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Call of Duty 4: Modern Warfare The Fourth Installment in the CoD Series

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Old 17th November 2007, 13:13   #1
wurzil
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Post [Release] CoD4 Team and Class D3D ModelRec + Usable Wall Hack & Chams

Team and Class ModelRec Using numVertices & primCount

This model rec should work on most game settings, pc's
and xp/vista unlike CRC's.
Directx9.0c for D3D hooks.

Its up to you how you store the data and use it,
this example is supposed to be simple enough for
a beginner coder to use. There are no model heads just
bodies, you will have to add model heads on your own.
Likewise if there are any models opened beyond sniper class
opening, you will have to add those also.

ModelRec Picture
http://i5.photobucket.com/albums/y15...d4Modelrec.jpg

Compiled Cheat and source code available for download
http://www.mpcforum.com/showthread.php?t=213213

Code:
////////////////////////////////////////////////////////////
// Team and Class ModelRec Using numVertices & primCount
////////////////////////////////////////////////////////////

const int MAX_SIZE=4;

// *** OPFOR ***
// numVertices
const int opf_AssaultNV[MAX_SIZE]={ 3124, 1970, 1252, 470 };
const int opf_SpecOpsNV[MAX_SIZE]={ 3531, 2188, 1325, 499 };
const int opf_HvyGunrNV[MAX_SIZE]={ 2715, 1620,  943, 441 };
const int op_DemolNV[MAX_SIZE] =  { 2816, 1733, 1150, 435 };
const int op_SniperNV[MAX_SIZE] = { 2818, 1715, 1101, 481 };
// primCount
const int opf_AssaultPC[MAX_SIZE]={ 4132, 2186, 1160, 352 };
const int opf_SpecOpsPC[MAX_SIZE]={ 4526, 2386, 1194, 352 };
const int opf_HvyGunrPC[MAX_SIZE]={ 3588, 1886,  908, 308 };
const int op_DemolPC[MAX_SIZE]  = { 3642, 2022, 1086, 320 };
const int op_SniperPC[MAX_SIZE] = { 3672, 1950, 1066, 350 };

// *** SPETSNAZ *** 
const int spe_AssaultNV[MAX_SIZE]={ 4358, 3278, 1633, 840 };
const int spe_SpecOpsNV[MAX_SIZE]={ 4242, 2391, 1689, 969 };
const int spe_HvyGunrNV[MAX_SIZE]={ 4270, 2755, 1317, 809 };
const int spet_DemolNV[MAX_SIZE] ={ 3891, 2510, 1398, 994 };
const int spet_SniperNV[MAX_SIZE]={ 3326, 2140, 1315, 726 };
// primCount
const int spe_AssaultPC[MAX_SIZE]={ 4864, 3188, 1322, 618 };
const int spe_SpecOpsPC[MAX_SIZE]={ 5028, 2488, 1422, 708 };
const int spe_HvyGunrPC[MAX_SIZE]={ 4804, 2494, 1054, 590 };
const int spet_DemolPC[MAX_SIZE] ={ 4598, 2470, 1176, 714 };
const int spet_SniperPC[MAX_SIZE]={ 4336, 2310, 1170, 556 };

// *** MARINES & S.A.S. ***
// numVertices
const int mar_AssaultNV[MAX_SIZE]={ 2613, 1842, 1034, 447 };
const int mar_SpecOpsNV[MAX_SIZE]={ 3790, 2784, 1572, 634 };
const int mar_HvyGunrNV[MAX_SIZE]={ 3597, 2301, 1341, 580 };
const int mar_DemolNV[MAX_SIZE] = { 4050, 2540, 1488, 592 };
const int mar_SniperNV[MAX_SIZE] ={ 2516, 1726, 1020, 587 };
// primCount
const int mar_AssaultPC[MAX_SIZE]={ 3248, 1978,  904, 312 };
const int mar_SpecOpsPC[MAX_SIZE]={ 4078, 2384, 1166, 372 };
const int mar_HvyGunrPC[MAX_SIZE]={ 4280, 2364, 1132, 380 };
const int mar_DemolPC[MAX_SIZE] = { 4486, 2444, 1114, 374 };
const int mar_SniperPC[MAX_SIZE] ={ 2940, 1760,  872, 370 };

