, and bypassing read-write protection while being used by the game?

Any ideas anyone?
Interesting, but if you toggled materials, wouldn't that change your memory composition, therefore VAC detecting it as a hack? How would you go about bypassing read-write protection? Also, what do you mean flash entities?
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Old 30th December 2007, 14:08   #13
bavid
Dark Mage
 
This is superb, thanks. Now Iam killing all snipers
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Old 15th January 2008, 01:40   #14
Zodak101
Dark Mage
 
Quote:
Originally Posted by emwu1988 View Post
thanks still would be nice to see a little border
Well i've done one with a border was easy as pie todo. Would have uploaded sooner but been having trouble with uploading to MPC.. Ah well will give it one more try, wish me luck !
Attached Files
File Type: rar TF2 No Scope with border.rar (119.9 KB, 147 views)

Last edited by Zodak101; 15th January 2008 at 01:48..
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Old 15th January 2008, 20:43   #15
zyphere
New MPC User
 
Hey, thanks for the scope mod, works great. Really helps.

Quick question though, I've noticed on some servers I still see the scope border.

I'm assuming like other mat edits that this one is also restricted by sv_pure?
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