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| Team Fortress 2 Scout, Medic, Heavy, Demoman, Pyro, Engineer, Spy, Sniper, Soldier. Pick who you're gonna be and suit up, cause shit is about to go down! |
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#1 |
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Guest
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[Release] Archy21's Default textures Wallhack
Wallhack with default textures by Archy21
Code:
- Wallhacked players. - Wallhacked projectiles (ie: rockets, pipe bombs, syringues). - Wallhacked Health and Ammo packs. - Wallhacked buildings. - Wallhacked weapons. - Wallhacked c_items. 1. Extract "wallhack.rar" to desktop; 2. Copy "materials" folder; 3. Paste "materails" folder to *drive*: \Program Files\Steam\steamapps\*account*\team fortress 2\tf\ 4. Run game 5. Have fun <3 Notes 1) As always, if you find any bugs report it here. 2) Try to post feedback...I made this for YOU so give me your opinion. 3) You will NOT be VAC2 banned. This is 100% VAC2 PROOF. It's a simple texture edit and you will in NO way be banned by VAC2. Screenshots http://img246.imageshack.us/img246/6815/42065311ff4.jpg http://img300.imageshack.us/img300/8792/52510766bm7.jpg Changelog Version 2.0.1 - Added c_items for Heavy. Version 2.0.0 - Fixed sentry not showing the maximum range at which it will fire at the opponent. - Added c_items for Pyro and Medic. - Fixed a couple of weapons and projectiles not showing up. Version 1.0.0 - Wallhacked players. - Wallhacked projectiles (ie: rockets, pipe bombs, syringues). - Wallhacked Health and Ammo packs. - Wallhacked buildings. - Wallhacked weapons. Addons and fixes (Now also included in the original rar) Glowing Effect fix - Removed $sphong from every player model so they don't over glow with $ignorez, read readme.txt for installation instructions. No Scope Addon - Removes black "canvas" while zoomed in with a sniper rifle, readme.txt included. Note: All of the above are OPTIONAL, they are not crucial for the wallhack, use them if you want only! Note nš2: Addons and fixes included in the Wallhack_v2.rar. You can post this elsewhere in these 2 conditions: - You notify me - You credit me Last edited by Archy21; 28th April 2009 at 19:16.. |
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#2 |
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nub
Assassin
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Ive waited so long for something like this, thanks
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so i herd u liek
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#3 |
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Guest
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lol, there was a v1 but yeh it was crap, this one is pretty much 100% better...actually put myself into it.
Enjoy :3 |
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#4 |
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how did this get here
Apprentice Knight
Join Date: 21st Mar 2007
Location: Norway
Posts: 79
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Awwwwwwwwwwwesome, thank you!
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I frequently masturbate out of sheer boredom. |
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#5 |
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♥
Power Overwhelming
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Uploaded to MPCDownloads:
[MPC Cheat Database] -> [Team Fortress 2] -> [Psyche's Default textures Wallhack]
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Lisa |
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#6 |
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New MPC User
Join Date: 13th Dec 2006
Posts: 4
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Awesome, I couldn't stand the solid models from other hacks.
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#7 |
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Knight of Wars
Join Date: 22nd Oct 2007
Posts: 147
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thanks, will try it out
10 months of solid blue & red models just got too boring *edit**** crap ... still stuck on the red-blue colours from belink's version ..... ![]() Last edited by tf2_cheater; 12th July 2008 at 12:32.. |
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#8 |
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Guest
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Try deleting the folders my wallhack uses then paste mine into the tf folder. Just to make sure it's all clean. Should work after that.
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#9 |
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Dongle Hero
Platinum Hero
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Delete the materials folder in your TF and extract again.
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// Chronic ESP // Mega Mathack Release // Nosky 0.2 // SineHack //
// TF2 Coloured Models // // [Tutorial] Making VMT/VTF Hacks // [Tutorial] How to make hacks work // // #k // #royalhack // |
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#10 |
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Knight of Wars
Join Date: 22nd Oct 2007
Posts: 147
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i cant delete because im using " that" ........ im not allowed to say it cause its against this forum rules
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#11 |
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Guest
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Then PM me what you're using. I don't see how we can help you fix the problem if we don't know what the problem is in the first place lol.
Last edited by Archy21; 12th July 2008 at 18:21.. |
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#12 |
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Mage
Join Date: 14th Jul 2005
Posts: 19
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I've never bothered to overwrite the files, I always delete the entire materials folder and keep a backup of the original one.
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#13 |
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New MPC User
Join Date: 13th Dec 2006
Posts: 4
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Alright it worked like a charm but the problem is that the models look quite weird with the arm sticking out and stuff.
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#14 |
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Guest
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Aparently that's cos of "$ignorez" being set to 1... and if I remove that the wallhack is gone so...>_>.
The wallhack just works like that, the others have that too but you just don't notice cos of the color they put over the models... Last edited by Archy21; 12th July 2008 at 23:58.. |
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#15 |
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New MPC User
Join Date: 13th Dec 2006
Posts: 4
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My TF2 is not showing the hack no matter how much I delete the material folder and replacing the hacked one.
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