// *** S.A.S. ***
// numVertices
const int sas_AssaultNV[MAX_SIZE]={ 3935, 2640, 1373, 585 };
const int sas_SpecOpsNV[MAX_SIZE]={ 3585, 2525, 1498, 695 };
const int sas_HvyGunrNV[MAX_SIZE]={ 3716, 2578, 1412, 568 };
const int sas_DemolNV[MAX_SIZE] = { 3562, 2509, 1402, 628 };
const int sas_SniperNV[MAX_SIZE]= { 3667, 2460, 1479, 552 };
const int sas_Sniper2[MAX_SIZE] = { 2578, 2328, 2286, 349 }; 
// primCount
const int sas_AssaultPC[MAX_SIZE]={ 5226, 3070, 1256, 440 };
const int sas_SpecOpsPC[MAX_SIZE]={ 4858, 3022, 1304, 478 };
const int sas_HvyGunrPC[MAX_SIZE]={ 5064, 2994, 1330, 470 };
const int sas_DemolPC[MAX_SIZE] = { 4784, 2954, 1164, 450 };
const int sas_SniperPC[MAX_SIZE]= { 4952, 2882, 1402, 452 };
const int sas_Sniper2PC[MAX_SIZE]={ 2192, 1992, 1184, 254 };
Example Usage In DrawIndexPrimitive -

Code:
  // Marines
  if(m_Stride==32 && startIndex != 0)
  {					
    for(int mar_val = 0; mar_val <= MAX_SIZE-1; mar_val++)
    {
      if( NumVertices == mar_AssaultNV[mar_val] && primCount == mar_AssaultPC[mar_val])
      {
         //Do Model Hack Here !!!					  
      }
    }
  }
have phun
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Last edited by wurzil; 20th November 2007 at 19:05..
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Old 17th November 2007, 17:43   #2
zgd
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colored models great! but i think i will wait for wallhack
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Old 17th November 2007, 19:38   #3
fatboy88
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Quote:
Originally Posted by zgd View Post
colored models great! but i think i will wait for wallhack
why wait.You can make a wallhack from this......
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Old 17th November 2007, 19:42   #4
mmmmm6m
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Yee...It's one simple question , how ?
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Old 17th November 2007, 19:55   #5
zgd
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i'am not a programmer ..
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Old 18th November 2007, 08:26   #6
ggooddlliikkee
MPC Member
 
Hmmm how teg to work this?
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Old 18th November 2007, 15:11   #7
BlackDove
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Please, no more questions about how to get this to work:

You will need programming experience in C++ and a working D3D9 hook / base to plug in these values for model recognition. The base also needs a way to color models that is compatible with the game.
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Old 18th November 2007, 18:48   #8
BDX
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Anyone please could make it to a normal *.exe?
Not all peoples are playing on PB servers
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Old 19th November 2007, 07:28   #9
wurzil
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Here is a little hack using this model rec.

You can select team and cham colours.
Crosshair also incuded.

http://i5.photobucket.com/albums/y15...l/MPCchams.jpg

Please Read the README.txt for instructions.

This hack is detected by Punkbuster, only use on none PB servers.

Credits - wurzil, Sinner
Attached Files
File Type: rar MPCchamsCoD4.rar (58.6 KB, 374 views)
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Old 19th November 2007, 08:46   #10
mackdaddy
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Hell Yea, I Cant Wait !!! Im Gonna Hack Balls !!! Mwhahahahahahahahahahaha
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Old 19th November 2007, 11:00   #11
daniel1906
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Works for me

Last edited by daniel1906; 19th November 2007 at 11:07..
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Old 19th November 2007, 13:56   #12
Virtuosofriend
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Quote:
Originally Posted by wurzil View Post
Here is a little hack using this model rec.

You can select team and cham colours.
Crosshair also incuded.

http://i5.photobucket.com/albums/y15...l/MPCchams.jpg

Please Read the README.txt for instructions.

This hack is detected by Punkbuster, only use on none PB servers.

Credits - wurzil, Sinner
nice work wurzil
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Old 19th November 2007, 17:49   #13
milkman9999
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very nice lookin cheat wurzil
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Old 19th November 2007, 18:11   #14
Zenarius
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yeah nice hack, but my pc slows down criticaly
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Old 19th November 2007, 18:44   #15
wurzil
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Thanks everyone. It's nothing much but it's better than nothing.

Quote:
Originally Posted by Zenarius View Post
yeah nice hack, but my pc slows down criticaly
I was getting between 20-30fps, now I get between 80-240 fps, depending on map and position.
All I did was change these settings.

PHP Code:

com_maxfps               
333
screen refresh rate      
75Hz
sync every frame         
NO
shadows                  
No
Number of dynamic lights 
0ff
Model detail             
Low
Ragdoll                  
No
Texture quality          
Manual
Texture Resolution       
normal
Texture normal map       
normal
texture specular map     
normal 
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