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Team Fortress 2 Scout, Medic, Heavy, Demoman, Pyro, Engineer, Spy, Sniper, Soldier. Pick who you're gonna be and suit up, cause shit is about to go down!

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Old 1st June 2008, 01:32   #1
Skelletor22
Dragon
 
[Release]Skell-TF2-XQZ-Wallhack V4.0

About:
----------------
This is a Model/Shader wallhack for Team Fortress 2 made by Skelletor
Visit: http://game-hackers.com/forum/ for support and updates.

- XQZ Colored Player Wallhack (Red team Has Red player models with Green Heads & Blue Team Has Blue With Green Heads)
- XQZ Weapon Wallhack
- XQZ Briefcase & Flag Wallhack
- XQZ ammokit & mediclekit Wallhack
- XQZ colored sentrygun wallhack (Green)
- XQZ colored Spawn Turrits wallhack (Green)
- XQZ Medic Beams Wallhack
- XQZ Teleport Wallhack
- XQZ Dispenser Wallhack
- XQZ Pipe bombs wallhack
- No Scope

VAC2 Proofness:
----------------

This is a Model/Shader Cheat IS and WILL NEVER BE DETECTED BY VAC2.
The worst thing that can happen is that you get blocked by the consistency check.
When this happens just delete your materials folder or just the file that got blocked
And you can join all the servers again.

Consistency Status:
--------------------
The Consistency status is Poof. You will not get kicked/blocked/banned.
It's undetected for always


Installation:
---------------

1. Go to your materials folder for example: CProgram Files\Steam\Steamapps\Your Account Name\Team Fortress 2\tf\materials2. Open the materials Cheat folder and place all folders in the tf\materials folder.
3. If it's asking to overwrite say YES TO ALL


Usage:
---------------
1. Start TF2
2. Have Fun At Your Owning

Credits:
---------------
Skelletor

--------------------------------
ScreenShot:
http://img376.imageshack.us/img376/4...xqzcmwheg3.png

Download:
Attached Files
File Type: rar Skell-TF2-XQZ-Wallhack-4.0.rar (144.2 KB, 1077 views)

Last edited by Skelletor22; 9th June 2008 at 11:36..
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Old 1st June 2008, 01:49   #2
Lisa
Power Overwhelming
 
Uploaded to MPCDownloads:

[MPC Cheat Database] -> [Team Fortress 2] -> [Skell-TF2-XQZ-Wallhack V3.0]
__________________
Lisa
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Old 1st June 2008, 02:28   #3
Skelletor22
Dragon
 
thnx holz
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Old 1st June 2008, 02:33   #4
Archy21
Guest
 
atm I have an extremely bad cold so no gaming...(Of course I couldn't miss MPC check it everyday hehe) but I'll be sure to check this out later...although I'm happy with the current wallhack I'm extremely open minded.
GJ just for releasing it , feedback tomorrow!
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Old 1st June 2008, 06:31   #5
gok199
Dark Mage
 
spies r sapping my haks?

- Visible and XQZ wallhack Spy's That Are Invisible
- Visible and XQZ wallhack Spy's That Are Disguised

Quote:
Originally Posted by gok199 View Post
- Visible and XQZ wallhack Spy's That Are Invisible
- Visible and XQZ wallhack Spy's That Are Disguised
sorry i hit enter and posted... what i was going to say... is those 2 functions dont work....

or i cant.... spy still cloaks..... pple still r disguised

....... should i remove all models to be sure? i dunno... ill try it in a bit but just wanna ask 1st...

Last edited by gok199; 1st June 2008 at 06:33.. Reason: Automerged Doublepost
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Old 1st June 2008, 14:52   #6
Archy21
Guest
 
yeh...I didn't think you could make cloaked and desguised spies show up as enemys
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Old 1st June 2008, 15:52   #7
gok199
Dark Mage
 
thats kool and all if he couldnt make them visible or look like something different to let us know but making a new wallhack version that isnt updates may piss pple off... im just wondering if it was intentional...

its kinda weird cause the last wallhack was actually bigger
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Old 1st June 2008, 18:44   #8
Skelletor22
Dragon
 
heh sorry you guys.

it is less bigger because i removed some cloaking shader codes. And i have tested the 3.0 verison for a few hours and have not seen any disguised or cloaked enamy's.

Can you guys pls confirm this again that you cans till see it? then i will remove the 2 functions from the readme and will do some more research.
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Old 1st June 2008, 22:05   #9
gok199
Dark Mage
 
well.... i dont see them.... disguised or cloaked...... and i removed every material file i had i guess just to be sure and put ures in.... i didnt see them..... thats just me..... hopefully someone else will respond?

also.. i was on sv_pure 0 server...
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Old 2nd June 2008, 01:14   #10
tehjord
Mage
 
Appreciate your efforts man, would it be possible to have a version where the characters retain their original texture instead of the bright red and blue?

Because I understand that in counterstrike this can be an advantage, but in tf2, considering that it already is red vs blue, its easy to make out the team of the people around you, therefore the red and blue coloring is not too useful.

Furthermore, the bright coloring can sometimes make it difficult to know what class an enemy might be,making it harder to plan a successful approach toward your opponents.
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Old 2nd June 2008, 01:32   #11
belink
Dongle Hero
Platinum Hero
 
belink's Avatar
 
Quote:
Originally Posted by tehjord View Post
Appreciate your efforts man, would it be possible to have a version where the characters retain their original texture instead of the bright red and blue?

Because I understand that in counterstrike this can be an advantage, but in tf2, considering that it already is red vs blue, its easy to make out the team of the people around you, therefore the red and blue coloring is not too useful.

Furthermore, the bright coloring can sometimes make it difficult to know what class an enemy might be,making it harder to plan a successful approach toward your opponents.
You can make them with normal textures by deleting all of the .vtf files in all of the folders (windows search in the player folder for '.vtf' then delete them).

If they are still bright but textured with normal textures, you can edit the .vmt files with notepad. At the top, change 'UnlitGeneric' with 'VertexLitGeneric'.
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Old 2nd June 2008, 01:49   #12
gok199
Dark Mage
 
but does everyone else not see spies when they cloak? or is it just me?
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Old 2nd June 2008, 08:52   #13
donmega123
MPC Member
 
hey there is some kind of problem, sometimes some ppl on my team will turn into the enemy teams color, say im on blue, well some ppl on my team will turn red..??

Also to above poster, the spy thing doesn't work on mine either
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Old 2nd June 2008, 19:34   #14
maniwo
Mage
 
thanks skelle!
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Old 3rd June 2008, 00:55   #15
tehjord
Mage
 
Quote:
Originally Posted by belink View Post
You can make them with normal textures by deleting all of the .vtf files in all of the folders (windows search in the player folder for '.vtf' then delete them).

If they are still bright but textured with normal textures, you can edit the .vmt files with notepad. At the top, change 'UnlitGeneric' with 'VertexLitGeneric'.
No more bright coloring but sadly no more wallhack 2

without editing the unlitgeneric, wallhack but the player's texture are replaced with the generic purple stripped texture

Last edited by tehjord; 3rd June 2008 at 03:20..
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