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Old 25th March 2005, 19:21   #1
matrix10657
Dark Lord
 
Exclamation Possible Ps hack

I have concluded that the hit detection system is client side. Basicly this means that if u shoot someone it sends a message to the server Playerx hit Playerx x number of times with x gun. Then the server deals damage accordingly.
Proof: beacause there is major lag in planetside, if someone is shooting you and then u run around the corner, THEY could lag and in turn send the server however many messages telling it that they hit you, when infact you are in another room, so it seems like you are being shot through walls.
Ok, so with that going on, if we could make something that could send more messages to the PS server(if anyone is willing to figure out how) we could make a 1 hit one kill thing, like for knifes or sniper rifles, which would be great.
OR, we can make a programm that cuts off your internet and allows you to shoot like 2000 people, and then run outta the CC room where they all were camping, then you could get a shit load of killz... We could also perform the same task but by making an artificial lag creator.
If anyone knows how to do these, or has any made, please, please, PLEASE!!!, post
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Old 26th March 2005, 02:47   #2
Spongeworthy
 
location hacks in PS

Quote:
Originally Posted by matrix10657
I have concluded that the hit detection system is client side. Basicly this means that if u shoot someone it sends a message to the server Playerx hit Playerx x number of times with x gun.
You are right about client-side hit detection. That's why you can run into a tower to avoid baddies outside, be down the stairs, think you're safe, but get pwned by some noob with a beamer and a 56k connection outside. SImply put, if the shooter thinks you got hit, you take the damage. The logic there is that it evens the playing field among connection types and ping.

But wait...there's more...the shooter may predict collisions between the target and his weapon, but it's the recipient's client that assigns the resulting damage, so you have to work within the parameters that the recipient expects as plausible. That means if you want a one hit one kill solution, you should look into how to make (as far as the recipient knows) a flail bolt come out of your rifle.

Damn...why didn't I think of that before I stopped playing?

Here's another bit of knowledge about client-side hit prediction (and no, don't even ask for this hack, because if it got out, Planetside as a game would be destroyed; whereas if you figure it out yourself -- a long process -- you'll likely safeguard it):

I made a hit detection hack that worked like this...I figured out where in memory my machine was keeping track of other players' exact locations (there are three addies, btw...one for XYZ location, one for XY radar, and one that is constantly calculating the distance between you and all players and vehicles that are close enough to be a threat. You want the first).

I then poked at that value until I figured out how to freeze it in the register. At that point, all other players appear to run/walk/crouch in place, in the exact spot they were when that value was frozen. Indeed, they continue running around you but you can't see them. Instead, your client believes they are in the spot where you see them, and will believe it when you shoot/stab them and tell the recipient as much, and they they die.

I took it a step farther when I figured out how to use this same info to change and freeze my own location and from there how to freeze other players at any location I chose.

The result was this: I could park myself 100, 1000, or 5000 meters above (or below) a base in mid-zerg, where getting shot is never unexpected. I would then freeze all other players locations at a spot about 10 meters away from me...also way above or below the ground...and then lasher/plasma nade/forceblade them to Hell.

Of course it's all good until one of your victims is actually one of five guys guarding a CC, and he's the only one who bursts into green flames and dies with the others around him not touched.

You get some puzzled /tells that way.

Good luck, and if you pull it off, keep it to yourself.

sw
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Old 27th March 2005, 08:13   #3
matrix10657
Dark Lord
 
Quote:
Originally Posted by Spongeworthy
You are right about client-side hit detection. That's why you can run into a tower to avoid baddies outside, be down the stairs, think you're safe, but get pwned by some noob with a beamer and a 56k connection outside. SImply put, if the shooter thinks you got hit, you take the damage. The logic there is that it evens the playing field among connection types and ping.

But wait...there's more...the shooter may predict collisions between the target and his weapon, but it's the recipient's client that assigns the resulting damage, so you have to work within the parameters that the recipient expects as plausible. That means if you want a one hit one kill solution, you should look into how to make (as far as the recipient knows) a flail bolt come out of your rifle.

Damn...why didn't I think of that before I stopped playing?

Here's another bit of knowledge about client-side hit prediction (and no, don't even ask for this hack, because if it got out, Planetside as a game would be destroyed; whereas if you figure it out yourself -- a long process -- you'll likely safeguard it):

I made a hit detection hack that worked like this...I figured out where in memory my machine was keeping track of other players' exact locations (there are three addies, btw...one for XYZ location, one for XY radar, and one that is constantly calculating the distance between you and all players and vehicles that are close enough to be a threat. You want the first).

I then poked at that value until I figured out how to freeze it in the register. At that point, all other players appear to run/walk/crouch in place, in the exact spot they were when that value was frozen. Indeed, they continue running around you but you can't see them. Instead, your client believes they are in the spot where you see them, and will believe it when you shoot/stab them and tell the recipient as much, and they they die.

I took it a step farther when I figured out how to use this same info to change and freeze my own location and from there how to freeze other players at any location I chose.

The result was this: I could park myself 100, 1000, or 5000 meters above (or below) a base in mid-zerg, where getting shot is never unexpected. I would then freeze all other players locations at a spot about 10 meters away from me...also way above or below the ground...and then lasher/plasma nade/forceblade them to Hell.

Of course it's all good until one of your victims is actually one of five guys guarding a CC, and he's the only one who bursts into green flames and dies with the others around him not touched.

