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#1 |
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Join Date: 17th Mar 2005
Posts: 15
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For those who want a bypass:
I've already got mine to work =D
The program attached is a useful disassembler that displays jump references and has a built-in hex editor. You may need a little knowledge of ASM but its definitely worth it. I won't post any tuturials but any "non-leecher" should have the ability to learn. This is probably the closest you'll ever come to a bypass. Happy haxing ![]() O_O If you get strange characters when disassembling try changing the font. |
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#2 |
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Join Date: 12th Jan 2005
Posts: 12
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Where's a good site to learn ASM?
Also what is this deassembler suppose to do? Block Maple from accessing the hacks? |
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#3 |
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Lord of Destiny
Join Date: 18th Nov 2004
Posts: 50
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i got this but i dont know how to use can you said how to use this progeram?
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#4 |
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Guest
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File: w32dasm.rar
Status: OK Packers detected: - Scanner results AntiVir Found nothing Avast Found nothing AVG Antivirus Found nothing BitDefender Found nothing ClamAV Found nothing Dr.Web Found nothing F-Prot Antivirus Found nothing Fortinet Found nothing Kaspersky Anti-Virus Found nothing mks_vir Found nothing NOD32 Found nothing Norman Virus Control Found nothing VBA32 Found nothing |
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#5 |
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Assassin
Join Date: 19th Jan 2005
Posts: 163
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so who thinks this actually works.
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#6 |
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Lord of Destiny
Join Date: 7th Jul 2004
Location: vancouver BC
Posts: 73
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thanks for sharing so much things today
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#7 |
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Lord of Destiny
Join Date: 18th Nov 2004
Posts: 50
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how can use it???
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#8 |
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Dark Lord
Join Date: 17th Apr 2005
Posts: 41
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tutorials.. >.<
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#9 |
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Join Date: 12th Jan 2005
Posts: 12
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Is there any hints on what exactly are we suppose to do with the deassembler?
Block Maple.exe access calls to the hacks?? Just a hint or something... |
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#10 |
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Join Date: 17th Mar 2005
Posts: 15
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-_- Try disassembling the game and maybe one of the dll's
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#11 |
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Dark Lord
Join Date: 18th Jan 2005
Posts: 44
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if i'm not wrong. zlz.dll is a debuggin dll rite?
correct me if i am wrong. |
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#12 |
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Join Date: 17th Mar 2005
Posts: 15
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Try attaching a debugger to MapleStory process and play around. eventually you will get a game exception error at a certain address. Find out which dll contains that address and disassemble that. that's enough.
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#13 |
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Join Date: 24th Apr 2005
Posts: 11
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errm, I got kernel32.dll
I'm not sure if I should dissasemble that. Sounds really creepy to disasemble kernel32. Mind telling me if I'm even close to the right track? |
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#14 |
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Guest
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No by the looks of things you run the debugger on ms then just play ms for a while you will get a error because of the checksum. When you do note the value down.
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#15 |
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Join Date: 24th Apr 2005
Posts: 11
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ya.. i did, i found the address, it says it belongs to Kernel32.dll.
Wow am I confused. Can u pm me or post more hints? I really wanna get this working... Btw i dont see where does the use of ASM come in O.o |
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