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#1 |
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Dragon
Join Date: 18th Apr 2007
Posts: 779
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[Release]Skell-TF2-XQZ-Wallhack V4.0
About:
---------------- This is a Model/Shader wallhack for Team Fortress 2 made by Skelletor Visit: http://game-hackers.com/forum/ for support and updates. - XQZ Colored Player Wallhack (Red team Has Red player models with Green Heads & Blue Team Has Blue With Green Heads) - XQZ Weapon Wallhack - XQZ Briefcase & Flag Wallhack - XQZ ammokit & mediclekit Wallhack - XQZ colored sentrygun wallhack (Green) - XQZ colored Spawn Turrits wallhack (Green) - XQZ Medic Beams Wallhack - XQZ Teleport Wallhack - XQZ Dispenser Wallhack - XQZ Pipe bombs wallhack - No Scope VAC2 Proofness: ---------------- This is a Model/Shader Cheat IS and WILL NEVER BE DETECTED BY VAC2. The worst thing that can happen is that you get blocked by the consistency check. When this happens just delete your materials folder or just the file that got blocked And you can join all the servers again. Consistency Status: -------------------- The Consistency status is Poof. You will not get kicked/blocked/banned. It's undetected for always Installation: --------------- 1. Go to your materials folder for example: C Program Files\Steam\Steamapps\Your Account Name\Team Fortress 2\tf\materials2. Open the materials Cheat folder and place all folders in the tf\materials folder.3. If it's asking to overwrite say YES TO ALL Usage: --------------- 1. Start TF2 2. Have Fun At Your Owning ![]() Credits: --------------- Skelletor -------------------------------- ScreenShot: http://img376.imageshack.us/img376/4...xqzcmwheg3.png Download: Last edited by Skelletor22; 9th June 2008 at 11:36.. |
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#2 |
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Power Overwhelming
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Uploaded to MPCDownloads:
[MPC Cheat Database] -> [Team Fortress 2] -> [Skell-TF2-XQZ-Wallhack V3.0]
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Lisa |
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#3 |
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Dragon
Join Date: 18th Apr 2007
Posts: 779
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thnx holz
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#4 |
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Guest
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atm I have an extremely bad cold so no gaming...(Of course I couldn't miss MPC
check it everyday hehe) but I'll be sure to check this out later...although I'm happy with the current wallhack I'm extremely open minded.GJ just for releasing it , feedback tomorrow! |
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#5 | |
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Dark Mage
Join Date: 14th Jun 2007
Posts: 20
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spies r sapping my haks?
- Visible and XQZ wallhack Spy's That Are Invisible
- Visible and XQZ wallhack Spy's That Are Disguised Quote:
or i cant.... spy still cloaks..... pple still r disguised ....... should i remove all models to be sure? i dunno... ill try it in a bit but just wanna ask 1st... Last edited by gok199; 1st June 2008 at 06:33.. Reason: Automerged Doublepost |
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#6 |
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Guest
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yeh...I didn't think you could make cloaked and desguised spies show up as enemys
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#7 |
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Dark Mage
Join Date: 14th Jun 2007
Posts: 20
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thats kool and all if he couldnt make them visible or look like something different to let us know but making a new wallhack version that isnt updates may piss pple off... im just wondering if it was intentional...
![]() its kinda weird cause the last wallhack was actually bigger ![]() |
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#8 |
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Dragon
Join Date: 18th Apr 2007
Posts: 779
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heh sorry you guys.
it is less bigger because i removed some cloaking shader codes. And i have tested the 3.0 verison for a few hours and have not seen any disguised or cloaked enamy's. Can you guys pls confirm this again that you cans till see it? then i will remove the 2 functions from the readme and will do some more research. |
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#9 |
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Dark Mage
Join Date: 14th Jun 2007
Posts: 20
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well.... i dont see them.... disguised or cloaked...... and i removed every material file i had i guess just to be sure and put ures in.... i didnt see them..... thats just me..... hopefully someone else will respond?
also.. i was on sv_pure 0 server... |
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#10 |
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Mage
Join Date: 10th Mar 2006
Posts: 18
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Appreciate your efforts man, would it be possible to have a version where the characters retain their original texture instead of the bright red and blue?
Because I understand that in counterstrike this can be an advantage, but in tf2, considering that it already is red vs blue, its easy to make out the team of the people around you, therefore the red and blue coloring is not too useful. Furthermore, the bright coloring can sometimes make it difficult to know what class an enemy might be,making it harder to plan a successful approach toward your opponents. |
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#11 | |
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Dongle Hero
Platinum Hero
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Quote:
If they are still bright but textured with normal textures, you can edit the .vmt files with notepad. At the top, change 'UnlitGeneric' with 'VertexLitGeneric'.
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// Chronic ESP // Mega Mathack Release // Nosky 0.2 // SineHack //
// TF2 Coloured Models // // [Tutorial] Making VMT/VTF Hacks // [Tutorial] How to make hacks work // // #k // #royalhack // |
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#12 |
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Dark Mage
Join Date: 14th Jun 2007
Posts: 20
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but does everyone else not see spies when they cloak? or is it just me?
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#13 |
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MPC Member
Join Date: 26th May 2008
Posts: 9
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hey there is some kind of problem, sometimes some ppl on my team will turn into the enemy teams color, say im on blue, well some ppl on my team will turn red..??
Also to above poster, the spy thing doesn't work on mine either |
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#14 |
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Mage
Join Date: 26th Oct 2006
Posts: 16
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thanks skelle!
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#15 | |
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Mage
Join Date: 10th Mar 2006
Posts: 18
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Quote:
without editing the unlitgeneric, wallhack but the player's texture are replaced with the generic purple stripped texture Last edited by tehjord; 3rd June 2008 at 03:20.. |
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