You get some puzzled /tells that way.

Good luck, and if you pull it off, keep it to yourself.

sw
hehe wow, sounds intresting. But dude, check ur emails...
We need to somehow get in touch real time, cause based on your posts, you are like in europe or something. Anywhoo, I need a tutorial on even beggining to narrow down searches in Tsearch. I thought I had it close on tribes vengence, untill I narrowed it to 3, and then tried to do something with it... nothing. Didn't know how. Any tutorial would be appreciated, something, anything u want to leak, anything that could even remotely help me engineer my own hack...
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Old 27th March 2005, 08:27   #4
HERO8
Lord
 
I have 3 cr5s in Planetside, one for each empire, i know how this works, if you wanted to create some sort of aimbot, or a AutoFire (which would be hella cool) your going to need to create a hook, to get arround the client side system. If you want to talk more about this, maybe even spam ideas to me, my Aol Instant Messenger screen name is : ABCoreyDEFG
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Old 27th March 2005, 08:32   #5
allyallyally
 
spongeworthy, whats your email? please... or aim or some im.. i need to talk with you...

matrix, i think you me and sponge need to hook up on aim or msn sometime. We need to create like a planetside hack team.. or something.. you know? lol anyway my email is pdzman@hotmail.com please... spongeworthy definately is a very brilliant man
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Old 27th March 2005, 10:24   #6
allyallyally
 
ok spongeworthy umm... i fiddles with tsearch, very interesting proggy btw... anyway

i tried to give myself inf reaver rockets, i found the value, made my rockets 100, freezed it. it worked... sorta... i had inf ammo but it didnt do any damage. so i teied all over again, and didnt freeze it, and this time it showed 100 on my entire ammo

16 // 100

and when i shot 16 and reloaded, it stayed 16 // 100 but after 4 clips. went to zero, so it was acting like normal. just the entire ammo spot just stayed at 100. can you help me, sponge?
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Old 27th March 2005, 12:00   #7
krazykid
 
I am playing around with Tsearch. Wish I knew about this tool along time ago. How did you guys know what "type" of memory to start searching? 1 byte, 2 bytes, 4 bytes, 8 bytes, etc.

Is there some type of reference you guys can point me to? Also I'd be willing to get ingame with you guys and try to test some things out...just send me a PM if I can help with anything.
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Old 27th March 2005, 18:08   #8
matrix10657
Dark Lord
 
I just normally search for 4 bytes. I think that's the most common. I have started making inf ammo and inf health and jetpack trainers for Tribes Vengence demo... Most of the info I really need is in the 4 bytes...
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Old 27th March 2005, 19:13   #9
krazykid
 
Quote:
Originally Posted by matrix10657
I just normally search for 4 bytes. I think that's the most common. I have started making inf ammo and inf health and jetpack trainers for Tribes Vengence demo... Most of the info I really need is in the 4 bytes...
Ok, well lucky me that's what I was using anyways. Now the process to see what does what.
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Old 27th March 2005, 20:54   #10
matrix10657
Dark Lord
 
anyone having troubles logging in to PS?
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Old 27th March 2005, 21:15   #11
mazo
 
was having trouble b4...but i can get in now maybe they put a update in?

EDIT: also im downloading tsearch and im really interested in how to make hacks especially infinite health or that freeze hack sounds awesome to get my knife merit any tips or guides would be handy
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Old 27th March 2005, 21:20   #12
allyallyally
 
nope. um matrix, can you try and hack tsearch with me? what server you on? pm me your name etc... both of us trying tsearch at the same time could really do some damage.

I figured out that your really cant have infinite ammo or health. If you were to give yourself 1000 health, the server would quickly fix it. if you give yourself alot of ammo, it wouldnt do any damage, because the server would fix that. However, if you type /health, it says 'you do not have permission to use that command' same as /armor. if we could somehow try getting aroudn that, we could get infinite health. Only someone smart like Spongeworthy can do that. And btw sponge, mind pm'ing me your email or im name? thx
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Old 27th March 2005, 21:23   #13
mazo
 
you CAN! give yourself more ammo, i was on the test server with a csr named ||||||||||| and he spawned me a collosus (when i was nc) and put 500 ammo in each cannon also he spawned a gal in the caves so it is possible also im on werner but im not saying my real name here if u want it pm me

EDIT: also what is the default value for health in tsearch? no idea wats going on atm also if u wanna talk in msn pm me 4 email


EDIT2: ok seems like pms dont work so mazo2@hotmail.com add me to msn and we'll talk hackage!

Last edited by mazo; 27th March 2005 at 21:35..
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Old 27th March 2005, 22:09   #14
allyallyally
 
csrs have permission to do that. we dont. so whenever we try, the server recognizes it, and fixes it.
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Old 27th March 2005, 22:13   #15
krazykid
 
Quote:
Originally Posted by mazo
you CAN! give yourself more ammo, i was on the test server with a csr named ||||||||||| and he spawned me a collosus (when i was nc) and put 500 ammo in each cannon also he spawned a gal in the caves so it is possible also im on werner but im not saying my real name here if u want it pm me

EDIT: also what is the default value for health in tsearch? no idea wats going on atm also if u wanna talk in msn pm me 4 email


EDIT2: ok seems like pms dont work so mazo2@hotmail.com add me to msn and we'll talk hackage!

That's going to require a lot more then just a memory hack. What we are working on is based on the game mechanic of client side hit detection.
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